Don't Starve Together

Don't Starve Together

[DEPRECATED] Small testing island
27 kommentarer
Pandoranoss 19. sep. kl. 7:17 
mod sadly makes servers unable to start, if the testing island spawn area is enabled for the caves.. even enabling the setting once makes the server permanently unable to start. hope this can be fixed
Belax 15. juni kl. 10:56 
there have never been mods like this with caves
Scrimbles 16. maj 2024 kl. 21:05 
Finally a better solution that remembering to use my custom "no anything" world gen which seems to delete itself periodically!
hamurlik  [ophavsmand] 2. jan. 2024 kl. 0:09 
Make sure you select the testing island preset when generating the world, there's a screenshot of it in this mod page images
Pootis (f2p) 1. jan. 2024 kl. 9:37 
idk why but it wont let me have a smal iland its just noemal idk my but it might be a bug but good and cool mod !
hamurlik  [ophavsmand] 28. dec. 2023 kl. 1:39 
Version 1.07 | 28 December 2023
No longer generates frostjaw island
hamurlik  [ophavsmand] 28. dec. 2023 kl. 1:39 
I replaced the component with an empty one that removes itself when added. Seems to work. Please report any bugs if you encounter them.
hamurlik  [ophavsmand] 28. dec. 2023 kl. 0:37 
@RICK You could try to replace some functions in sharkboimanager.lua into empty ones. map.lua also uses this component, so you may have to replace some there as well.

Alternatively you could try to make TheWorld not add the component in the first place. Line 605 in forest.lua adds it. It's in a local function. Overwriting the function would mean any major update would break the mod.

I'm pretty sure everywhere TheWorld.components.sharkboimanager is mentioned, there is a nil check, so it shouldn't break anything.

sharkboimanager will generate the island as soon as the component is added, so removing it postinit won't do much.
RICK 27. dec. 2023 kl. 23:01 
Is it possible to prevent sharkboimanager from spawning the island?
hamurlik  [ophavsmand] 27. dec. 2023 kl. 22:43 
@RICK There is no easy way for me to disable generation of Frostjaw islands. I'm trying to make a hacky change, but I have no certainty it will work. Sorry.

Klei should have added a setting to world generation for these things...
RICK 26. dec. 2023 kl. 19:50 
Please update to remove the newly added island.
aureliusaugustine 19. nov. 2023 kl. 14:25 
Yeah, I disabled Uncomp for the generation and it worked. Anyway, so glad someone made this.
hamurlik  [ophavsmand] 17. nov. 2023 kl. 1:55 
Sorry this isn't enough info for me to tell whats wrong. Try to start the server again. Also, this mod is incompatible with any other mods that change world generation, like uncompromising mode. If you don't have those mods, google how to find dst error logs. I'm looking for the error log.
aureliusaugustine 16. nov. 2023 kl. 13:29 
It says: "Dedicated Server failed to start". Do you know what's wrong?
大雄O∧O 29. okt. 2023 kl. 3:57 
good :steamthumbsup:
hamurlik  [ophavsmand] 24. sep. 2023 kl. 23:59 
Version 1.06 | 25 September 2023
Caves now have a cave exit instead of a cave entrance, meaning you can properly leave the caves
RICK 29. juli 2023 kl. 20:22 
Great mod for testing if you frequently use c_reset. The loading time is reduced to ~13s with a caveless world. Saved me much time.
Wonderlarr 28. juni 2023 kl. 12:08 
Works perfectly using the world preset, I wasn't aware setting them could cause issues. Thanks!
hamurlik  [ophavsmand] 28. juni 2023 kl. 7:05 
@Skylarr Try again, pretty sure it was because it tried to generate the testing island after you disabled the mod. Shouldn't be an issue now that it's a world preset.

Update 1.05 | 28 Jun
[~]Now is a world preset
Wonderlarr 28. juni 2023 kl. 2:17 
I've found this mod highly unstable, I got in to boot in game once out of 5 or 6 tries with no other mods enabled (although I would ideally like to use it for developing my own mods)

Seems to be a worldgen related error, here's my server log: https://hastebin.skyra.pw/raw/patomuraba
gagadoliano 26. juni 2023 kl. 14:57 
Perfect for testing other mods:DSTpigman::gearthumbsup:
Jan Cheese 23. juni 2023 kl. 10:52 
+rep good mod
hamurlik  [ophavsmand] 15. juni 2023 kl. 18:16 
Fixed.

Update 1.04 | 16 Jun
[~]Fixed the bug that crashed the game when saving.
hamurlik  [ophavsmand] 15. juni 2023 kl. 18:04 
There seems to be a bug that crashes the game whenever it tries to save the world.

[00:39:56]: [string "scripts/mainfunctions.lua"]:1197: Error saving game, entity table corruption detected.
LUA ERROR stack traceback:
=[C]:-1 in (global) error (C) <-1--1>
scripts/mainfunctions.lua:1197 in (global) SaveGame (Lua) <1044-1236>
scripts/shardindex.lua:319 in (method) SaveCurrent (Lua) <307-320>
scripts/components/autosaver.lua:85 in (field) fn (Lua) <59-87>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:240 in () ? (Lua) <224-298>

Trying to fix it now.
hamurlik  [ophavsmand] 14. juni 2023 kl. 19:45 
Update 1.03 | 15 Jun
[~]Updated description to show current version.
hamurlik  [ophavsmand] 14. juni 2023 kl. 12:44 
Update 1.02 | 14 Jun
[~]Changed from all clients require mod to server only mod.
hamurlik  [ophavsmand] 14. juni 2023 kl. 12:29 
Update 1.01 | 14 Jun
[~]Minor code adjustment. Details in change notes.