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Now, about the Legendary damage, what do you exactly mean? Do you mean the player's damage output is overtuned, making things too easy? Or that the enemies' damage is *under*tuned, making things too easy? Or both? I agree all my mods have a problem of being too easy at any rate.
And yeah, that backpack Marine *is* immortal... He's one of a few extra immortal allies in the mod. :)
Also, kudos to that one invincible radio marine equipped with only an M6C who keeps on getting headshots while I'm backtracking for ammo. I'm pretty sure he's invincible. He keeps outliving all the ODSTs.
Apologies for my earlier rudeness, emoticons and especially sarcastic ones just really tick me off.
I am just suggesting stuff. It’d make sense since the AR was going to exist in H2 but was cut during development.
TL,DR: I think SMG is in a good spot at the moment and will not be changing it at this time.
The reason is so that the SMG can be somewhat useful at further ranges and can be a slightly better shield shredder (or damage dealer depending on playstyle) choice.