边缘世界 RimWorld

边缘世界 RimWorld

Enhanced Carrying Capacity
32 条留言
Capisci 7 月 23 日 上午 10:02 
Thx for update. And yes, this mod works with 1.6 CE dev from Steam
scott6491 7 月 21 日 上午 6:10 
Thanks for updating this :)
Designer225  [作者] 7 月 20 日 下午 6:58 
Recompiled for RimWorld 1.6. As Combat Extended has not been updated yet, I have not verified compatibility with the mod.
荒野大政委 7 月 18 日 上午 10:37 
1.6plz
Designer225  [作者] 7 月 16 日 下午 10:16 
I'll get to it over the weekend.
Yame 7 月 16 日 上午 10:27 
1.6 please
Victor 7 月 14 日 下午 3:01 
Seems to work on 1.6, but if an equipment has a negative carry capacity factor, the mass Offset can flip it to be positive, and the multiplier can make it worse... this is mostly a problem with
No Armor Slowdown
polat.cal 7 月 13 日 上午 3:45 
Please update good sir!
tuordiel 6 月 28 日 下午 12:18 
@Designer225 hey, will you update mod for 1.6?
secretgaz 5 月 11 日 上午 5:15 
awesome mod, i've been looking for something like this for a long time :KCDIIHorn:
Designer225  [作者] 4 月 30 日 下午 8:21 
Well, it's a "feature," but the carrying capacities might differ from values from previous save load. That might be due to swapping carry capacity mods and not updating settings.
Ganja | Ham Mafia | 4 月 30 日 上午 11:11 
and what issues would be caused by carrying capacities being changed?
Designer225  [作者] 4 月 29 日 下午 6:17 
It shouldn't cause any issue aside from any caused by carrying capacities being changed.
Ganja | Ham Mafia | 4 月 29 日 上午 11:24 
if i added this mid save would that cause any issues?
Scytheangel 3 月 29 日 上午 10:03 
can we have an option to make the capacities based on pawn manipulation stat?
matsgudmunds 3 月 29 日 上午 8:02 
can i add this mid save
Capisci 2024 年 8 月 7 日 上午 11:12 
just make sure to press "rearm" button
Capisci 2024 年 8 月 7 日 上午 11:11 
I disagree with the commenter below. The mod works with CE loadout when changing bulk and weight parameters
Xerkus 2024 年 4 月 20 日 下午 2:52 
There is a problem with this mod: the mass/bulk increase does not seem to be accounted for when pawn is equipping CE loadout. Ammo and gear is only auto picked up up to the original limits.

Sure, stuff can be picked up manually afterwards but it is mostly an exercise in frustration. CE outfit logic needs to be patched, if it can be patched.
Deinsensai 2024 年 4 月 14 日 上午 1:57 
Seems to be working for 1.5
Designer225  [作者] 2024 年 4 月 13 日 上午 1:27 
While I think it will work, I will take a look to double check. Just in case.
thorman123456789 2024 年 4 月 12 日 下午 6:41 
1.5?
Zombot223 2024 年 3 月 1 日 下午 2:15 
Thank you i figured it out
Designer225  [作者] 2024 年 2 月 29 日 下午 7:53 
Enable it and it should just work. You can tweak things at the settings.
Zombot223 2024 年 2 月 29 日 下午 3:32 
how do i use this i have it downloaded
Xoni_I 2023 年 8 月 8 日 上午 5:51 
Спасибо (Thank you)
Designer225  [作者] 2023 年 8 月 7 日 下午 7:25 
2x for both mass multiplier and (if CE is installed) bulk multiplier. Mass and bulk offset are 0 for both.
Xoni_I 2023 年 8 月 7 日 上午 5:27 
Can you tell me what scores you set for yourself in this mod?
Designer225  [作者] 2023 年 5 月 7 日 下午 9:41 
DCC and BC also don't quite work with Combat Extended as the latter has a postfix to the underlined method that sets caravan mass using a pawn's weight as basis, which basically overwrites whatever those mod did. This mod checks if CE is enabled. If so, it will insert the StatParts into CE's weight and bulk capacities and avoid patching the underlined method to let CE do its thing.

(2/2)
Designer225  [作者] 2023 年 5 月 7 日 下午 9:40 
All three mods have caravans make use of pawns' carrying capacities as basis for caravan mass capacity. The other two mods do it by prefixing MassUtility.Capacity() with their own calculations (which in case of Bulk Carrier also makes use of its own settings).

This mod postfixes the same method and just sets the result to the higher of the original result and a pawn's carrying capacity. That's because the mod instead adjusts carrying capacity through classes derived from StatPart that are inserted into the inventory capacities (carrying capacity with vanilla, mass and bulk with CE) via patch operations. Those StatParts also make use of this mod's settings. By using StatParts, the mod can adjust carrying capacity directly and only patch the underlined method to use the adjusted capacity numbers.

(1/2)
Imagine12 2023 年 5 月 7 日 下午 6:25 
Wait I'm stupid, what's the difference between this and Dynamic Carrying Capacity or Bulk Carrier .
Designer225  [作者] 2023 年 5 月 7 日 上午 12:43 
In my haste to upload the mod, I forgot to check if carrying capacity affects caravan mass capacity. It did not. I had to bring down the mod and work on a patch for it. Sorry about that.