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报告翻译问题






https://www.youtube.com/watch?v=eDsynyEUth4&list=PLIx8leVjQawMe7CNkQkhQS6f2RIhUz4NV&index=43&t=210s&pp=gAQBiAQB
The other thing I would maybe do is have some of the closed doors open on the return trip to the lobby and spawn in some more zombies so that the hallways get repopulated. Preferably using normal spawners and not ones that spawn infinite zombies like some custom maps do. I play on a server that has zombie respawn disabled, and it's something I noticed. But that's mostly a personal thing.
Finally, I noticed a bug where zombies spawning outside the window to the left of the spawn room during the finale get stuck on the corner of the building and can't navigate to the window.
The only things I could recommend is to maybe add some barricade points to the lobby and spread tools/boards throughout the hospital. It'd be nice to be able to have the ability to barricade at least some of the windows. Maybe add the option to lower one of the shutters like in RE3?
Thanks for your work and for the map. Nice one.
The only thing missing is a solid difficulty. I mean corridors & rooms don't feel tight enough but this could probably be changed with some sweet undead spawning update. By the way, that room really feels like coming from Resident Evil 2 (1998/2019).
Is that maybe intentional?
Thanks again.