tModLoader

tModLoader

Spirit Classic
1.028 kommentarer
Oniwabanshu 3. dec. kl. 4:19 
The briar is replacing protected structures, and it seems you aren't using StructureMap either, you need to fix that. The briar is a massive pain in the ass for other mods.
Shadowhuf 2. dec. kl. 23:55 
@GabeHasWon Nah not an update or anything like that, good to know on the power creep. After some time with another mod. It seems the duplicating comes from 2 mods including spirit. So, spirit classic and enchantment mod change the weapon or add something to the weapon. im pretty confident its the other mod causing it and not classic.

if the weapon has new stats on it and you add a glyph, itll dup the weapon. even if you do not have a prefix on the weapon from the goblin, it'll dup it and give you one with and without a glyph.

simplification incase if im confusing. Meowmere+glyph = glyphMeowmere and base. legendary-Meowmere+Glyph = glyphMeowmere and base. Removing glyph on glyphMeowmere = two base Meowmere
Oniwabanshu 2. dec. kl. 0:07 
Can you please do something about Remnants mod and the Briar? it loves to override either the corruption, the starting area or be truncated by the dungeon. It seems particularly big and grows too deep.
GabeHasWon  [ophavsmand] 29. nov. kl. 11:13 
Calamity's liquid issue should be fixed now - that was NOT on our end.

@psychochaos That sounds like a different error. I'll need more information to fix it - do you have a crash log?
psychochaos 28. nov. kl. 20:31 
Hey this morning I was playing with stars above and it was fine but right now, every time I have it enabled my game crashes and i tested every other mod i used together and they work but its only spirit that crashes my game.
savitar8686 28. nov. kl. 9:15 
Hey This morning I was playing and after the Calamity update yesterday. I ran into an unfortunate issue in which whenever I walked into the briar biome it crashed. This is an issue I have seen multiple people run into. The crash occurs with Spirit mod water effects and the Calamity water style. The snippet of the error is this Unable to cast object of type 'SpiritMod.Effects.Waters.Spirit.SpiritWaterStyle' to type 'CalamityMod.Systems.CalamityModWaterStyle' I really hope this bug gets fixed soon.
Seblack8 28. nov. kl. 8:39 
Hi! After yesterday’s Calamity update, my game started crashing on world load.
It looks like Calamity is trying to cast SpiritMod’s water style as a Calamity water style, which causes an InvalidCastException.

Error snippet:
Unable to cast object of type 'SpiritMod.Effects.Waters.Spirit.SpiritWaterStyle' to type 'CalamityMod.Systems.CalamityModWaterStyle'

It only happens when Calamity and SpiritMod are enabled together. Disabling SpiritMod fixes the crash.
It seems to crash during tile light / water lighting calculations.

Could you check if the latest update changed something in Calamity’s water/light handling?

Thanks!
Will You Jump? 28. nov. kl. 5:05 
I've got the same issue going on with Spirit not working with Calamity. Instead of the reach biome though its the spirit biome and I'm getting the same pop up of "Spiritwaterstyle" interfering with "Calamitymodwaterstyle". Clearly something is messed up if this is going on with multiple biomes. I hope this bug gets fixed here soon.
KAKO 28. nov. kl. 1:29 
Could it be related to the recent Calamity Mod update? Did it become incompatible?
Sucram 27. nov. kl. 21:37 
I recently started a new playthrough along with Calamity Mod and everything was going great until now. Now I'm getting CTDs when I get near the Reach biome. Looking at the log, it says it's something about an unhandled exception with "unable to cast object of type Reachwaterstyle" and "Calamitymodwaterstyle" related to "LiquidEmitLight" or something like that... Could it be related to the recent Calamity Mod update? Did it become incompatible?
GabeHasWon  [ophavsmand] 27. nov. kl. 20:10 
Update for what?

@Shadowhuf That's an intentional choice, so that Glyphs aren't just power creep. What do you mean with the duplication though?
Sushiistheway 27. nov. kl. 17:32 
pls update O.O
Shadowhuf 15. nov. kl. 17:07 
ive noticed that the glyphs duplicate weapons when using them along with removing the prefix like it says on the wiki. Its a bummer, that it doesnt synergizes with the prefix modifiers as well as the enchantment mod. Im sure its probably a lot of work or game breaking(?).

Figured id post this on here.
spectralblaze 14. nov. kl. 16:12 
hey jelly deluge wont start for some reason?
月空 9. nov. kl. 9:07 
There is a very critical issue: if you play as a summoner or have equipped mod pets, mod Summoned creature will not instantly appear next to the character like in the original game when teleported; instead, they have to wait at the original location for a long time before they fly over. This is very frustrating for summoners
DAMunzy⭕⃤☕ 2. nov. kl. 20:18 
If Spirit Classic isn't working for tModLoader v2025.9.3.0 delete it through manage mods and then redownload it through manage mods not through the workshop. This will get you the latest version of Spirit Classic.
Pelvis Presley 2. nov. kl. 9:10 
ATUALIZA LOGOOO EU QUERO JOGAAA
Muninn77 2. nov. kl. 2:51 
pink missins items in briar
Mebi^^ 2. nov. kl. 1:44 
Not working on new version :c
omgomg789 1. nov. kl. 15:17 
Its out, thanks:terraria:
GabeHasWon  [ophavsmand] 1. nov. kl. 12:07 
Fixed! It may take a minute for the update to come out on y'alls end.
ander_tdaemon ㊙ 1. nov. kl. 12:06 
Mod is not working since new tmodloader version
Mosschops 1. nov. kl. 12:00 
mods not working with the November 2025 update currently
Koraki Ouranos 1. nov. kl. 11:11 
Mod is crashing on startup, stating that it's looking for an older version of tmodloader.
Azzeraph 31. okt. kl. 19:38 
I don't know if this is a bug or intended but I just dropped a Lihzahrd Wand in pre hardmode. It is my first time playing this mod and while I was exploring the underground jungle I found the Jungle Temple and there was a Lizard just outside it. I killed it and it dropped the wand.

I think it is probably a bug because the item is too overpowered to be used in pre hardmode. With only 2 summons it is melting any boss.
KeyboardKlutz 29. okt. kl. 21:43 
@Wish Dragon apparently dark sepulchres are just super buggy and stupid on world generation. Hopefully it gets patched at some point.
Wish Dragon 28. okt. kl. 22:08 
I got the sepulchre to generate with polarities, somehow, but now any attempt to log back into a world causes and out of memory exception by several gigabytes, and I have 32 GB of spare memory for the game to use. It seems there's some sort of array access error. It's likely also caused by the sepulchre's + polarities issues as disabling either this more or polarities fixes the problem
Soul_XP 22. okt. kl. 16:10 
Seems to have an issue with Fargo's Best of both worlds mod, it seems to prevent the asteroid biome from spawning
ДИРЕКТОР 22. okt. kl. 7:18 
please make a mod with only fish and beautiful ocean water
Leosky 19. okt. kl. 12:41 
A note when you start to give you a clue of where to find the adventurer could be nice as you don't have a wiki.
GabeHasWon  [ophavsmand] 18. okt. kl. 21:04 
You do need Worldgen Previewer, immediately pause generation once it starts, find the Sepulchres step in the task list and hit "X".
KeyboardKlutz 18. okt. kl. 18:23 
how do I disable the step? I am utterly braindead when it comes to terraria modding so I don't know how this stuff works. Do I need worldgen previewer to do that because even when that mod worked I couldn't disable or alter worldgen settings with it. Can I force a few dark sepulchres to spawn and then disable anymore generation after that?
fundilloslayer95 15. okt. kl. 0:05 
ok so for some reason this causes massive lag spikes with particles when paired with other content mods like Secrets Of The Shadows and Macrocosmos
GabeHasWon  [ophavsmand] 14. okt. kl. 17:27 
Known issue. Sepulchres are terribly programmed, you'll have to manually disable the step.
KeyboardKlutz 14. okt. kl. 13:09 
found a conflict issue. world generation freezes on dark sepulchres when used with polarities. not sure if this is spirit or polarities so I'm just commenting on both pages.
珠颈斑鸠 14. okt. kl. 6:15 
Kakamora Lobber and R'lyehian's projectiles in Master Mode has 250+damage,Does this make sense?
gnome defender 1. okt. kl. 17:28 
im having the same problem
SCP foundation 3. sep. kl. 10:25 
When I try to load the mod it says it's for a older version (2.3.2)
Fistagon 24. aug. kl. 19:59 
game crashes at desert creation, cant make a world with this mod
Cecil 22. aug. kl. 16:14 
Would love a way to autocomplete quests since I only found the adventurer after freeing the npcs at the start. :/
JeDaniel 15. aug. kl. 19:44 
Every quest in my questbook has each of their titles replaced with question marks and content hidden with "This quest hasn't been discovered yet". Basically, every previous quest I had is now inacessible.

Did I mess something up or is this a major bug?
pig in a pumpkin 29. juli kl. 21:51 
I don't know where to post this so I'm doing it here but whenever I beat the tide the game crashes.
GabeHasWon  [ophavsmand] 29. juli kl. 14:31 
Basically, yeah. We actually mimicked their system since it sounded smart, though we're much more compatible between our mods than Fables is to base Calamity.
AustinW2020 28. juli kl. 21:29 
hmmmmm is this compatible with spirit reforged sorta how calamity is compatible with calamity fables?
GabeHasWon  [ophavsmand] 27. juli kl. 11:48 
Yes, it has a bunch of town NPCs and plenty of enemies.
thumper dink 27. juli kl. 9:51 
doesnt this also have new npcs?
GabeHasWon  [ophavsmand] 23. juli kl. 12:09 
It'll get maintenance support, but no new content.
doot_revenant666 23. juli kl. 6:33 
Will this mod get future updates?
BlueFox3579 17. juli kl. 20:55 
bro the hitbox of atlas fist doesn't make any sense. I still get hit even tho the fist didn't hit me. great mod btw
huanchen53 10. juli kl. 6:19 
There is a very serious bug,the Spirit Potion add 105% damage rather than 5%