Garry's Mod

Garry's Mod

Cool™ Hitmarkers
315 条留言
HeyItsJaydon 10 月 25 日 上午 9:16 
the issue would pretty much just happen at random with any weapon as well, some did it more often than others but now it is not happening and it is very cool
HeyItsJaydon 10 月 25 日 上午 9:15 
definitely fixed now, very much obliged :steamhappy:
the banks are out of money  [作者] 10 月 25 日 上午 6:43 
aaand fixed
the banks are out of money  [作者] 10 月 25 日 上午 5:07 
...i can easily reproduce it myself. let me see what broke
the banks are out of money  [作者] 10 月 25 日 上午 5:03 
best that you'll give me your conditions to reproduce it, at bare minimum
HeyItsJaydon 10 月 25 日 上午 1:33 
i would like to sanity check it but the only old version i had i think i deleted it from my gdrive (unfortunate)
the banks are out of money  [作者] 10 月 25 日 上午 12:01 
dunno maybe something broke in the last update (i didn't check)
HeyItsJaydon 10 月 24 日 下午 11:00 
I literally have sweps that do a good constant 50+ dmg and im still getting the stupid mini markers, i am doing more than enough damage
HeyItsJaydon 10 月 21 日 下午 10:18 
but like, when i get them, im actually doing damage, like even a small sized version of the killmarker props up
the banks are out of money  [作者] 10 月 21 日 下午 8:50 
if you get small and quiet hitmarkers that means you are doing no damage at all
Darsu  [作者] 10 月 21 日 下午 7:59 
Nothing was changed since 2024
HeyItsJaydon 10 月 21 日 下午 2:53 
So for some reason im getting some really small hitmarkers that barely make any sound, mixed with the actual markers, is that like a new feature and if it is, is there any way to turn it off?
Darsu  [作者] 10 月 6 日 上午 6:40 
do it yourself, nothing hard in unpacking addon and replacing wavs
UltimateTornado 10 月 6 日 上午 6:37 
dev add sound replace feature pls
>KB> >KEKSQUAD 9 月 22 日 上午 8:50 
[Cool™ Hitmarkers] lua/autorun/coolhitmarker.lua:130: Tried to use a NULL entity!
1. SetAttacker - [C]:-1
2. fn - lua/autorun/coolhitmarker.lua:130
3. unknown - lua/ulib/shared/hook.lua:115
Darsu  [作者] 8 月 26 日 下午 6:10 
It's depends if you have arc9 installed or not
FROST BYTE 8 月 26 日 下午 5:30 
the font changed for some reason on the long range kill notifications
Darsu  [作者] 8 月 22 日 上午 1:08 
Good for me
marsh 8 月 21 日 下午 5:07 
I was also going to ask for a volume setting as I find it too loud
Darsu  [作者] 8 月 18 日 上午 2:47 
Works fine
meierhans 8 月 17 日 下午 5:29 
I checked your new Battlefield 6 Hitmarkers addon, here the sound works reliably, but is way to quiet. I you could add a volume setting, this would fix it.
meierhans 8 月 17 日 下午 5:05 
Did you change something with the sound? I can not really tell if it is your addon, as I changed some other things on the server. But it seems that now instead of the regular sound, I most of the time hear a very muted "uumpf".

I use server forced setting, sound only. If I turn visuals on, I can see that the shot is registered. Turned off armor, headshot and kill indicator, made no difference.

It would be so great if one could change sound files..
Darsu  [作者] 8 月 16 日 上午 11:34 
RagingReploid 7 月 31 日 上午 1:35 
darsu based for dr pepper
Darsu  [作者] 6 月 12 日 上午 2:11 
"hey can you remake every asset and waive copyright away so i can steal it for my game"
Darsu  [作者] 6 月 12 日 上午 2:07 
?? you want to steal it for own game or what? no one cares about copyright in gmod
>KB> >KEKSQUAD 4 月 20 日 上午 9:08 
[Cool™ Hitmarkers] lua/autorun/coolhitmarker.lua:128: Tried to use a NULL entity!
1. SetAttacker - [C]:-1
2. fn - lua/autorun/coolhitmarker.lua:128
3. unknown - lua/ulib/shared/hook.lua:109
4. TakeDamageInfo - [C]:-1
5. FireAtPoint - lua/entities/ent_jack_gmod_ezsentry.lua:1178
6. unknown - lua/entities/ent_jack_gmod_ezsentry.lua:847
Chiyo_ 2 月 14 日 下午 6:15 
the custom save is broken
gost Nava 1 月 18 日 下午 1:14 
My bad, really sorry then :)
gost Nava 1 月 18 日 下午 1:13 
Oh you updated it? sorry, just making server had to extract to tweak some values
the banks are out of money  [作者] 1 月 18 日 上午 11:22 
how do you keep getting this
why did you feel the need to extract the addon at some point, you probably haven't even updated it
gost Nava 1 月 18 日 上午 11:16 
[hitmarkers] addons/hitmarkers/lua/autorun/coolhitmarker.lua:127: Tried to use a NULL entity!
1. SetAttacker - [C]:-1
2. fn - addons/hitmarkers/lua/autorun/coolhitmarker.lua:127
3. unknown - lua/ulib/shared/hook.lua:109
4. TakeDamageInfo - [C]:-1
5. unknown - lua/entities/sent_mb_microwave.lua:203

when using microvave from "Some Handy Entities" with items inside. (Tries to display hitmarker to the microvave and fails?)
the banks are out of money  [作者] 1 月 7 日 下午 10:39 
no reason to take it out, but eh
just how the ez2 npcs are set up...
meierhans 1 月 7 日 下午 10:36 
Wow, fastest fix ever. Works now, no more errors in server console, and nice hitsounds.
THANKS!

Should I inform the Zbase EZ2 dev about the case, so he can fix the cause? So you can take out the dirty workaround..
the banks are out of money  [作者] 1 月 7 日 下午 9:42 
at least it wasn't zippy's fault
the banks are out of money  [作者] 1 月 7 日 下午 9:39 
found the reason it broke
hate making stupid workarounds for these
meierhans 1 月 7 日 下午 9:26 
Uh yeah, there is the world of standardisation, and then there is Gmod.... ;-)


Did some more testing, it seems bug only happens when the case is: EZ2 & npc_combine_s (careful, some metrocopsin there are combine_s in disguise..)
Other Zbase Combines - even amored ones - seem to work fine.

Will report back if I find any other NPC´s that cause this kind of problem.

Anyhow, thx for the fast reply! Good to see this addon beeing maintained, you never know what garry himself breaks on the next update.
the banks are out of money  [作者] 1 月 7 日 下午 8:46 
okay, can you like, specify which combine soldier. i dont get the error myself.
the banks are out of money  [作者] 1 月 7 日 下午 8:37 
everything uses Armor in a different way... urrghh how annoying!!
meierhans 1 月 7 日 下午 8:33 
On x64 , worked perfect until I added Zbase NPC. Spam in server console:

[Cool™ Hitmarkers] lua/autorun/coolhitmarker.lua:129: attempt to call method 'Armor' (a number value)
1. v - lua/autorun/coolhitmarker.lua:129
2. unknown - lua/includes/modules/hook.lua:96

As well:

[Cool™ Hitmarkers] lua/autorun/coolhitmarker.lua:129: attempt to call method 'Armor' (a number value)
1. v - lua/autorun/coolhitmarker.lua:129
2. unknown - lua/includes/modules/hook.lua:96
3. FireBullets - [C]:-1
4. Shoot - lua/weapons/swep_ai_base/shared.lua:300
5. unknown - lua/weapons/swep_ai_base/shared.lua:223

I don´t hear ANY hitsounds when hitting ANY Zbase NPC, any weapon. Error only shows when the target is combine, on metrocops will not show it.

Hope this helps to hunt down the bugger so Zbase is supported.

Some suggestions: Chooseable Sounds for normal hit, amored hit, headshot and kill. Placing WV files with the right names in the right places would do fine.
gost Nava 2024 年 12 月 31 日 上午 10:10 
nvm, something else. I will check myself for exact reason
the banks are out of money  [作者] 2024 年 12 月 31 日 上午 10:08 
just first see if disabling ulib fixed it
the banks are out of money  [作者] 2024 年 12 月 31 日 上午 10:07 
understandable, might look at it when i can
gost Nava 2024 年 12 月 31 日 上午 10:02 
Spawned zombies from bio annihilation 2 and seemd that they were hitting something
the banks are out of money  [作者] 2024 年 12 月 31 日 上午 10:01 
context?
gost Nava 2024 年 12 月 31 日 上午 9:59 
[Cool™ Hitmarkers] lua/autorun/coolhitmarker.lua:127: Tried to use a NULL entity!
1. SetAttacker - [C]:-1
2. fn - lua/autorun/coolhitmarker.lua:127
3. unknown - lua/ulib/shared/hook.lua:109
Iced Tea 2024 年 12 月 22 日 上午 9:50 
For some reason hates the EZ2 Combine Soldiers and Elites exclusively and will error out the moment any damage is dealt to them. It doesn't effect EZ2's Metrocops and other ZBase NPCs for some reason.
LouLouActual 2024 年 11 月 23 日 下午 4:18 
can we PLEAS get a conversion from meters to yards
the banks are out of money  [作者] 2024 年 11 月 23 日 上午 3:50 
no guarantees
the banks are out of money  [作者] 2024 年 11 月 23 日 上午 3:49 
feels a bit extra
could do that with killchain icons though