Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan






Failed to find Verse.GameConditionDef named ToxicSpewer.
I assume this is some check Smarter Visitors makes before leaving that requires Biotech DLC? You may want to add a may require flag to this.
Can you verify with only this mod loaded?
Was mainly asking if anyone else was having the issue to narrow down what might be effecting it.
Sometimes you just don't want them around (such as when their animals snack on your food >:c)
Try Trading Controle
I'm not fussed by the leaving when threats are around but the spot they're meant to hang around they never seem to go to it
Another example of a mod that really should be vanilla by now.
https://gist.github.com/HugsLibRecordKeeper/560624738a79ccb7d6cfbe23708b1064
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2007107588