Total War: WARHAMMER III

Total War: WARHAMMER III

Confederation Includes Treasury
96 kommentarer
noone_86 25. mar. kl. 15:51 
@Acephelos works now - thanks! Steam must've been withholding it.
Acephelos  [ophavsmand] 25. mar. kl. 15:46 
@noone_86 - You might give it a minute and try again. Steam may have been withholding the update for automated review. You might also be sure this is the only mod enabled when you test. Many other mods, including the main MCT mod have the same issue.
noone_86 25. mar. kl. 15:42 
Still seems to crash the game - I just redownloaded to make sure.
Acephelos  [ophavsmand] 25. mar. kl. 15:36 
Fixed it. It turns out script names also cannot have capital letters, not just table names. This mod should work now.
glospey 25. mar. kl. 15:34 
It's the reason that's crashing my mods and it's new so it was worth a shot.
Good luck finding the cause! I hope it's easy to find.
Acephelos  [ophavsmand] 25. mar. kl. 15:25 
@glospey - I saw that as well but I don't have any capitalized letters in this mod's table names, or in any of my mods that I'm aware of.
glospey 25. mar. kl. 15:22 
(Effective as of 6.1, that's not always been the case.)
glospey 25. mar. kl. 15:21 
If you have caps in your table names, loc's, etc, it will crash.
Acephelos  [ophavsmand] 25. mar. kl. 15:13 
@sknoppers - Thanks for the heads up. I've confirmed the crash. It seems I have to disable both this mod and MCT to start the game now. Not sure why that is just yet.
sknoppers 25. mar. kl. 13:15 
hi, just an informative headsup no annoying "update pls" intended - ur mod is causing ctd with the new patch, just letting u know, no pressure :)
Acephelos  [ophavsmand] 16. dec. 2024 kl. 17:10 
@RafaleMace - This new version should be compatible with the old one, I'd think. It's a script mod so it doesn't rely on any new content and isn't affected by any changes CA has made.

If it doesn't work though, let me know.
RafaleMace 16. dec. 2024 kl. 15:59 
Is there by any chance a 5.3 version still available of this mod? Or a way to "rollback" to the 5.3 version? I forgot to download the modpack when the DLC came out and I kinda wanna finish that campaign since its using SFO :c
Lisan al Gaib 13. dec. 2024 kl. 17:45 
Thank you so much.
Acephelos  [ophavsmand] 13. dec. 2024 kl. 8:11 
Lisan al Gaib - You would just set the Interaction Mode setting to Full so that it's the same as the Global Limit. I'll increase that to a million as well for consistency.
Lisan al Gaib 12. dec. 2024 kl. 22:08 
Great! Also what number do I put in RDLL limit amount if I want the full treasury? It does not accept 0 ("This value is under the minimum of [1]."). Thanks again.
Acephelos  [ophavsmand] 12. dec. 2024 kl. 14:31 
I've updated the mod for update 6. I also increased the maximum value for the Global Limit MCT setting to 1,000,000. Let me know if that causes any issues, but it probably won't.
Lisan al Gaib 10. dec. 2024 kl. 17:18 
Aah.. got it, I will set it to 0. Superb mod, thank you!
Acephelos  [ophavsmand] 9. dec. 2024 kl. 5:50 
@Lisan al Gaib - I could do that in the next update, but you can also set it to 0 or -1 to disable the limit and get more than a million.
Lisan al Gaib 8. dec. 2024 kl. 19:41 
The MCT allows 100,000 gold to be transferred only. Please make the treasury limit 1,000,000.
Acephelos  [ophavsmand] 31. okt. 2024 kl. 15:18 
Updated the mod for update 5.3. No changes seemed necessary. Let me know of any issues I may have missed.
subway_34 21. okt. 2024 kl. 8:43 
wow, that is the best piece of information i have been given in a long time on internet, I will look into it, thank a LOT!
Acephelos  [ophavsmand] 18. okt. 2024 kl. 14:28 
@Buffalo Sep - Same.

@subway_21 - I just tested it and it looks to be working. Another mod may have had a script crash, which could stop other mod scripts from working, like this one. You can enable Context Viewer in your game settings and, if a script crashes, you'll see a big red X in the top right. That's how you can know a mod script crashed.
subway_34 18. okt. 2024 kl. 8:33 
Tried 3 different factions since last update and i'm not getting the treasury somehow. Did not had that issue before that.
Buffalo 23. sep. 2024 kl. 19:10 
@Acephelos If one day you could find a way to add additional income for each confederate faction it could be great :dwarfsymbol:
Acephelos  [ophavsmand] 20. aug. 2024 kl. 10:49 
Updated the mod for update 5.2. No changes seemed necessary.
Acephelos  [ophavsmand] 6. aug. 2024 kl. 12:24 
I've released an update that fixes this the RDLL limits not being respected. It turns out the RDLL mod updated at some point, so I needed to update this mod to take the change into account.

Thanks for reporting it @Katie XXII.
Katie XXII 4. aug. 2024 kl. 9:52 
I actually didn't know that's how MCT worked! Thought any changed I made were for any campaign going forward, However in this case, I changed the setting mid campaign, the normal settings for changing the amount worked, but the settings relating to RDLL didn't seem to.
Acephelos  [ophavsmand] 4. aug. 2024 kl. 9:39 
@Katie XXII - You might check your MCT settings both in the campaign you're playing, and on the main menu. Changes made to the settings within a campaign only apply to that campaign. Changes made on the main menu apply to all the new campaigns you start afterward.

I'll double check that it's working the next chance I get too though.
Katie XXII 3. aug. 2024 kl. 14:34 
even though I set it to disabled to stop Recruit defeated leendary lords from giving treasury, it still gives me their treasury
Acephelos  [ophavsmand] 1. juli 2024 kl. 14:31 
I had some time today so I fixed the error that checked to see if the campaign was multiplayer. The error didn't prevent the mod's core functionality from working.
Acephelos  [ophavsmand] 1. juli 2024 kl. 13:00 
@Lickher_ish - It's probably related to locking the MCT settings in multiplayer. It's a known issue in many of my mods. I have a fix but it takes a while to get it in place for each mod. The error shouldn't stop the mod from working, and will be fixed eventually.
Lickher_ish 30. juni 2024 kl. 19:13 
is it normal to get a script error with this mod?
Acephelos  [ophavsmand] 25. juni 2024 kl. 18:17 
I've updated the mod for update 5.1. No changes seemed necessary.
King of Fools 10. juni 2024 kl. 16:34 
it was "pending action destroyer" which I had added at the same time as this mod. Weird!
King of Fools 10. juni 2024 kl. 16:11 
Yeah, looks like it's a false alarm. Another mod seems to be causing it.
Acephelos  [ophavsmand] 10. juni 2024 kl. 7:21 
@Tsu - That sounds like a vanilla bug, but we can't be sure without more testing, it could be another mod. That being said, this mod just gives you money when confederating, based on how much the confederated faction has; It doesn't touch/modify confederation at all. It seems highly unlikely this mod is the cause of what you're seeing. Thanks for reporting it though.
King of Fools 10. juni 2024 kl. 0:34 
Okay, it seems to happen after ending the turn.
King of Fools 9. juni 2024 kl. 22:39 
Strangely enough, when I reloaded the save and tried to repeat this, I wasn't able to repeat this... Never mind I guess.
King of Fools 9. juni 2024 kl. 22:32 
For some reason, I'm still able to confederate when the game says "further confederations will not be possible while this is in effect."
Acephelos  [ophavsmand] 22. feb. 2024 kl. 9:32 
I've Updated the mod for patch 4.2. No changes seemed necessary, but I did take the opportunity improve how the MCT settings are read slightly. Let me know of any issues. More details here:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/changelog/3004371352
Acephelos  [ophavsmand] 21. nov. 2023 kl. 9:54 
I've updated this for patch 4.1. No changes seemed necessary. Let me know of any issues.
Acephelos  [ophavsmand] 27. okt. 2023 kl. 15:48 
@Riaias - Changes to MCT settings mid-game won't take effect until the campaign map is reloaded, so after a (played) battle or loading the last save (MCT saves the game when a change is made).

But it also looks like I made a mistake, and the latest update should make 0 and -1 work correctly.
Riaias 27. okt. 2023 kl. 0:26 
"but you can set it to 0 or -1 to gain all of their treasury, if you want to be a millionaire."

I set it to 0 mid-campaign and took literally 0 money, maybe the -1 is the right number to set it to or can't change mid-campaign.

Not sure. Btw indeed it a great mod, it gives you good reasons to conf. Cheers
Acephelos  [ophavsmand] 24. okt. 2023 kl. 8:10 
@benettonkkb - XD It was a good idea, though the AI mostly equips items instantly, so they don't usually have many items just sitting around not in use. But if they do, then you can get them too.
benettonkkb 23. okt. 2023 kl. 19:31 
Uhhh. Imagine this.... It's late on a monday morning. I'm doing a little bit of completely aimless, thoughtless shopping around for new mods to add to my games. I randomly come across an interesting mod that would allow me to get the treasury and ancillaries of a confederated faction...I think to myself: "Hm.. this sounds interesting!". I scroll down and am shocked to SEE MY NAME IN THE MOD DESCRIPTION!!!! Turns out I asked about this on this page months ago, and have no recollection whatsoever. Hahaha thank you for the credit though!!!!
William Hughes 23. sep. 2023 kl. 14:23 
ok Thanks
Acephelos  [ophavsmand] 22. sep. 2023 kl. 15:27 
@gdi_alliance - This should work in saved games, yes; it's a script only mod. It'll only work for future confederations though, and not any confederations that happened before the mod was installed.
William Hughes 22. sep. 2023 kl. 4:58 
does this work for saved games?
Acephelos  [ophavsmand] 31. aug. 2023 kl. 11:35 
I've updated this mod for patch 4.0, no changes seemed necessary. Let me know if you have any issues.
Acephelos  [ophavsmand] 28. juli 2023 kl. 10:47 
I just finished testing the new (optional) Global Limit MCT setting and it seems to work.

It limits the amount of treasury gained from confederation and is applied before the RDLL treasury limit. It can be set to 0 or -1 to disable it, if you want to be a millionaire.