tModLoader
Vacuum Bags
291 comentarii
TheSassyShroom 21 aug. la 4:08 
is there any chance we can get an update please?
らど 20 iul. la 2:44 
Maybe it's just me, but the Ore Bag Tooltip disappears when integrating with Vacuum Ore Bag.
The Ore Bag Tooltip in the Vacuum Bags localization file was empty.
AgentKirin 13 iul. la 17:25 
For some reason, the vacuum Trash Can isn't clearing when I hit the clear button, and it's not automatically selling duplicate items either. It still gives me coins from "selling" the items, though. I'm not sure why, and idk where to even start looking for a conflict.
BlackBear07 1 iul. la 17:38 
i still cant play because it says androlib requires v2025.5.3.1 and i'm on v2025.5.3.0. Not sure how i can get that version. What am i able to do about this?
arctic bomb 27 iun. la 9:45 
For those who are not aware, the absoluteAquarian Utilities was the actual culprit, the developer updated this mod and now everything is working for me.
arctic bomb 26 iun. la 20:44 
Experiencing the same issues too with "adding content"... Such a shame, it's a really good mod.
Stix788 26 iun. la 10:32 
for whatever reason the mod worked for me today, but then my power got cut for a split second, had to reload, and it stopped working. dont know why
Stix788 26 iun. la 10:30 
so this mod is amazing, however it is bugged now. please fix
Izune 24 iun. la 5:21 
Same here, the Magic Storage mod, has been updated, and it seems that it bugged this mod. xD :praisesun:
GearLocked 24 iun. la 1:56 
The root of the problem seems to be from a recent update from Magic Storage that resulted in this and few other mods to be stuck "Adding content" as far as I have checked so far
Bloodrose 23 iun. la 23:38 
yeah freezes after 'adding content'
Empaul 23 iun. la 22:53 
same issue here, only mod that freezes on 'adding content'
geedes 23 iun. la 11:44 
i also have the same problem. it doesn't go past 'adding content'
PakyPunker 23 iun. la 10:08 
same problem, the mod freezes when ''adding content''
Orcbolg 23 iun. la 0:57 
since magic storage updated this mod has been hanging on adding mods
djhibberd13 22 iun. la 22:37 
Mod keeps the game from loading as it freezes progression while adding content.
iBunny52 15 iun. la 22:56 
Cant i have an option to disable some bags? I only wanted 4 bags, for Ore, Food, Alchemist, Iventory.
Like from Core Keeper, just those 4, i dont want have a lot bags for a lot things, i just wanted to have 1 bag of each.
But i cant disable all the other bags in the config, could you please ADD a configuration to Disable every bag?

Disable Bags (they will not be obtainable anymore)
> Mod Bags [ON/OFF]
> Bag 1 [ON\OFF]
> Bag 2 [ON\OFF]
something like this.
endermako64 26 mai la 10:56 
can this be updated
Dekrosna 17 mai la 14:23 
not sure if it's a conflict with another mod or not but I am running into an issue with the Slayer Sack disappearing from my inventory when placing torches.
Protogen_Rhythm 22 apr. la 15:30 
Not sure what's going on under the hood, but a Shimmer Flare (the result of shimmering a flare) counts as a banner lol. Just discovered the item and was like "wait where'd it go?"
This_Dude 30 mart. la 11:15 
There's a compatibility issue with Cooleritemvisualeffects. With this mod enabled and only this mod oddly enough. All swords have a double visual glitch. When swinging any melee weapon, the original sword is held out in front of you while attacking. It's a very annoying visual glitch and the issue goes away when disabling this mod.
Thzymon 16 mart. la 14:23 
Paint Bucket - Was debugging why all placeables were turning blue and finally realized the paint bucket was auto-selecting the first paint. I have not been able to find a way to stop it from auto-selecting a paint.

1) If there's not an option I'm missing, request a config option to disable auto-selection of items when not Favorited in bags (perhaps a config per bag that has auto-select behavior),

2) A config option to retain a specific size per bag would be nice (I have to resize some every load but it seems random which need to be resized).

Thanks for this wonderful mod!
GearLocked 8 mart. la 1:03 
Been troubleshooting the Trash Can losing it's sell function. So far I've found loading TeaNPC and Touhou Little Friends mods interfere with that function causing it work like a normal bag instead
United States of Zergrush 1 mart. la 15:07 
Is there a chance that you could add an option to make the normal bags automatically pick up items when your main inventory is full, like the void bag? I loathe having to open it each time, and I primarily only need to grab the inventory overflow when exploring.
|NK| Kain 27 febr. la 14:08 
The potion bag seems to break quality of terraria's infinite buff. Which is a shame
QAQ 23 febr. la 15:38 
The items in the bag cannot be stored across archives, and I originally wanted to collect fashion in various archives.
laurensmorche 4 febr. la 9:41 
can you update the mod for tmodloader version 2024.12.3.0 the current mod only works for tmodloader version 2024.4.3.2
hotx021 17 dec. 2024 la 18:44 
I have a question. I found that there seems to be a problem with this module and Recipe Browser. When I collect an item I want to make in Recipe Browser, and there are corresponding materials in the bag, although the final product is craftable, the number of materials displayed in the Recipe Browser collection in the upper right corner is 0
杜若青云 6 dec. 2024 la 9:23 
Star Above mod bag store Starlight and Hardlight as un-stackable item instead pick them as player resources.
dragonregure 24 oct. 2024 la 19:43 
Found a bug with Essence Of Gathering bag (Star Above mod bag), the bag store Starlight and Hardlight as un-stackable item instead pick them as player resources.
Zeph 3 oct. 2024 la 9:34 
It would be cool to see a bag for Lunar Viel since it's a fairly large mod
nosrednA 29 sept. 2024 la 13:45 
Could you make it so that increasing the storage of your Trash Can doesn't stop it from working?
Tlatchga 22 sept. 2024 la 2:08 
Bekky Try turning off the Hide Infinite Buffs in Tray setting in the mutant/soul mod- can't remember which one it is. That fixes it for me.
nosrednA 7 sept. 2024 la 18:44 
A vac bag bag, stores vac bags and you can still use the ones that are stored.
BiGGieEyes 3 sept. 2024 la 6:29 
Hi, could you add a confirmation dialog when we clicked clear trash button in the trash bag ?
Strapps 18 aug. 2024 la 10:38 
Is there any known issues that cause the trash can bag to not work? The clear trash button doesn't work and it doesn't autosell duplicate items. All the other bags are working
SpecyJ 4 aug. 2024 la 10:59 
Also I noticed that on occasion my crafting menu will just automatically scroll in a continuous direction due to the opening and closing of inventories, dragging items to the recipe browser. A lot can set it off and I have to close the inventory just to reset the endless scrolling.
SpecyJ 4 aug. 2024 la 5:24 
There is one minor graphic glitch where holding shift and certain mouse positions, the player will be holding a glowstick while having the flare gun spark effect as if holding both at the same time. I guess it's a clash between having the flare gun and the slayer bag in the same inventory.
Bekky 7 iul. 2024 la 3:15 
Potion flask seems to be fighting with the infinite potion buff system from fargo's mutant mod, I'm not sure what there is to do about that, It's functional, but the timers flash constantly and it's kind of an eyesore, attempting to hide the infinite buff statuses just makes the entire thing flash.
SpecyJ 29 iun. 2024 la 1:15 
Sometimes debuffs will gain the duration of the terminated (Shift click) buffs. and it tends to be hard to set the priority when sorting the potions as there are so many and it's hard to arrange in intense situations especially if there are different healing potions. Some healing items have a unique buff that can also accumulate so cancelling that unique buff will also unfavorite the healing item and go back.

Another thing that sometimes happens is when a buff runs out and you quick buff, it will have the previous potion buff's last remaining microseconds so it will be at zero before having to quick buff again. So this might end up using more potions and consumables or require more micromanagement.
SpecyJ 29 iun. 2024 la 1:15 
Been testing and so many things have improved.
Forgive me for reporting the latest bugs I found. The potion flasks' feature to accumulate the different buffs tends to be rather janky. Items or accessories from other mods that apply a specific buff will accumulate durations to the point that they become hours just from staying close or wearing them instead of drinking potions.
marcostadeusc 28 iun. 2024 la 11:33 
I just tested QoT again without this mod and it went back working. any chance to get fixed for fishing machine go back working again with this mod together? I love this mod so much, wouldnt like to remove it :c
marcostadeusc 27 iun. 2024 la 19:56 
is this mod incompatible with QoT? my fishing machine just stopped working, idk if is relatable with this one, just wondering if is there any problem, since there is a fishing bag
Tree 14 iun. 2024 la 2:56 
Could you add an option to re order the bags in the bag switcher?
andro951  [autor] 11 iun. 2024 la 9:20 
The biome globe doesn't normally work in the void bag, but I made set it to work in the void bag/vacuum bags if Vacuum Bags is enabled.
andro951  [autor] 11 iun. 2024 la 9:19 
The_furf_of_July, I fixed the table issue. It will be released in 1.2.4.16.

Info accessories and items that apply effects in your inventory that work while in a void bag will now work in Simple Bags, the Mechanic's toolbelt and the Fishing Belt if the item is FAVORITED.
The_furf_of_July 10 iun. 2024 la 18:58 
Doesn't have support for the Biome Globe from Magic Storage yet
«Wyvern» 10 iun. 2024 la 2:46 
Only single player for now
The_furf_of_July 9 iun. 2024 la 20:28 
Broke a station that was on a table by breaking the table, the game hardcrashed
andro951  [autor] 9 iun. 2024 la 18:47 
Are you playing multiplayer or single player?