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An idea I can give if someone wants to further improve the system is maybe a version that server script checks if client disconnected and was near a PVP enabled player or a certain amount of Zs within a certain amount of time, and probably some client UI timer to show if they are in risk of combat-logging. That version could probably solve the aggressive forced quit/disconnect.
However, this of course doesn't solve combat logging through forcibly closing the game or disconnects by bad connection right? Would you happen to have any suggestions regarding that?