Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta






The debug.log is empty of mentions of "pregnancy", as are the rest of the logs.
Looking at the logs for my other mod, I see the same pattern.
To me it seems like that when an event is duplicated, the duplication doesn't actually replace the original but rather they seem to coexist. Which one of the events which is then called seems up to chance. Although this theory would suggest that the 1.9.2 update didn't actually play any role and that it was basically just up to RNG.
Looking at my latest game.log, the namespace is set up before the vanilla pregnancy_events is fully loaded. My modded z_daf_pregnancy_events file is then loaded seemingly afterwards. Although it doesn't seem to overwrite the namespace as the only entry regarding the namespace in the entire log is the one I've already mentioned.