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报告翻译问题






Each "Child dies on street" notification lowers all citizen's loyalty by I think 5% flat each time, but I think you should really make it multiplicative instead of additive.
Meaning if you already have low loyalty, the loyalty hit becomes less impactful than if you would have had high loyalty.
1. Orphans now age faster by default and leave their orphanage as soon as they turn 18 (their age is set to 21).
2. The negative event won't happen if you have a low population (by default 1000).
3. The negative event only happens if you don't have any free beds in your orphanages, not when the number of orphans exceeds the number of beds.
4. The negative event's effect is divided by half if it's its first occurrence after improving orphans' conditions (i. e. having more beds than orphans + 5 ).
5. The disabling script no longer erases all objectives.
Seems good, thanks for sharing.
As I said, when they reach the age of 18 in the orphanage, the script sets their age to 21 so they can get a flat and start working.
Can you use numbers like 2.5 etc or do they have to be whole numbers, in any of the settings..?
If you set the maximum age, for example, to 18 then aren't you just teleporting every orphan off the map when they reach that age..? As they would not be classed as an adult and could not work etc..?
Typically I have found it most challenging keeping up with the total number of orphanages "needed" before they seem to balance their occupancy without overfilling totally.
That is accepting around 120k or more for total population, stable. Also crime is relatively under control, meaning parent not in prison to account for so many.
Also health etc is generally fine.
Hence, perhaps for differing reasons, a very high capacity modified orphanage in the workshop. I have avoided that one tho.
Disabled by default....
The script also adds a possibility to make orphans age more quickly and to force them out of the orphanage as soon as they reach certain age
Where would they be forced out to, if there are no free apartments..? Do they just emigrate as such and leave the city..? I assume the control is in that settings file, settings.txt...?