Age of Wonders 4

Age of Wonders 4

Fairplay AI
319 kommentarer
Aten  [ophavsmand] 1. okt. kl. 21:45 
@Eveyone - Going forward I will try and keep the mod updated with some changes too, although I cannot spend the money on new DLC.

But! Thankfully, the mod should not require me owning the DLC to continue keeping it updated, or adding any changes needed in the upcoming dev patches.
Aten  [ophavsmand] 1. okt. kl. 21:43 
@Washeek - I tested and I couldn't get it too crash. Try V-Sync off as that has solved alot of crashes for me, although it still happens on occasion.

Sorry, I went between 30-40 turns in on auto play. While watching the AI too, no crashes on my end and I was using a large map Max AI's with my custom leaders on it.
Aten  [ophavsmand] 1. okt. kl. 21:29 
@Wesheek - Hey, maybe unsub/resub, the last patch was it was working fine, i dont have the new season pass for the instant drop, but it looks like a cosmetic DLC. I'll have to test soon, but I had not had any issues myself yet.
Washeek 1. okt. kl. 17:49 
Hi, thank you for this mod.
FYI
According to my testing, this is crashing my new games since the newest patch.
jet800 15. sep. kl. 13:37 
This is the mod I was looking for AGEs, OF course it did WONDERS to my games ;)
Lasswell 10. sep. kl. 9:51 
@Aten ah ok yes sorry i was not sure how i write this in english that is i used my comment in german
Aten  [ophavsmand] 1. sep. kl. 20:44 
- Hey, due to them being AI, not quite, but far more compared to vanilla. Most changes are listed in the mods description.
三道爪痕 1. sep. kl. 20:42 
Does AI have the same rule as players in this MOD?
Aten  [ophavsmand] 27. aug. kl. 14:35 
@Lasswell - hey, sorry I had to auto translate, but I don’t think I’ve ever had that problem myself. Could be a vanilla game bug.
Lasswell 27. aug. kl. 13:33 
hey hey ich hatte ein bug mit einem meiner Gegner und zwar hatte er nur eine Stadt und hat gar nichts gemacht über das ganze spiel hinweg.
M10 Booker Enjoyer 18. aug. kl. 9:07 
That's good to know, thanks
Aten  [ophavsmand] 17. aug. kl. 0:37 
@M10 - I was still able to get achievements with it, not sure if recent changes have changed anything with that. But I’ve gotten a lot of achievements and have never not used this mod (:
M10 Booker Enjoyer 16. aug. kl. 23:40 
If I use this will it disable achievements?
Aten  [ophavsmand] 16. aug. kl. 3:41 
@Ikari - Thakyou for the kind words, I'll keep the updates coming, I love the game as my friends and I play it when life gives us some free time, and with the new update and this mod we feel like it plays super nice haha. But also, we are not not the best at it. Thankyou again (:

@Slingshot, @Sir Pounce. - Thankyou both, your welcome (:
Ikari 16. aug. kl. 3:21 
This mod really has made me enjoy this game TREMENDOUSLY more, and it always amazes me how quick on the trigger you are at updating it when the game gets big sweeping changes. Thank you so much for making it!
Sir pounce a lot 13. aug. kl. 9:26 
Thank you very much! :)
Slingshot 13. aug. kl. 9:04 
Thanks for the mod, just what I was looking for
Aten  [ophavsmand] 13. aug. kl. 2:49 
@Mblades - Thankyou, that means a lot (:
Mblades 13. aug. kl. 2:09 
thanks for your work keep it up
Aten  [ophavsmand] 12. aug. kl. 19:57 
@Everyone - Updated, Resub/Verify install for latest version, may not be save game compatible, I apologise. Working on my end and on friends tests. Still some crashes that were fixed by turning off V-Sync for me, and other settings.
Aten  [ophavsmand] 11. aug. kl. 20:54 
@Everyone - Due to timezone differences and work, I wont be able to update the mod until later tomorrow afternoon.
lmlsna 5. aug. kl. 17:02 
Good to know. Appreciate your efforts!
Aten  [ophavsmand] 5. aug. kl. 16:13 
@ImIsna - Confirmed it's already fixed for the next version, currently they'll just null each other so it wont skew it out of shape. Thanks for the heads up, I still have some more changes for their personalities with the new update to adjust.
Aten  [ophavsmand] 5. aug. kl. 14:33 
@ ImIsna - I’ll double check today, should only be one. Just waiting for the DLC update to patch the new mod version, think that may already be corrected on my latest version.

Thanks for letting me know, no other mods with it?
lmlsna 5. aug. kl. 7:48 
The Erudite Sage tooltip states that they both like and dislike "empires with stronger research," which I assume is unintended?
Aten  [ophavsmand] 15. juli kl. 5:44 
@Everyone - Just saw the new update Beta patch notes. Some great AI changes that will go really well ontop of this mod.

It may take me abit to tinker and get the update ready for when the patch drops. But the latest changes should really help players use this mod while adding their own difficulties on-top of AI rulers for the extra challenge, while this mod should make them still play with the above description, fairer and inline with the player bar the adjusted values of choice.
Aten  [ophavsmand] 9. juli kl. 20:07 
Dr. Sinclair - Happy to hear that, the next update will be stressful as each DLC breaks mods, last time I had to kinda remake it from scratch.

But the next update is just making harder difficulties abit more challenging with their starting power ect and afew other minor changes. I think everything else is fine, the Devs always make a lot of AI changes and improvements with their DLC’s and updates, so I’m keen to see it too (:
Dr. Sinclair 9. juli kl. 15:28 
Definitely excited to see the changes :) can't play without this mod anymore
Aten  [ophavsmand] 24. juni kl. 22:30 
@Infinite Pudding - Glad to hear it (:

i'll have another update for the next DLC when it drops to make some further changes.
Infinite Pudding 24. juni kl. 9:03 
Hi. This mod is great :) It really does make the AI act like their personality description says they should. Thanks for sharing this.
Aten  [ophavsmand] 6. juni kl. 15:18 
@White_dragon - I’ll have to update the description on the next update. Thanks (:
White_Drag0n 6. juni kl. 6:18 
Well I haven't noticed that part in the description but wanted to mention that the cost is decreased for Human players too which feels like an unwanted side effect of the mod.
Aten  [ophavsmand] 5. juni kl. 14:14 
@White_Dragon - Changes have been made for migration true, also the alignment cost is removed for it so good AI with more Warlike Personalities don’t turn themselves evil, it says such in the description. This is to help the AI also be able to migrate to cities and still spend imperium elsewhere, and to not fall behind in cities it has under its control.

I have another updating coming on my Dev version that increases the scaling cost of it for each use, but from my tests the lower amount helps the AI early game.
White_Drag0n 5. juni kl. 14:01 
Using this mod caused migration to cost 100 imperium instead of 200. Do you have any idea why would that happen? I'm migrating a free city if that matters
Aten  [ophavsmand] 5. juni kl. 13:00 
@Sozijus - There are ways to add more affinities to their combinations but I have not played around with it. With affinities they usually go one or two mains, some characters do more. Also when a character gets to the Pantheon when you win a realm as them, I was told it saves your tome choice so you can kinda set it up.

For personalities you can make more, but I haven’t gone into that, it’s just a bit too easy breaking a mod sometimes haha. But they’re on my to do list, but if I do it will be a light add. There are some other mods you could load after this that could do that.
Sozinus 5. juni kl. 5:54 
@Aten, is it possible to make Ai use more variations of Affinities or Personalities not force Ai to go only one route? I dont know anything about Ai design etc but it seems this mod goes good direction and game feels more natural than just playing against cheating Ai. If you need some feedback or help I would gladly help somehow.
SexulPenut 4. juni kl. 20:18 
I did enjoy that the difficulty instead came from taking too long to get to Fangir, so he had defenses that felt more naturally built up and large due to being the lord with the least interaction. Will have to see how it feels on custom realms, but glad my friend recc'd this
Aten  [ophavsmand] 4. juni kl. 17:50 
@SexualPenut - Awesome to hear, the AI works strangely in the sense that if you play better and build more stacks ect, they will based on their difficult try to match or outpace you by X%, so a lot of people who find it too easier usually use one powerful stack or only turtle and play on normal so the AI won’t do as well.

But changes are coming, I think I can improve this behaviour for more of a challenge for some, but I still lose myself to surprise attacks or a decisive battle lose and struggling to recover haha.
SexulPenut 4. juni kl. 17:36 
well, I decided to just hot foot it to his capital with a full stack of skellys and my starting units, found it basically unguarded, only gaining a tier 4 unit and a few tier 2s a little later for a full stack, found him and a tier 4 and 2 tier 1s sneaking into my base where I had a 5 man army with 1 tier 3 and 2 tier 2s, and by a miracle of autobattle eliminated him. So I feel I was right in all my complaining that he was way too souped up cause this felt way more balanced for an easy run. He had some tier 4s early, but despite his cities and the starting units in those vassals, yipes, it felt more fair and balanced. I really appreciate this mod, thank you very much
Aten  [ophavsmand] 4. juni kl. 16:52 
@SexualPenut - Yeah I get that! It’s a brutal map, let me know how you find it (:
SexulPenut 4. juni kl. 15:43 
In other maps I've found it more managable, but having a full 3 stack of units I just barely beat swoop in 1 turn before I razed one of his two major cities and saved it really killed me for a while lol. Hopefully this makes it feel better to me, thanks!
Aten  [ophavsmand] 4. juni kl. 14:20 
@SexulPenut - It will make it beatable for sure, you’ll need some decisive victories and good attack timings on cities, but no more infinite stacks spawning. It does as the mod says and removed their cheats, but you can still play on the hardest difficulty and win.

The vanilla AI bonuses I find are too much, like unit production bonuses, upkeep bonuses and more, so it will be much more manageable and fun playing that level, give it a try.
SexulPenut 4. juni kl. 12:17 
weird question, but do you know what specific changes this has to Turiel in Grexolis? A rather new, and mediocre at best, player, and I was getting so frustrated that taking out his 3 stacks of 3s and 4s just left me open for a second ambush like 2 turns later of an army of the same strength wiping me. I am not built for Grexolis, even on vanilla easy
Aten  [ophavsmand] 30. maj kl. 13:50 
@Sozinus - interesting findings, as I have not quite had that experience, but I’m no expert.

Depending on how they go in the early game I definitely see the AI get T3-4 out, but it depends how the Human Players play.

So if you turtle up, the AI with hinder itself and if you build one stack of units they maintain pace with their military by X% the amount more based on the difficulty, so higher difficulties are better and they start with some extra army power to clear neutrals. Thats just the way the AI is intended by the devs, but I’ll do another difficulty pass soon have some changes I’ve already tested on my dev version. Thanks for the feedback (:
Sozinus 30. maj kl. 9:48 
For those who use this mod I recommend playing on "Brutal" difficulty and give Ai minor advantage. For experienced player still it might be easy game with this mod but Ai doesn't feel so weak while playing "fair" . And it helps them dealing with neutrals and wonders so they dont get delayed so much in development. Without minor advantage they would fall so behind, at turn 80 they wouldnt even produce T3 units. Just T1-T2. Playing with the same Ai factions with minor advantage they manage to produce quite strong armies with T3 and T4 units.
Forsake 26. maj kl. 16:55 
Just started and this is exactly what I was looking for. People say the AI in this game is tough so I started on normal, but honestly the real issue is how spammy they are. They just zerg the map nonstop. I won with an expansion victory and they didn’t even try to cross into my territory to stop it.

Being allied with the AI or even enemies with one of their allies doesn’t really seem to matter. Their behavior barely changes. They just keep zerging whatever’s closest to them like nothing else is going on. Hoping this mod can help fix that. It kind of killed the roleplay vibe for me.
Aten  [ophavsmand] 26. maj kl. 14:35 
@Leaf - What do you mean? It doesn’t effect the AIR difficulty itself, it just removes some bonuses the vanilla AI would get, best way to get closer to vanilla is disabling the mod. But, there are other mods like “Efficient AI”?

That may be closer to what you’re looking for.
Leaf 26. maj kl. 9:16 
Can you do a version of this mod that does all of this besides the reduced diffilculty settings of A.I?
Testi 19. maj kl. 11:39 
Thanks again.
Aten  [ophavsmand] 18. maj kl. 13:58 
@Testi - If you play normal before, normal will be fine again, I play Hard myself so let me know how you find the change for normal in vanilla and the mod (: