Total War: WARHAMMER III

Total War: WARHAMMER III

graetor's Bretonnian Holy Orders
127 kommentarer
Sinatuo 8. aug. kl. 11:36 
please make someting like this to empire
Chase-Marine 2. aug. kl. 16:21 
is there a way you can make it so I can hire brettonian knights as empire through allegiance points? the cap makes it so I cant hire knights of the realm even without a brettonian building.
Meraun 3. juni kl. 5:01 
IS there an SFO version?
graetor  [ophavsmand] 11. apr. kl. 1:38 
Yep
klaysdnd 9. apr. kl. 1:08 
is this updated as of today?
D λ R K L O R D 16. jan. kl. 6:50 
Great mod but Gilbert D'araby skin is bugged. weapon doesnt show properly.
Sombidy 8. jan. kl. 16:05 
updated for 6.0?
Handsome Will 3. dec. 2024 kl. 10:37 
Fair enough, thank you for the insight!
graetor  [ophavsmand] 3. dec. 2024 kl. 8:20 
@Daemon Trooper - Honestly, script mods lasts way longer than regular mods, so hopefully it should last a long time
@Pumpkin - yeah unfortunately youd need a submod for that, and I dont play with SFO. maybe youd find one in the workshop, or it is possible for you to learn to do it as its not as complex to make
Handsome Will 3. dec. 2024 kl. 7:22 
Firstly - extremely cool mod and units.

All I would say though is that most of the new units are EXTREMELY weak in SFO, I would suggest a compatibility mod for that if you're able to since, as I said, your mod is fantastic, so it's a shame that they're more or less unusable in SFO.

Thank you for your efforts!
Anthaderas 17. nov. 2024 kl. 10:10 
Didn't know could use both. But for how long ^^ And thanks for telling ;)
graetor  [ophavsmand] 15. nov. 2024 kl. 8:08 
warband upgrades is really nice, the problem i have with it is im going to take a whole ui slot just for a couple of units, which is kinda wasteful and time consuming, in contrast to unit upgrades where its pretty simple to upgrade. you can still use both mods together, too
Anthaderas 15. nov. 2024 kl. 7:04 
Also hoping that somone will make a compatibility with Warband Upgrades ultimate, wich works for more and more factions whilst Upgrade Units covers a small amount.
Anthaderas 15. nov. 2024 kl. 7:02 
A pity foot knights aren't by default as it's part of the mod from ground-up, because you cannot change the option midgame. It will be effective for next campaign ^^
graetor  [ophavsmand] 11. nov. 2024 kl. 18:59 
nope
Finlay1993 11. nov. 2024 kl. 15:09 
willl this one need an update?
BroYouGotThis 2. nov. 2024 kl. 9:03 
Thank you for your good work. Was waiting for this mod to make it to WH3
graetor  [ophavsmand] 18. sep. 2024 kl. 0:09 
prob havent enabled the mct option
苍天的庭师 17. sep. 2024 kl. 10:22 
I can't get the Foot Knights and can't upgrade why?
Hexmorr 9. juli 2024 kl. 5:24 
no, i tried with only your mod and mixer unlocked to see if it was something else
graetor  [ophavsmand] 9. juli 2024 kl. 5:18 
You using a reskin mod?
Hexmorr 8. juli 2024 kl. 16:00 
Knight of lazarus miss a head variant too
Hexmorr 8. juli 2024 kl. 15:42 
Gilbert D'araby seem to miss his ax handle
graetor  [ophavsmand] 28. juni 2024 kl. 19:01 
you can already do that here
Napalm Sticks to Squids 28. juni 2024 kl. 15:40 
Could you make recruiting the foot knights as an MCT toggle instead, like for your Empire Knight mod?
Lickher_ish 24. juni 2024 kl. 22:18 
save game compatible with new update?
graetor  [ophavsmand] 8. maj 2024 kl. 10:31 
@Kargan - upgrade them
@chunderclapped - using retex mods?
chunderclapped 8. maj 2024 kl. 7:12 
Sir de raker's head/helmet is bugged
Kargan 5. maj 2024 kl. 3:33 
I can't get the Foot Knights, what do I do?
Thank you
sigmars_disciple 1. maj 2024 kl. 0:34 
Given the time of update, I would assume this is 5.0 ready? Maybe clarify that with a short comment on all your mods if you'd be so lovely, @graetor? :)
Anax 24. apr. 2024 kl. 10:43 
so this only adds lords and units?
graetor  [ophavsmand] 20. mar. 2024 kl. 1:01 
upgrade them
Panda Mayhem 20. mar. 2024 kl. 0:30 
I can't seem to recruit foot knights.
graetor  [ophavsmand] 10. mar. 2024 kl. 18:01 
@Lampros - Yeah ive considered that, in the future
@Sir Percedal of Sadlygrove - okay
@Nutwit - Should work well with Araby
Nutwit 10. mar. 2024 kl. 4:31 
Hi, how does the mod interact with OvN's Araby? Will the landmarks and units from Al-Haikk be affected?
Полковник Жилин 9. mar. 2024 kl. 4:29 
This is very cool bro, is there an update planned with more content for this mod? It's just not enough dude.
Lampros 7. mar. 2024 kl. 10:55 
Would you ever consider releasing a smaller version of this mod? For instance, something like the Legendary Heroes only?
graetor  [ophavsmand] 3. mar. 2024 kl. 19:01 
champions of undeath and mousillon kinda already does that, i think?
Ciaphas Cain 29. feb. 2024 kl. 7:17 
Could you possibly add some custom Orders for Vampire Counts? I'm not 100% certain if it is loreful, BUT it would be amazing if we could get some fancy black knights, Blood Knights and even living knights for the undead? Afterall, they do make use of living units - especially Mousillon!
sigmars_disciple 24. feb. 2024 kl. 16:12 
@The Red Baron AFAIK there are SFO submods for both Outremer and Holy Orders.

Also, and I don't know why nobody ever thinks of that genius mod, but it might be that SFO Lite (aka SFO minus the comp issues and minus the "inflated" stats, so it's balanced against vanilla) could be a great option, as you will still have all the battle adjustments that SFO makes as well as start pos, banner changes etc. Hope that helps! SFO lite is linked on the SFO Main page.... <3
graetor  [ophavsmand] 21. jan. 2024 kl. 15:25 
Will work, but the units will not be balanced
The Red Baron 21. jan. 2024 kl. 15:08 
How would this mod and Outremar work with SFO? is there any compatability there?
The Red Baron 20. jan. 2024 kl. 23:45 
Hey Boss how would this mod and Outremar play with SFO? any compatability there?
graetor  [ophavsmand] 17. jan. 2024 kl. 15:40 
You need to use the upgrade units mod to be able to upgrade to them
graetor  [ophavsmand] 10. jan. 2024 kl. 15:19 
I mean that cant possibly happen but ill check to make sure

Try looking up how to troubleshoot mods in wh online if uou can
SupremeCommander84 10. jan. 2024 kl. 14:56 
because I didn't see the legendary lord at all after building the one in antoch but i can't see one in al-halik or sorcer's islands
SupremeCommander84 10. jan. 2024 kl. 14:56 
is there a way to fix the broken scripts on my end?
graetor  [ophavsmand] 10. jan. 2024 kl. 14:11 
Or maybe you just have broken scripts
graetor  [ophavsmand] 10. jan. 2024 kl. 14:10 
if you can build the antoch landmark, you can build the al-haikk one too. after building them, you should see them in your recruit pool, otherwise another faction may have already recruited them
SupremeCommander84 10. jan. 2024 kl. 12:25 
sorry not Al-Haikk I cant find the landmark to build at Al-Haikk but at Antoch could build the landmark but didnt get legendary lord or hero