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Rapporter et oversættelsesproblem






at BuildingManager.RayCast (ColossalFramework.Math.Segment3,ItemClass/Service,ItemClass/SubService,ItemClass/Layer,Building/Flags,UnityEngine.Vector3&,uint16&) <0x00d09>
at ToolBase.RayCast (ToolBase/RaycastInput,ToolBase/RaycastOutput&) <0x00769>
at Lumina.Raycaster.RayDistance (single,UnityEngine.Vector3) <0x00575>
at Lumina.Patches.UpdateLighting.GetShadowBias () <0x000a4>
at Lumina.Patches.UpdateLighting.Postfix () <0x00044>
at (wrapper dynamic-method) DayNightProperties.DayNightProperties.UpdateLighting_Patch1 (DayNightProperties) <0x00ebf>
at DayNightProperties.Refresh () <0x000f5>
at DayNightProperties.Update () <0x0001c>
However, is there a way to make the conflict warning between the two mods stop popping up every single time I load a save?
Game Anarchy
Visibility Controller
ACME
Skyve
Loading Screen Mod
Not sure what else could cause the problem, i just listed a bunch of mods that may impact lighting i have no idea. Thank you in advance
Will test once again later today and provide a fix.
The other issues you guys mentioned are being investigated.
If your theme is too dark/gloomy but increasing Sun Intensity only increase the bright part, increase the Exposure in Lumina's Global Setting. BUT if you also have Theme Mixer, then increase the Exposure in that instead as it overrides Lumina. Save and set as default your new setting in Theme Mixer.
It's good practice to match the setting between Lumina, Render It, and Theme Mixer. Some of them will override each other, so take some time to just go over all the overlapping setting and set them as same number. Turning OFF some features in Render It also helps with configuration, as Lumina is more easier to tinker with.