RimWorld
EBSG - Bleeding Genes
15 則留言
Alite  [作者] 8 月 6 日 下午 5:47 
I guess I forgot to upload the fix for this one then. i'll do so now
daz_ian 8 月 6 日 下午 5:13 
I fixed it manually and then told Steam to verify integrity of game files; the old name came back.

I looked at All in One and that one does have the new name, and it looks like this was changed in the Github repo a couple days after the last update here on Steam.
Alite  [作者] 8 月 6 日 下午 4:38 
That issue should already be fixed. If you are still encountering the error please force steam to redownload the mod and see if that takes care of the issue
daz_ian 8 月 6 日 下午 4:21 
VEF recently renamed VanillaGenesExpanded.GeneExtension to VEF.Genes.GeneExtension. This patch operation still has the old name, making it fail:

[EBSG - Bleeding Genes] Patch operation Verse.PatchOperationConditional(Defs/GeneDef[defName="VRE_Hemophiliac"]) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3015076392\1.6\Patches\EBSG_BleedingPatch.xml

VRE_Hemophiliac is added by Vanilla Races Expanded - Genie.
Alite  [作者] 2024 年 7 月 15 日 上午 6:41 
Fixed a bug with VRE sanguophage and made some better textures.
Alite  [作者] 2024 年 3 月 15 日 下午 12:52 
Starting in 1.5 this will require the EBSG Framework to appear and be used. Doing it this way allows me to put the settings into the EBSG Framework mod settings instead of making you search through the VEF one, though it may require you redo any settings you had when it was in the VEF menu.

This change shouldn't affect the 1.4 version of genes, and the 1.4 version of the mod still requires the vanilla expanded framework, while the 1.5 version instead requires the EBSG Framework.
FungalFish 2023 年 12 月 17 日 上午 2:41 
Hell yeah, I've been wanting blood recovery genes for SO LONG :)))
Alite  [作者] 2023 年 12 月 16 日 上午 6:18 
This mod has been updated with new blood recovery genes! Due to the nature of the genes, they will require the EBSG Framework.

This framework contains a bunch of code used both by this mod, and several other EBSG mods. If you're a modder yourself, it also contains a bunch of other features that you can access by making it a dependency. [github.com]
Alite  [作者] 2023 年 8 月 15 日 下午 3:12 
An All in One has been made . It will be updated in the future, but most of my planned easy genes have been made.
Joselito 2023 年 8 月 12 日 上午 4:11 
Tynan should hire you.
Alite  [作者] 2023 年 8 月 6 日 上午 6:53 
You're welcome! If you have any other ideas you'd like implemented feel free to let me know. I try to check the steam comments and discord messages as often as I can.
DemonX3 2023 年 8 月 6 日 上午 6:50 
Thank you, your mods are definitely something I like to have in the modlist.
Alite  [作者] 2023 年 8 月 6 日 上午 5:20 
Both points make sense. I've removed the metabolic efficiency from Superclotting, and added a toggleable patch. The toggle can be found in the VEF settings.
DemonX3 2023 年 8 月 6 日 上午 1:18 
Also if you are adding an archite cost it's probably a good idea to remove metabolic cost so it's more in line with other archite genes
DemonX3 2023 年 8 月 6 日 上午 1:17 
Is there a config to disable archite superclotting? While I understand the decision, I and most likely some more people are more used to it not having an archite for various reasons