Total War: WARHAMMER III

Total War: WARHAMMER III

Rune Golems - SFO
44 kommentarer
LimeUser 28. sep. 2024 kl. 17:10 
Oh i've already written about it on the main mod
Am i getting dementia
LimeUser 28. sep. 2024 kl. 17:09 
Okay, copy-paste works wonders in these situations
=[NK]= Col. Jack O'Neil  [ophavsmand] 28. sep. 2024 kl. 16:50 
Torgue, you're best reporting that on the main mod
LimeUser 28. sep. 2024 kl. 12:35 
There's something about the Karak Zorn landmark not working, it says +10 melee stats (both MA and MD) but neither the first tier or second tier version actually seems to apply it.
Atleast not on the RoR golem.
The Mountain King 28. sep. 2024 kl. 8:20 
Hey boss thanks for the mod I'll run some testing today and tell you if there may need to be an adjustment
I'll be running it on very hard/normal.
=[NK]= Col. Jack O'Neil  [ophavsmand] 27. sep. 2024 kl. 19:00 
Any other feedback? Any of them over/under performing?
=[NK]= Col. Jack O'Neil  [ophavsmand] 27. sep. 2024 kl. 19:00 
OK thanks, I'll look into that.
LimeUser 27. sep. 2024 kl. 16:41 
The rune staff golem says it should negate magical attacks near it but it seems to not have a skill which does this.
=[NK]= Col. Jack O'Neil  [ophavsmand] 12. sep. 2024 kl. 14:00 
Thanks! Let me know any feedback!
J34J34 12. sep. 2024 kl. 10:58 
you are a man of taste
=[NK]= Col. Jack O'Neil  [ophavsmand] 19. aug. 2024 kl. 6:28 
Check out my new submod for the other amazing Runic golem mod!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3312272967
=[NK]= Col. Jack O'Neil  [ophavsmand] 26. juli 2024 kl. 15:20 
Yeah
AlpokoLoco 26. juli 2024 kl. 14:49 
save game compat?
=[NK]= Col. Jack O'Neil  [ophavsmand] 26. juli 2024 kl. 8:29 
ATTACK MY PRECIOUS SCHLOMO!!! AAATTTTTAAAACCCCKKKKK!!!!

And let me know any feedback :)
=[NK]= Col. Jack O'Neil  [ophavsmand] 13. juli 2024 kl. 0:19 
Soon my little Schlomo.. Soon. I've updated almost all my other mods. This was next
The Mountain King 13. juli 2024 kl. 0:11 
Love this mod. Love your work. Please update.
=[NK]= Col. Jack O'Neil  [ophavsmand] 1. juli 2024 kl. 3:45 
Yeah.. So no. It hasn't been updated.
Lemonz 1. juli 2024 kl. 2:39 
Wait has this been updated? The change notes say the last update was in 2023?
=[NK]= Col. Jack O'Neil  [ophavsmand] 25. jan. 2024 kl. 6:38 
Pushed a fix for the base mod
Pushed an update from Greyhound that fixed an issue with MCT settings, and implemented caps from Shayan https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2905671335
If Shayan isn't happy with it being implemented, I'll remove it
=[NK]= Col. Jack O'Neil  [ophavsmand] 6. dec. 2023 kl. 23:46 
I'm on holiday until the 12th and will do when I get back
Alexo_Exo 6. dec. 2023 kl. 23:22 
update please <3
=[NK]= Col. Jack O'Neil  [ophavsmand] 30. okt. 2023 kl. 21:43 
The anti infantry I can increase the splash entities, and the anti large damage would apply. I'll have another look at the anti large. It's not supposed to be tanky though. It's more DPS
Get Donked On 30. okt. 2023 kl. 21:00 
the anti large one might need to be a little more tanky or have better melee defence but the anti infantry ones caster and flame cannon ones are good altho the anti infantry ones aint great vs the super hordy units like goblins n stuff but thats not to hard to deal with
Get Donked On 30. okt. 2023 kl. 20:58 
but even without heals theyre fairly hard to kill unless you send em into stuff like 3 units of orc big uns
Get Donked On 30. okt. 2023 kl. 20:57 
I havent run into many issues theyre pretty hard to kill from what i can tell, if people have issues with it they can use dawi thunder the sappers can repair constructs so theyre very durable for sure
=[NK]= Col. Jack O'Neil  [ophavsmand] 30. okt. 2023 kl. 19:18 
The main testing I did was comparing to the rogue idols VS halbeard dark elf halbard
=[NK]= Col. Jack O'Neil  [ophavsmand] 30. okt. 2023 kl. 19:18 
Ahh! I'm so sorry I was deleting the crash comments and accidentally deleted your feedback about the rune golem. I'll look at anti infantry and spite. Thanks for the feedback.

Do you feel damage output and health are OK?
=[NK]= Col. Jack O'Neil  [ophavsmand] 30. okt. 2023 kl. 4:14 
I could also give it something like remove magical attacks.
Get Donked On 30. okt. 2023 kl. 3:24 
much appreciated ive done a lil modding on other games ive forgotten some stuff myself no worries its fairly common
=[NK]= Col. Jack O'Neil  [ophavsmand] 30. okt. 2023 kl. 3:11 
Thank you get donked. I've not added the update into this (Long story but unfortuneatly I do my submods ina bad way if things get changed, but I've changed the required mod to my fix.

Please let me know about any feedback :)
=[NK]= Col. Jack O'Neil  [ophavsmand] 29. okt. 2023 kl. 20:50 
And please give me feedback regarding how you think they are performing. I want to do more with the normal rune golem. I'm going to give him the master tunes instead of the basic ones, and I was thinking of a shield for him and the ror, nothing huge, but just to give them something unique.
=[NK]= Col. Jack O'Neil  [ophavsmand] 29. okt. 2023 kl. 20:47 
No 😂 I'll double check tonight
Get Donked On 29. okt. 2023 kl. 16:12 
oh doesnt appear to work you sure you uploaded it into this?
=[NK]= Col. Jack O'Neil  [ophavsmand] 22. okt. 2023 kl. 15:15 
I'll upload the fix if it's not done in the next day
Get Donked On 22. okt. 2023 kl. 13:45 
oh neat i saw your comment on the main mod hope it gets fixed
Get Donked On 21. okt. 2023 kl. 20:07 
base mod has issues where the cannon one doesnt fire rest seems to work without issue stats seem good for a tier 5 unit
=[NK]= Col. Jack O'Neil  [ophavsmand] 28. sep. 2023 kl. 2:57 
Base mod not updated, I haven't tested if there's issues yet
=[NK]= Col. Jack O'Neil  [ophavsmand] 5. sep. 2023 kl. 4:46 
All good! Feel free to look through my collection, and my workshop for dwarf mod :)
Castellan of sea 5. sep. 2023 kl. 2:46 
Sorry I subscribed this mod for about 6 months but I didn't played dwarfs until now and plan to play them when the winter dlc is out
=[NK]= Col. Jack O'Neil  [ophavsmand] 12. aug. 2023 kl. 19:21 
Anyone got any feedback?
=[NK]= Col. Jack O'Neil  [ophavsmand] 2. juli 2023 kl. 5:03 
Please give me your feedback!
=[NK]= Col. Jack O'Neil  [ophavsmand] 2. juli 2023 kl. 5:03 
Done quite a huge update/rebalance

Redone pretty much all stats, more inline with the Rogue Idols, as they are similar size (Super_heavy) and mass.
I've tried to make the units a little more different, but I feel there is still more work to be done to make them feel unique which I'll work on.

I have been testing how long they survive against an army of chaos halberds in comparison to a bunch of Rogue Idols, and they are similar, although the low def of the rune golem gets destroyed. I feel like he's the least unique, and he just has the basic (Doesn't get master) runes, and probably worse then a rune lord at the moment. I might take a part from the battle mages mod and give him a generic weak ranged attack, or like another kind of melee debuff or something.
=[NK]= Col. Jack O'Neil  [ophavsmand] 2. juli 2023 kl. 5:02 
Things I've done:
Increased recruit and upkeep cost
I've given a small barrier to the Rune golem and the RoR Rune Golem.
I missed a table in rebalancing the stats of the runs for SFO.
There were no UI bullet points for the cannon golem
I've reduced the drop bomb/immolation ability for the RoR from 5 to 3 uses, and the speed boost for the 2 melee golems from 3 to 2.
I've added wrath of ruin to the rune golem.
Both the Rune and RoR had a 100 second delay in being able to use runes, which I've removed.

Things still to do:
Double check UI bullet points
Think of more specialised roles for each golem
Figure out if I should keep disintegrate at low leadership
See if I can make the rune abilities 'not bound', so they move to the right size, and have a shared cooldown (I implemented what should be working, but just can't figure out what's missing)
Maybe give all of the golems the speed buff, but maybe make it a touch weaker of a buff
Fix the units not having portraits in battle
=[NK]= Col. Jack O'Neil  [ophavsmand] 30. juni 2023 kl. 1:25 
I've created a compatibility mod for Rune Golems and Reduced Dwarfen Rune Cooldowns mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=2996627674