Half-Life 2: VR Mod - Episode Two

Half-Life 2: VR Mod - Episode Two

CS:GO - MAC-10
21 条留言
John Wick 2024 年 8 月 21 日 上午 8:15 
more more MORE GUNS FROM CSGO
HØWL 2024 年 7 月 29 日 下午 3:12 
port this to HL2VR mod?
Sriracha 2024 年 6 月 13 日 下午 2:19 
Nicely imported, can't complain.
Scari 2024 年 4 月 17 日 上午 7:48 
Why is this only for hl2ep2?
AndreyGorkin  [作者] 2024 年 3 月 28 日 上午 4:52 
Yeah, i think so.
Lieutenant Ladislav 2024 年 3 月 28 日 上午 4:08 
@AndreyGorkin so the stuff in the url you sent is everything i have to 'learn' to replace the model?
AndreyGorkin  [作者] 2024 年 3 月 27 日 上午 11:54 
I know it's weird that there are no tutorials about this. Try to find tutorials for replacing weapons in Counter-Strike: Source\Team Fortress 2, as example. There is exactly the same pipeline of work with model replacement on the Source engine.

Try to look there https://developer.valvesoftware.com/wiki/Category:Modeling
Lieutenant Ladislav 2024 年 3 月 27 日 上午 11:12 
@AndreyGorkin And is there any tutorial? I didnt found anything, thought it would be great to replace the Crossbow with PSG-1
HammerZ 2024 年 2 月 29 日 上午 7:13 
Guys it's not actually hard to simply copy and paste this workshop source file from ep2 to episodic and hl2. Just make a "custom" folder in episodic and hl2 (not episodicvr/hl2vr) and your are done. To make it easier just subscribe to this as the last thing in the workshop then look for steam, steamapps, workshop, content, filter out the files by date by clicking "date modified". Select the first folder (Mine was 658920). After that filter the date of the folders created again by clicking "date modified" then select the first folder that should be called "content". All workshop source files are called that. Now simply copy and paste that file into "episodic/custom" and hl2/custom" and that should make it work just fine on ep1 and hl2.
Poatik 2024 年 2 月 6 日 下午 12:04 
port these to the other half life 2 games please
Titicaca water frog 2024 年 2 月 3 日 下午 9:52 
Ep1 and Ep0?
Serotonin_Crunch 2023 年 8 月 21 日 下午 11:33 
will you be slapping a launcher to the bottom of it? i love the combine stuff you've made.
AndreyGorkin  [作者] 2023 年 8 月 15 日 上午 10:50 
@Lieutenant Ladislav

It's a complex process. In short, first you need to decompile the original weapon file with Crowbar, then open it in Blender and edit the model in it, including work on the bones. Then compile into the engine itself using Crowbar.

I am use this:
1. https://developer.valvesoftware.com/wiki/Blender
2. https://developer.valvesoftware.com/wiki/Blender_Source_Tools
3. https://developer.valvesoftware.com/wiki/Crowbar
Lieutenant Ladislav 2023 年 8 月 15 日 上午 6:49 
how do you make those models? in some program or something?
AndreyGorkin  [作者] 2023 年 7 月 26 日 上午 11:36 
it will be, but a little later
Gmj66 2023 年 7 月 26 日 上午 2:21 
Will we get this for hl2 and episode one?
ld.dante 2023 年 7 月 20 日 下午 2:19 
is it possible for me to manually move this gun to the other episodes?
AndreyGorkin  [作者] 2023 年 7 月 20 日 下午 1:38 
Thank you! I will use this for my next weapon mods.
ld.dante 2023 年 7 月 19 日 下午 5:58 
i managed to change some of the smg script file numbers and now if feels like a real one handed weapon, the numbers are these.

"horizontalMin" "-3"
"horizontalMax" "3"
"verticalMin" "3"
"verticalMax" "3"
"recoverSpeed" "3"
"steadyMult" "1"

thanks for the mod by the way.
ld.dante 2023 年 7 月 18 日 上午 6:58 
wonder if there is a way to lower recoil for one hand smg to make this gun more cool.
ld.dante 2023 年 7 月 18 日 上午 6:56 
bro this is what ive been waiting ages for thanks.