Stellaris

Stellaris

Sparble's Stellar Hyperconstructs [4.1.x]
806 kommentarer
alfharobby 8. okt. kl. 9:30 
Dear @Sparble, could you create submod so Shell World Megastructure doesn't change the Planet City Graphics please, i still prefer using Planet Image from Planetary Diversity & Voyage to Eternity compared to Shell World where everything look straight from Tomb World please.

i'm talking about the Planet Picture behind the Planetary Governor leader & Modifier in Planet UI.
WAFFEL E100 6. okt. kl. 6:28 
question: do the habitables still work with only the origins disabled or are both broken?
Nova Starborn 5. okt. kl. 18:12 
I have mind over matter and ive gotten to the point where in gigas ive also got the navigator.
Where is my abyssal anchor?
Nova Starborn 5. okt. kl. 15:50 
i did
Theta-6 5. okt. kl. 11:56 
Built in Compat with Hypothetical Stars?! Thank you!
renrical 5. okt. kl. 8:40 
thank you for the update!
Sparble  [ophavsmand] 5. okt. kl. 6:39 
Updated to 4.1.x. Enjoy.
@Nova Starborn you need to take the mind over matter AP
Nova Starborn 5. okt. kl. 1:08 
How do i get the abyssal anchor
Sparble  [ophavsmand] 4. okt. kl. 6:42 
@infra-dan-accelerator unit 84725 @Si O'son that's due to Paradox making changes to planet images in 4.1. The way they handle updates since 4.0 pissed me off enough to lose most motivation to continue working on the mods for now. I'll update all my mods eventually, but will take some time. Technically the mod should still work fine though.
Si O'son 3. okt. kl. 16:29 
hopefully it gets fixed soon :(
Darkspace crashes the entire game
i also get that off-centered city images as well
Si O'son 1. okt. kl. 14:48 
anyone else have the planet city pictures off center? Like its too low?
infra-dan-accelerator unit 84725 28. sep. kl. 18:33 
Why are the origins disabled? also, the planet image pictures are too small and it looks wonky
w.girl27 23. sep. kl. 19:18 
entresting potential new hyperstructure could be a absoulutely massive version of the shroud seal something can geuinly block whole chunks of the galaxy from psionic auras and storms.
Lanimore 23. sep. kl. 14:28 
nvm it's just paradox f up my save with this update
ur mod was just last in the imposter list, but later i started the new save and everything works

at least nothing is broken, except save from 4.0
Sparble  [ophavsmand] 23. sep. kl. 13:26 
no idea if it works with 4.1, haven't had the opportunity to test it yet
Lanimore 23. sep. kl. 11:38 
it's somehow crashes game =.=
Si O'son 22. sep. kl. 14:21 
does this still work with 4.1?
Sparble  [ophavsmand] 13. sep. kl. 5:01 
@Vietnam not yet, but good idea. Ill keep that in mind
Sparble  [ophavsmand] 13. sep. kl. 5:00 
@[1stAL]Dimitrius yeah, takes time for the raw matter to collapse into the black hole
[1stAL]Dimitrius 13. sep. kl. 3:27 
NVM just took a shit ton of time
[1stAL]Dimitrius 13. sep. kl. 3:10 
So it seems that the that the solar disintegrator produces any Nuclei Soup after disintegrating the Solar System...
Vietnam 13. sep. kl. 1:53 
Is there a way to create neutron stars with this mod? I know that artificial stars and black holes are possible but what about neutron stars?
zandonian 9. sep. kl. 10:13 
now working correctly :)
alfharobby 8. sep. kl. 16:32 
for some reason if you use this mod alongside Gigastructural Engineering & ACOT, the Fallen Empire doesn't receive any building on megastructure from this mod at all.

any idea if you gonna let the fallen empire own building on your discworld and gas giant shellworld please.
Nova Starborn 8. sep. kl. 7:22 
o wait nvm
Nova Starborn 8. sep. kl. 7:21 
is it savegame compatible?
Fenrisúlfr 7. sep. kl. 16:04 
@zandonian, unsub and resub and see if that fixes the issue, if not it probably needs a new game
zandonian 7. sep. kl. 13:30 
does this need a new game or a re-download of the mod? continued game and no difference. thanks
Fenrisúlfr 7. sep. kl. 10:02 
yes
Nova Starborn 7. sep. kl. 9:27 
is it good to play on the modern version?
Sparble  [ophavsmand] 7. sep. kl. 5:43 
@zandonian fixed now
Sparble  [ophavsmand] 7. sep. kl. 5:37 
istg 4.0 broke me
ΛnthΞsis 6. sep. kl. 7:18 
I met all the requirements for the Exodus crisis path, yet it’s saying I have the militrist ethic which I made sure multiple times I didn’t select. So am I doing something wrong?
zandonian 5. sep. kl. 8:49 
i installed this with most upto date stellaris and no issues on 1st use disc worlds shells etc. however now despite the assention perk and the correct tech researched none of the hyper structure come as a research option. had some of the ruined worlds like shell worlds sporn but no research option to do my own. tried several plays. got the hyperstructure and giga patch as well after the 2 loading anyone else have this. got guillis planet mod as well not sure if this will be an issue but its after these in load order. i leave all default setting on this mod as is bar the dark bomb things. i assume as theres no toggle clicking the disable etc to be greyed out will cause it to be disabled. obv this is mid game tech so takes a while before i know if its working or not so any advice would be helpful. other mods dont effect planets but do run quite a few
enzerox 29. aug. kl. 22:01 
Interstellar System Creator doesn't seem to work properly, the artificial system gets created but the decisions to create planets/ringworlds/etc doesn't appear when you click on the star/candle/black hole. At least that's how I remembered how it used to work.
Willem 26. aug. kl. 17:41 
@Anthesis Yes.
ΛnthΞsis 26. aug. kl. 16:59 
@Willem for both?
Willem 26. aug. kl. 16:39 
@Anthesis The Mod's Crisis needs to have started.
ΛnthΞsis 26. aug. kl. 16:38 
where did the basement gateway go & the interdimensional ARK go?
Iviv 26. aug. kl. 4:06 
Has this mod always required Doorways Expanded or just since 4.0? Been trying to diagnose a crash and when going through the mods noticed that it was now listed as a requirement for this.
Red Fang 25. aug. kl. 3:27 
Oh sweet shellworld works? Nice!
Sparble  [ophavsmand] 25. aug. kl. 2:24 
@Red Fang yes, all origins are disabled except for the Shellworld one due to Paradox changing planets and the scripted effects related to spawning starting districts, pops, buildings etc. I will re-enable them once Paradox improves these scripted effects, no time and mood to fully rework the existing previous origin effects from Hyperconstructs.
Red Fang 25. aug. kl. 1:27 
So I was bored and tried to make custom ai empires... and realized all of Hyperstructure origin has requirements which is "never"? Did you disable all origins?
Azrael 24. aug. kl. 18:36 
@Sparble thank you so much you are the goat
Exan_Flo 24. aug. kl. 11:22 
fallen empires use the special planets but half of them have buildings and other half dont
Sparble  [ophavsmand] 24. aug. kl. 5:49 
Sparble  [ophavsmand] 24. aug. kl. 5:25 
@Red Fang try re-downloading the mod, thats an issue of the 3.14 version
Sparble  [ophavsmand] 24. aug. kl. 5:24 
@Evaporater257 Decisions tab