Arma 3

Arma 3

Foxholes
Počet komentářů: 75
J3FF  [autor] 7. lis. 2024 v 15.24 
@Chesheire That would technically be against the license of this mod. If Dimon wants they can contact me and I can review it before making a decision on if it can be shared.
Chesheire 7. lis. 2024 v 14.15 
@Dimon UA Would you be willing to post it on github for the public to use? A scripted solution would be a nice alternative :)
Dimon UA 23. zář. 2024 v 5.54 
It's a masterpiece!
I translated the mod into a script - thank you!
SpaceGhost 20. kvě. 2024 v 7.24 
@Frost_99 that's because the map you're on has a small resolution. Read the "Arma Limitations" section.
Frost_99 16. kvě. 2024 v 23.18 
The shovel appears in random places not like directly where you're looking at, this is not viable because of that
J-Money 27. pro. 2023 v 14.10 
Ok im using ACE for Project Injury Reaction (an older version of ACE, and I think thats my problem, its not your mod.) thanks for clearing that up.
J3FF  [autor] 27. pro. 2023 v 6.58 
@J-Money I just tested it using the current release version of Ace and it works fine. Please look over the description to understand how to use it fully.
J-Money 27. pro. 2023 v 4.00 
does this only work with the newest/newer versions of ace?
im using 3.15.2 and i dont think it works..
Hannibal 7. lis. 2023 v 12.25 
Great addition and much needed. Great work
J3FF  [autor] 4. lis. 2023 v 10.22 
@ᚩȺ₦ᚩȺᚱ Thats too vague, and no update has released recently that should interfere with the mod. Could you explain what part isnt working and what you're doing?
XoXoльчиK 4. lis. 2023 v 6.02 
not working
Mania 9. zář. 2023 v 8.30 
It would be sick if you could script it to add a dirt patch where you dig, and have the rotation of the dirt patch be randomized.

Currently, it's difficult to eyeball the foxholes from the air, so adding dirt patches to simulate dirt being dug up would be great!
Foran 28. čvc. 2023 v 5.34 
AWESOME JOB ! ! THANKS VERY VERY MUCH ! !
I got bored with ACE same high as ground trench all the time ! ! :steammocking:
nerexis | nmilsim.wordpress.com 21. čvc. 2023 v 5.48 
Feature request:
- add an option to remove a foxhole, let's say when having a 'Sandbag' item in inventory
- add ability for AI to dig holes
Datboi 2. čvc. 2023 v 14.34 
is it possible to have AI do this automatically. Like for example, if i want to have an epic huge WW2 battlefield and i want both sides to dig their own foxholes, does this mod include this already or does another mod allow for this? Or must this be scripted manually
SpaceGhost 30. čvn. 2023 v 6.05 
You don't interact with the shovel. Just push the key listed on screen to initiate the dig.
xanderarizona 29. čvn. 2023 v 16.11 
I cannot interact with the shovel once its placed down via ace interaction. I dont know what im possibly doing wrong but it will not work
nerexis | nmilsim.wordpress.com 25. čvn. 2023 v 5.23 
Please add option to set block list areas where you can dig, via an array like:
BLACKLISTED_AREAS = [
[x,y,z,radius],
...
];
Logic 21. čvn. 2023 v 15.53 
YES
GOOD CHRIST YES

Always bothered me how they called those little dirt piles "trenches". It was certainly a hell of a lot better than nothing when you have no better cover around, but this is what I've been wanting for a while now.
J3FF  [autor] 14. čvn. 2023 v 19.24 
@GameTimeOperator It does require the ace entrenching tool by default. If you don't have it in your inventory then the self-interaction doesn't appear.
GameTimeOperator 14. čvn. 2023 v 15.03 
@spaceghost i just meant the interaction as well i wasn't very clear
SpaceGhost 14. čvn. 2023 v 5.45 
@GameTime, Read the How to Use section. Literally mentions the entrenching tool.
GameTimeOperator 14. čvn. 2023 v 0.31 
@J3FF with this being used with ACE3 It would be nice to see the ability to "require" the entrenching tool already included with ACE which is usually used by Group Adler Trenches. If this is possible it "could" just be able to be toggled just like you have it with your own custom tool. This way you're still required to have an item to do so but with out requiring an additional tool taking up space anyway much love great mod
SpaceGhost 10. čvn. 2023 v 7.51 
@Fox you don't need the shovel. Look down like 5 comments.
ItsYeFox 10. čvn. 2023 v 5.05 
The shovel spawns at least 7m away from my position and in a random direction, how can i fix this?
j.yellow28 9. čvn. 2023 v 11.12 
im asuming this needed serverside and client side
dragonzipper 1. čvn. 2023 v 16.19 
It seems that the issue wasn't the mod, as it works for me on Altis but not on the modded map i was testing it on
J3FF  [autor] 1. čvn. 2023 v 11.42 
@SpaceGhost This mods focus was on Foxholes so there isn't currently any plan to add alternate shapes. However you can create trenches by creating another foxhole at the edge of the existing one.
SpaceGhost 1. čvn. 2023 v 9.48 
@J3ff, loving the new changes man. Great work!

Any chance for some alternate shapes? Maybe a bit longer so you can build some trenches with it?
J3FF  [autor] 30. kvě. 2023 v 16.55 
@dragonzipper the update last night changed the method of placement to fix the shovel "running away" issue, you do not need to walk up to the shovel in order to confirm its placement.
dragonzipper 30. kvě. 2023 v 14.30 
I have the same issue as CTPEJLOK, the shovel spawns about 5m away from me and de-spawns after a second or 2, weather or not i try to get to it 1st.

The mod looks really cool though, and if it did work it would be a must for me over the current trench mods
Zdraste 30. kvě. 2023 v 7.27 
@J3FF Good time, some "pits" dug by other players cannot be buried.
Condasoft 29. kvě. 2023 v 16.11 
Best used with insta modular trenches
J3FF  [autor] 29. kvě. 2023 v 6.53 
Was away from home, thankyou for the feedback//bug reports. I'll begin working on them.
Apricot_ale 28. kvě. 2023 v 8.30 
@SpaceGhost, ok thanks. maybe my mod preset are bad...
SpaceGhost 28. kvě. 2023 v 7.19 
@apricot, no they are completely different. Nothing incompatible.
Apricot_ale 28. kvě. 2023 v 2.45 
Incompatible with Gruppe Adler Trenches?
brick 28. kvě. 2023 v 0.01 
Hmmmm foxhole
Deston 27. kvě. 2023 v 23.18 
@FREAK_SHOW I am curious what kind of rudeness are we talking about? Because I encountered the same with CUP modders lol.
Jay 27. kvě. 2023 v 19.25 
@freak we really dont care just use the mod if u like it or dont
SpaceGhost 27. kvě. 2023 v 12.00 
@freak, sounds like you're holding a grudge against people and has nothing to do with the mod lol
~SPACEMAN~ 27. kvě. 2023 v 10.25 
anything but ace .. would love to try you mod, i have been looking for a foxhole mod, but i boycott ace for those moders being rude arrogant pricks when i asked a simple question about how to use the med system . do you possibly think you would eventually exclude ace in the future ?
SpaceGhost 27. kvě. 2023 v 10.10 
Well, it's not impossible. It's just difficult on certain maps. Some maps(like VT7) work perfectly fine.

I'm guessing it has something to do with the grid size.
R. Gonzalez 27. kvě. 2023 v 9.58 
@J3FF

Please address this and the others 5+ comments about the shovel "running away" from the character...

It's just impossible to use it
Johnnyboy 27. kvě. 2023 v 7.49 
Good job.
Retch | Mushr00mhat 27. kvě. 2023 v 3.21 
@SpaceGhost I agree, it is too clumsy and unhandy to be of good use.
ANZACSAS Steven 27. kvě. 2023 v 3.12 
Nice m8!
SpaceGhost 26. kvě. 2023 v 16.54 
@Malkevin combine it with GRAD trenches
Malkevin 26. kvě. 2023 v 15.02 
Neat, needs raised lips on the trenches so they're raised above the nearby terrain though
SpaceGhost 26. kvě. 2023 v 7.07 
I would like to see an improvement to the shovel though. Some maps it works beautifully and other it's constantly out of reach(like Sehreno).