Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
I translated the mod into a script - thank you!
im using 3.15.2 and i dont think it works..
Currently, it's difficult to eyeball the foxholes from the air, so adding dirt patches to simulate dirt being dug up would be great!
I got bored with ACE same high as ground trench all the time ! !
- add an option to remove a foxhole, let's say when having a 'Sandbag' item in inventory
- add ability for AI to dig holes
BLACKLISTED_AREAS = [
[x,y,z,radius],
...
];
GOOD CHRIST YES
Always bothered me how they called those little dirt piles "trenches". It was certainly a hell of a lot better than nothing when you have no better cover around, but this is what I've been wanting for a while now.
Any chance for some alternate shapes? Maybe a bit longer so you can build some trenches with it?
The mod looks really cool though, and if it did work it would be a must for me over the current trench mods
I'm guessing it has something to do with the grid size.
Please address this and the others 5+ comments about the shovel "running away" from the character...
It's just impossible to use it