Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Honestly, better open world experience than H:I, and I haven't even finished it yet!
I hope the next game is a little like this (or at least perhaps has some DLC for said game), where it still has linear progression, but each level is gigantic, and feels like its own open world. Or something like ODST, with open world-like areas between more linear ones, just bigger than in ODST, like shown here.
Is it weird that this feels more like Halo than Infinite does? I certainly hope not. This mod has scratched an itch that I didn't know I had. Thanks again aLTis!
I also can't believe I want to go back to Halo 2 boss fights instead after this....yikes.
Excellent vibe, excellent music, excellent level design. Such an improvement from the first one.
Though the AI allies pathing could use some work, and I'd wish for a conversation dialogue between the ally characters as I find them very charming.