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Guys, I encourage you to check the mission i created called >>>> Mission Impossible
This mission might make hate me and hate the day you start play ArmA ... Maybe , some player will like that mission (I don't know) ... But please guys ... Try to play Mission Impossible first WITHOUT using ATE 2.0 . If you find it truly impossible to finish , then try it with ATE 2.0 ... Also try try Mission Impossible Quiet version, this is even harder.
To the guys under, u need to start ur mission from the beginning.
I have the same problem
There are a lot of tutorials on youtube to learn how to install STEAM mod for Arma 3. I advice you to use the default Arma 3 launcher.
I deeply apologize for being busy during the last few months ... I will be happy to help anyone who needs help with ATE 2.0. However:
1- I will not be able to help if there is no clear details about the problem or the error.
2- It is not my duty to check if you have a mod that is conflicting with ATE 2.0 ... Here is an example: ATE 2.0 will NOT work properly if you are using ACE mod.
3- A lot of guys are requesting ATE 2.0 to be working for multiplayer setup. You know very well that a lot of people will not like that ... However, I will upload the multiplayer version of ATE 2.0 soon.
4- Some people does not know how to install mods in Arma 3 ... Guys, youtube is full of tutorials on how to install Arma 3 STEAM mods. Please go watch these videos and learn how to install Arma 3 STEAM mods. My advice is to use the default launcher of Arma 3. It is really very simple.
English is not my native language, so there may be translation errors or offenses. I hope you can understand.
Also can I ask, whether it's possible to make the map marker in your mod can mark only those who are really spawned in the map? Because your mod marks not only those who are on the field but also some unit are in hiding function waiting for event trigger. Whenever i turn map marker on it was so confused to identify whether they spawned or not