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Just now realized that previous link was broken sorry bout that
I actually have not looked too in-depth with getting the cathayan dragons to fire projectiles. I do remember having a difficult time getting Yin-Yin to fire in her dragon form so I just scrapped that and only made the human forms fire projectiles.
Also yes, feel free to make SFO submods!
Have you done any animations for the Cathay Dragons like Maio Ying and her brother? I'm a sleep deprived father of 2 kids and sturglging to find the time to start wrapping my head around the animation stuff. I'm just reading through the anim pack stuff and I feel like I've gone over it multiple times and nothing's sinking in!! I can see what you've written there in the dev notes.
Also I can see youve done Mixu's and Legendary characters. Would you be OK if I did an SFO submod of this?
Also ive seen other mod authors add mods to their "dependencies" that were just the ones supported and they werent required. Or am i completely missing something?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3018100854
"- Roar of the Jade Sea : Yin-Yin, the Sea Dragon and Savage Hunters: The Tribe of the Wolf have a known incompatibility with each other."
This is not listed under either mod or anywere else i can find. How are they incompatible and what is the incompatibility? (Im currently running campaigns with them both active
I don't think I would make a submod for that in the end.
Namely this:
land_units_tables molcarat_eloc_anime key
wh3_main_tze_cha_exalted_lord_of_change_metal_0
wh3_main_tze_cha_exalted_lord_of_change_tzeentch_0
Do you think a submod would be needed?
(Suggested alternative to the here-contained patch for PropJoe's 'ADDvisor' mod, for people who like user 'tankdasso' who reported a crash when using this comp mod here with a bigger Empire-focussed modlist incl. Snek's variants, Sigmar's Heirs and many more.)
To clarify, I successfully use this patch TOGETHER WITH OTHER INDIVIDUAL patches from this author like Yin-Yin, Jade Pirates or Sigmar's Heirs. Hope this helps people <3
I can use the individual mods, no problem
@tankdasso
Using the individual mods from this author instead of this compilation mod MINUS the Add-visor submod and INSTEAD THIS patch from another author worked together for me. Try it and let people know if it works for you too!
I have its alternative Dark Omen Regiments of Renown activated more (far more) instead which makes this patch harder to use with ModManager and all. I might be in the minority?
I'd love if OvN Grudgebringers would be seperate instead like Yin Yin.
Yes it is!
> Where can I find the individual comp MODs for the various Overhauls I.e. Sigmar's Heirs
All of the links are in the description!
Technically, if you sub to both just for units or NPCs to play as both, it works fine, but you can only have one or the other as the player. Maybe it is easiest to just take both out and leave as separate?