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Rapporter et oversættelsesproblem
If you have the spawnmenu, almost all the options in the Client category in the Insane Stats options tab are for controlling the HUD.
The hitbox of jewels are actually broken. I've tried to fix it but nothing I do seems to work.
Custom shop categories were planned, but were later scrapped as it takes so much effort for how little everyone seems to care about them.
I think I should just ditch CCVCCM and just implement a configuration panel specific to this addon but that will take a long time too.
Is it possible to add custom shop categories, for example a tab with LVS vehicles?
1. assert - [C]:-1
2. SetMaxHealth - lua/insane_stats/sh_infhealth.lua:126
3. InsaneStats_ApplyLevel - lua/insane_stats/sv_xp.lua:258
4. InsaneStats_SetXP - lua/insane_stats/sh_xp.lua:469
5. v - lua/insane_stats/sv_wpass2.lua:1894
6. Run - lua/includes/modules/hook.lua:102
7. v - lua/insane_stats/sv_base.lua:51
8. unknown - lua/includes/modules/hook.lua:102
I have a question, is there a way to quickly add all the weapons from the Weapons menu, or from a specific category to the coins shop Possible Weapons list, or do I have to write in each item manually?
(please tell me there is a way)
1. InsaneStats_GetSkillMaxLevel - lua/insane_stats/sh_skills.lua:152
2. InsaneStats_GetTotalSkillPoints - lua/insane_stats/sh_skills.lua:205
3. InsaneStats_GetEffectiveSkillValues - lua/insane_stats/sh_skills_basemods.lua:2224
4. v - lua/insane_stats/sv_wpass2_basemods.lua:6038
5. Run - lua/includes/modules/hook.lua:102
6. InsaneStats_AddArmorNerfed - lua/insane_stats/sv_wpass2.lua:916
7. bloodlet - lua/insane_stats/sv_wpass2_basemods.lua:5010
8. v - lua/insane_stats/sv_wpass2_basemods.lua:5490
9. unknown - lua/includes/modules/hook.lua:102
I guess MWB just doesn't work with ammo efficiency perks then.
My guess with zero scripting experience is that MWB dislikes when each shot consumes anywhere between 0 to 0.9999 bullets and not 1 bullet exactly
Maybe add an option to have ammo efficiency perks instead refill 1 ammo immediately upon consumption or something?
not that i don't enjoy the things that arise from the stat modifiers, but trying to make a progressive scaling preset whilst every effect is almost 30-70% bonuses due to the tier system makes that rather difficult!
hemoshock/electroblast/cosmic being able to spawn on level 1 gear is also a bit of a balancing nightmare.
I can make the ConVar set a hard limit instead of only during the spawning process.