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Rapporter et oversættelsesproblem
No longer generates frostjaw island
Alternatively you could try to make TheWorld not add the component in the first place. Line 605 in forest.lua adds it. It's in a local function. Overwriting the function would mean any major update would break the mod.
I'm pretty sure everywhere TheWorld.components.sharkboimanager is mentioned, there is a nil check, so it shouldn't break anything.
sharkboimanager will generate the island as soon as the component is added, so removing it postinit won't do much.
Klei should have added a setting to world generation for these things...
Caves now have a cave exit instead of a cave entrance, meaning you can properly leave the caves
Update 1.05 | 28 Jun
[~]Now is a world preset
Seems to be a worldgen related error, here's my server log: https://hastebin.skyra.pw/raw/patomuraba
Update 1.04 | 16 Jun
[~]Fixed the bug that crashed the game when saving.
[00:39:56]: [string "scripts/mainfunctions.lua"]:1197: Error saving game, entity table corruption detected.
LUA ERROR stack traceback:
=[C]:-1 in (global) error (C) <-1--1>
scripts/mainfunctions.lua:1197 in (global) SaveGame (Lua) <1044-1236>
scripts/shardindex.lua:319 in (method) SaveCurrent (Lua) <307-320>
scripts/components/autosaver.lua:85 in (field) fn (Lua) <59-87>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
scripts/update.lua:240 in () ? (Lua) <224-298>
Trying to fix it now.
[~]Updated description to show current version.
[~]Changed from all clients require mod to server only mod.
[~]Minor code adjustment. Details in change notes.