安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






This currently replaces the default variants, but it should be possible to include the default variants too. I made this mod to practice with the asset editor, and found out I don't really like editing units' appearances. When I get in the mood to mod again, I may try reworking this to include the default captains
But as you clearly had an interest in more Empire "looks", I don't quite get why you weren't running Snek's mod while working on yours? They seem totally complimentary. Just curious.... <3
I'm also using Snek's Greatsword Captain mod, nr_ "Empire captain w/pistol" and biu-biu's increased mounts for Empire captains/wizsrds (the guy who made the Todbringer mod).
All love! <3
I believe when manually moved above Snek's in the load order (which should make sense as it's the much smaller mod) then whenever the game chooses one of your variants, users get a blank porthole and an invisible lord on the campaign map (even the flag is invisible which is quite unpractical. The flag and lord name appears when you're garrisonning a settlement though.)
I've moved it to the bottom of my load order now to see what happens.
Can this be removed mid-campaign? BTW. I'm using the original mod by Snek right now, not the reupload by Xoudad (called xou_sneks.....)