RimWorld

RimWorld

Medieval Overhaul Patches
381 kommentarer
kemoncrazy 26. sep. kl. 4:05 
It used to have no issue with Alchemy workbench in older versions, but now it makes the building disappear. Not sure which part of this mod change this though.
Geneijin 22. sep. kl. 3:46 
Thanks for the mod.
Quick question : what's the point of dried hay ? It's neither usable as hay or straw, it seems like an oversight ?
zyzyhasl 21. sep. kl. 12:22 
VCE Stew can remove any debuffs from eating ingredients like insect meat and human meat.
Not any more with this mod
YouHub 21. sep. kl. 5:26 
@Maal Strangely, I have mods - Progression Agriculture and WildSpawn - A Progression: Agriculture Preset, but there are no plants and trees in karate at all
tehzipfile 17. sep. kl. 0:39 
This mod seems to make the Alchemy workbench no longer exist. With the mod the Alchemy workbench doesn't even appear in the Alchemy research, without this mod it's there and I can build it. Yes, I do have Esoteric studies researched.
Mythophile 14. sep. kl. 16:17 
Needs regrowth 2 patch due to it adding Map Beautification as well.
Flurbel 31. aug. kl. 8:07 
@Guts I figured I would ask the mod author to see why exactly it is listed as incompatible.
Guts 30. aug. kl. 23:17 
Incompatible with Medieval Overhaul Misc. Patches mod.
Flurbel 26. aug. kl. 19:41 
Is this compatible with Medieval Overhaul Misc Patches? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2775878596
space_powder 23. aug. kl. 6:10 
I swear I was getting hay from cutting regular old grass, but that doesn't seem to be the case anymore? Just wondering if this was changed or I need to fix up my mods
Apollyeon 19. aug. kl. 13:56 
Please remove dried hay, I don't know why it's there but it seems pointless considering it doesn't do anything except replace straw.
Yakk 13. aug. kl. 5:13 
I've noticed that there's two types of salt when using medieval overhaul and vanilla cooking expanded.
Packaged Rations seem to use the vanilla cooking salt but I cant acquire that one at all. So I cant make packaged rations.
MLAnonymous 12. aug. kl. 17:03 
Thanks again for the quick fix for the bug!
reeses4brkfst 1. aug. kl. 12:15 
Some T-Shooting...

New map with this mod + 140 others. Spawned with no foliage on it except certain types added by MO (like the cursed DankPyon_Tree_Apple). Save game, try to load save, will not load unless MO Patches is removed.

I get "Error in Map.FinalizeLoading(): System.ArgumentException: An item with the same key has already been added. Key: DankPyon_Tree_Apple
[Ref 4D9DAEB9]"

Delete all apple trees and the issue persists.

Remove Progression: Agriculture and the issue is resolved. Map loads.

Haven't tested impact on farming/planting.

Debug regenerate current map spawns in a map with foliage, including those added by MO, so that's resolved.

I did NOT have to disable any settings related to plant spawning in the MO Patches mod settings.

The progression community can probably resolve this on their end if I had to guess.
KeiChan0215 31. juli kl. 22:21 
This DankPyon_Tree_Apple has been terrorizing my saves lol
Soaryn ツ 31. juli kl. 4:21 
@Pogrzebacz What would be the conflict?
Pogrzebacz 31. juli kl. 1:37 
Hi, i just wanted to say, that this mod has propably some kind of conflict with ferny's mod series (progression). Idk with which one of them, so it may be worth mentioning in description that it's currently incompatybile
Soaryn ツ 30. juli kl. 21:32 
@Maal Yeah that works fine ^^
Maal 30. juli kl. 18:50 
To everyone who has issue with plants not spawning and stuff. Did you disable these in the mod's option?

"Remove Plant Duplicates"
"Wild MO Plants"

If you already use mods removing the duplicates like Progression Agriculture, and spawn MO plants like WildSpawn, they are redundant. Disabling these options and rebooting the game fixed the error preventing plants from spawning for me.
Kothliim 29. juli kl. 19:58 
@ViralReaction I have not, sorry. I'm still quite new to this. I'll join the dev discord and see what needs to be done.
ViralReaction  [ophavsmand] 29. juli kl. 19:21 
@Kothliim Have you opened a bug report on the RW dev discord?
Kothliim 29. juli kl. 19:04 
>If a mod adds duplicate plants it will break biomes.

I wrote a patch that fixes that issue, available on the Realistic Planets 1.6 page for any modders who want to use it.
Soaryn ツ 29. juli kl. 18:05 
Yeah it's probably another mod adding it on top of yours
ViralReaction  [ophavsmand] 29. juli kl. 17:36 
All my wild plant patches are as follows: <li Class="PatchOperationConditional">
<xpath>Defs/BiomeDef[defName="Tundra"]/wildPlants/DankPyon_Plant_Garlic</xpath>
<nomatch Class="PatchOperationAdd">
<xpath>Defs/BiomeDef[defName="Tundra"]/wildPlants</xpath>
<value>
<DankPyon_Plant_Garlic>0.03</DankPyon_Plant_Garlic>
</value>
</nomatch>
</li> They will not add the item if it already exists on a biome. Therefore it cannot be this mod adding duplicate plants.
Soaryn ツ 29. juli kl. 16:47 
The error everyone is saying is this probably: "Error in GenStep: System.ArgumentException: An item with the same key has already been added. Key: DankPyon_Tree_Apple".

The actual key is a random plant from MO.
I'm gessing it happens because of multiple patches trying to add the plant to spawn in the biome.
It should be conflicting with other mods that do the same thing.
ViralReaction  [ophavsmand] 29. juli kl. 14:57 
I still don't understand as this was just fixing some texture paths
Bowen 29. juli kl. 14:50 
and today's update has fixed the flora issue (for me). My forests are forests again! Much appreciated!
我打不过我认输 29. juli kl. 4:06 
where can i get old version mod?im still using 1.5,but update broke my modlist.
ArsenArn 28. juli kl. 14:12 
All day today I also struggled with the problem of missing vegetation and trees (and it disappears only in the normal and tropical biomes, in the taiga or dark forest everything is ok). And using the GPT chat and going through mods, I came across your mod. After reading the comments, I decided to check and launched the game only with Medieval Overhaul and your patch, and unfortunately there is no vegetation and trees in some biomes, so the problem is probably here. I hope this will help you figure it out.
Here is my list to launch:
[Mod list length: 11]
Harmony
Core
Royalty [Official DLC]
Ideology [Official DLC]
Biotech [Official DLC]
Odyssey [Official DLC]
HugsLib
Vanilla Expanded Framework
[SYR] Processor Framework
Medieval Overhaul
Medieval Overhaul Patches
Content Crow524 28. juli kl. 12:53 
@JoeOwnage its not a modlist its this mod
JoeOwnage 27. juli kl. 14:27 
@Sephira jo its not up to this guy to troubleshoot your modlist
Sephira jo 27. juli kl. 11:44 
...wow okay. Thought you'd want to know about a problem that is happening. Especially with modlists that worked before. I have literally changed nothing with my modlist and this worked before. You know as well as I do with programming sometimes a box will spit out a bug the person who programmed didn't get and generally its good to sort this stuff out. If you don't want to be bothered with it, whatever I guess. Your loss. I would want to know what was causing problems but to each their own. I do love this mod and I wish you had the time to help troubleshoot since again nothing has changed on my list and this is the mod that adding to the game breaks plants on map generation. I'll post a few other places but I want you to know I'm not someone who just slides mods on randomly and doesn't know how this works. I've been trying to troubleshoot this since the update.
ViralReaction  [ophavsmand] 27. juli kl. 10:43 
You are better off going to the RW main discord as I don't have the time to troubleshoot whatever grab bag of a mod list you are using.
Sephira jo 27. juli kl. 9:47 
...you have two people telling you there's a problem where there wasn't before. I posted on reddit for help but am getting radio silence. Do you have a discord where I could send you my modlist and we can figure out what's going on? Because nothing on my list had changed. Nothing else is adding plants that wasn't adding plants before. The only change I have is faction control 1.6 which doesn't add plants. Please tell me where I can send the modlist so I can at least figure out what the conflict is and remove that mod?
ViralReaction  [ophavsmand] 27. juli kl. 8:19 
If a mod adds duplicate plants it will break biomes. This mod safely patches the biomes and is not my problem some other modder is sloppy.
Content Crow524 27. juli kl. 4:27 
After disabling it I got my plants back. This mod has a problem where it just removes plants dont know why
Content Crow524 27. juli kl. 4:17 
@Sephira jo I got the same issue
Sephira jo 26. juli kl. 22:30 
Well, it is interacting with something where it was not before. The only thing that changed was the faction control mod, which doesn't add plants. My list is otherwise the same. I even slid your mod down to the bottom of the list to make sure it overrode anything else. Would you like me to post my list anywhere so if nothing else we can figure out what the interaction is?
ViralReaction  [ophavsmand] 26. juli kl. 19:56 
As I properly conditional all my patches when adding plants to biomes it is not this mod.
Sephira jo 26. juli kl. 17:33 
I do not know what mod of mine it's interacting with or if it's a load order issue, but this is causing maps to generate with NO plants on them of any kind.
Mectus 21. juli kl. 13:41 
Forgot to reply before, you're good big dawg take your time :lunar2019piginablanket:
dr650cp 14. juli kl. 18:21 
1.6 pls
ViralReaction  [ophavsmand] 13. juli kl. 7:15 
@Mectus I am still sorting out issues with the main mod. So this will take some time
Mectus 13. juli kl. 2:43 
Hope this gets an update, few bugs with missing textures since the main mod upgraded.
Sephira jo 13. juli kl. 1:29 
Now that the main mod has an update, I'm really hoping this gets one too. Trying to load this right now with the game makes, well makes mine at least, explode.
BoyinRed 1. juli kl. 5:00 
dried hay option ruins it for me zzzzz
ViralReaction  [ophavsmand] 18. juni kl. 16:34 
What are mod options for 1000?
Sub 17. juni kl. 22:20 
This mod make me unable to plant corn..... I'm sad now....
Henrythepoet 1. juni kl. 16:26 
Hi my arcane crafting table doesn't have any bills associated with it at all. Can this be because of this mod?
NatureBoi 30. maj kl. 21:42 
To everyone complaining about the hay to straw issue - just go to the mod folder and go to 1.5/Patches/Medieval Overhaul, open up Straw_Poor_Nutrition.xml. On the 5th item, you'll see a PatchOperationReplace to turn StrawProcess to DriedHay. Press Enter below and above the entire operation (the line before <Operation Class... and the line after </Operation>) and on the line right above the operation, put "<!--" (minus the quotes) and on the line after the operation, put "-->"

It'll keep the code in case you mess it up, it just deactivates that operation. Don't forget to save the XML file after. You'll go back to drawing hay to straw. And if you have any questions, ask ChatGPT - I don't know shit about XML, that's what I did