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报告翻译问题






Sometimes the animation can be a touch jank, eg, a hero doesn't know how to hold a grenade launcher correctly, but simply having them be able to wield and train up similarly to my normal crew is well worth it!
it would be nice to have a version where their gimmicks stayed because i do still like their gimmicks. reapers are my personal favorite and was surprised they lost their gimmick.
Or has this been taken in to account?
I tried with and without this mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2405138536
+AbilitySlots=(AbilityType=(AbilityName="BloodTrail")), ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
there's an extra )) after the BloodTrail
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3007470262
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1864618184
Is this a compatibility issue ?
@Jokerke @Hassanrokhri31
All soldiers are affected
Excellent mod by the way
Made the game a lot more fun
So it's a little confusing, but there's a few things that would mark a Resistance Hero unit, which works slightly differently from standard RPGO Soldiers due to technical limitations in that they can't get base promotion SP as they start as Squaddies, but gains more SP over rank ups than regular soldiers with the same combat int/etc for end net positive.
For all major purposes they are Universal RPGO Soldiers, but there's a few small differences. Skirmishers are really easy to tell apart though, given the non-human heads.
I am confused as I have already removed the previous mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2961018013&searchtext=drumax
But layout and class icon remains from that mod and cannot be changed
https://imgur.com/a/hFvnRAm
But in squad select and during mission this icon appears which can be changed using rpgo
https://imgur.com/bAVQqYz
Another Specialization exists with the same name 'Assassin'
(from "Rpg overhaul - Shadow ops and much more" mod)
Would this cause issues?
Ah, got it. Thanks
Though, in RPGO's XComStatUpgradeUI Config file, Proxians can be added to the units that benefit from the Purchasable Stats system.
I take it that this doesn't touch sparks, though?
As for the Faction Soldiers not getting SP on squaddie rank, is not something I can directly fix due to technical limitations, would create game-breaking problems with how the replacement of the necessity of Faction Soldiers on some Covert Actions with a Universal Soldier requirement works, however, as a workaround, I'm adding a configurable per rank boost to SP gained for Resistance Hero units.
1) Templars only have their default animation regardless of primary weapon (at least in the barracks, I've yet to see them on mission). Most likely all Templars only have the "Templar Attitude" by default, and they lack the option to change it in Customization.
2) Faction soldiers don't get SP despite being Squaddie rank when they join. RPGO does give regular mission reward soldiers (Squaddie or above) the appropriate amount of SP when they join.