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Rapporter et oversættelsesproblem






if the weapon has new stats on it and you add a glyph, itll dup the weapon. even if you do not have a prefix on the weapon from the goblin, it'll dup it and give you one with and without a glyph.
simplification incase if im confusing. Meowmere+glyph = glyphMeowmere and base. legendary-Meowmere+Glyph = glyphMeowmere and base. Removing glyph on glyphMeowmere = two base Meowmere
@psychochaos That sounds like a different error. I'll need more information to fix it - do you have a crash log?
It looks like Calamity is trying to cast SpiritMod’s water style as a Calamity water style, which causes an InvalidCastException.
Error snippet:
Unable to cast object of type 'SpiritMod.Effects.Waters.Spirit.SpiritWaterStyle' to type 'CalamityMod.Systems.CalamityModWaterStyle'
It only happens when Calamity and SpiritMod are enabled together. Disabling SpiritMod fixes the crash.
It seems to crash during tile light / water lighting calculations.
Could you check if the latest update changed something in Calamity’s water/light handling?
Thanks!
@Shadowhuf That's an intentional choice, so that Glyphs aren't just power creep. What do you mean with the duplication though?
Figured id post this on here.
I think it is probably a bug because the item is too overpowered to be used in pre hardmode. With only 2 summons it is melting any boss.
Did I mess something up or is this a major bug?