Portal 2
One bridge. Three positions.
13 Komentar
Chavez Core 25 Jun 2023 @ 5:45pm 
Nice map, I liked the aesthetics the only thing I would add is proper lighting with a light strips. Proper looking light strips looks amazing
Nuclear Shill 11 Jun 2023 @ 5:17pm 
Very simple yet interesting puzzle. Great visuals too.
Col. Hogan 5 Jun 2023 @ 6:15pm 
Квємон I'll explain. I put a light bridge from the large white wall across the gorge to the wall near Wheatley as close as possible to the cube room. I then jumped off that bridge into the cube room and then I was able to put a portal in the cube room for the light bridge to reach and grab the cube.
Kvemon  [pembuat] 5 Jun 2023 @ 12:00am 
Col. Hogan I'll redo the map and fix the bugs. True, I didn’t really understand what you mean by “found another entrance to the room with a cube” (I didn’t understand how)
Col. Hogan 4 Jun 2023 @ 2:06pm 
Квємон [The portal magnet you said that you added didn't seem to help but I found another way to get into the cube room. I put a bridge perpendicular to the fixed bridge room and I leaped from into the cube room. Then I put the portal in the cube room and adjusted it to reach the cube.. So that's a bit different than your youtube video solve proving the saying "there is more than one way to skin a cat" I also agree with some of the other comments about the panel opposite the cube room. You really should either lower that panel and make all surfaces able to bridge jump to or make the top tiles gray and stop worrying about aesthetics!
Kvemon  [pembuat] 4 Jun 2023 @ 1:39am 
Col. Hogan I put a portal magnet there, which puts the portal in the right position. It would have been possible to just add black surfaces, but that would make the map look worse. This will need to change...
Col. Hogan 3 Jun 2023 @ 10:11pm 
Квємон Bruh. I'm NOT limiting my thing. In fact I found your posted solution on youtube and guess what? It's what I've been trying to do ! But the map will not allow me to make the sideways leap as I shoot the portal into the cube room. Maybe you map program is corrupted? Anyways here is the youtube link: https://www.youtube.com/watch?v=F3Jpvl7nBMw Like this IS your map, right?
Nobody No-One 3 Jun 2023 @ 11:52am 
Hmm, I don't really agree with that calculus — from the standpoint of player enjoyment, not having a design that randomly causes the player to die for performing totally logical actions is much more important than having it look slightly better. (I forget; Does that surface even need to be three units tall, or can it just be the top part? Because if so, why not just make it one voxel?)
Kvemon  [pembuat] 3 Jun 2023 @ 4:56am 
Nobody No-one Agree for portal magnets. But, if I make non-portal usable surfaces there, the map will look worse.
Kvemon  [pembuat] 3 Jun 2023 @ 4:55am 
Col. Hogan Bruh. You're just really limiting yourself in thinking.
Col. Hogan 2 Jun 2023 @ 11:03pm 
Junk map. It's IMPOSSIBLE to retrieve the cube. And yes, I know how to bridge jump. :steamthumbsdown:
quatrus 2 Jun 2023 @ 1:51pm 
Nice bridge jumping etc. Thanks for creating
Nobody No-One 2 Jun 2023 @ 9:28am 
Fun map, but a couple of the portal magnets were really annoying - especially the one where the orange portal appears in your thumbnail. I was trying to climb up along that wall by inching my portal up, and then my portal just jumped up and I fell to my death. I know that climbing up that wall isn't part of the solution, but if you don't want me to do it, just put some black surfaces in the middle of the wall. Other than that everything went smoothly. Thumbs up.