tModLoader
Block's Special Rarities
7 σχόλια
BlockCrusader  [Δημιουργός] 22 Οκτ 2023, 6:11 
@ankh the femboy, nah it's fine. I actually don't use Discord very much, so yeah...
Miku The Millipede 20 Οκτ 2023, 18:49 
ah no problem! do you want to join the discord server to keep up with development?
BlockCrusader  [Δημιουργός] 20 Οκτ 2023, 18:32 
@ankh the femboy, thx for the compliment and the offer, it means alot!
For the moment I'll have to turn you down, though. Right now I like working on my mods alone so I can have the freedom of basically 'doing what I want when I want'. I've also got a lot of stuff planned on my personal roadmap so I wanna focus on checking those boxes for the time being.
I dunno how what the scale of your mod is, but I'll keep an eye out for it and if it's still WIP when I've finished my projects then I'll definitely consider joining in!
In the meantime, good luck with your mod, sprites look good so far!
Miku The Millipede 20 Οκτ 2023, 18:17 
Just wanted to say I'm a big fan of your mods! I've been working on my own mod lately and thought it'd be worth a shot to ask if you'd be interested in joining the team.

Here are some sprites in the mod if you're interested! https://imgur.com/a/I2iWkFH
Thunder 26 Αυγ 2023, 8:45 
gotcha, that makes sense
BlockCrusader  [Δημιουργός] 26 Αυγ 2023, 6:51 
@jakeg, I'm not sure rarities can be client-sided; while these rarities are really just visual tweaks, tML's ModRarity class - which is what is used by this mod since it's proper convention - are full blown rarities that have unique rarity IDs in the game.
This means if I were to set the mod to client-side, if some players on a server didn't have the mod you'd start experiencing de-syncs with rarities and possibly even crashes if a player without the mod tried picking up an item with a modded rarity since that client wouldn't be able to make sense of the modded rarity ID.
Thunder 25 Αυγ 2023, 19:41 
can you make this client-sided?