RimWorld

RimWorld

Roo's Faun Xenotype
121 kommentarer
Yellow Mage Gaming 21. aug. kl. 4:22 
The king's chariot cannot be stopped
TheForbiddenCornBread 12. aug. kl. 20:00 
HANS, can you please bring out the guillotine for the latex santa.
AT ONCE HANS
Verdeth 12. aug. kl. 9:11 
@Latex Santa
its not about mistakes. you came across as condescending towards RojaCat, at the same time ignorant, for not even understanding what the issue with this mod in 1.6 was.
Latex Santa 12. aug. kl. 3:45 
@Verdeth
Turns out, I make mistakes. Who would have thought, right?
At any rate, thank you for your time spent in making a 1.6 version.
horologium 11. aug. kl. 22:32 
lol idk if it was intentional or not but that sounds rather passive aggressive of a comment. thanks for a 1.6 temp
Verdeth 11. aug. kl. 18:39 
that being said https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3547220635 a 1.6 version with working sporeclouds

@Roobid if you want me to take it down, let me know
Verdeth 11. aug. kl. 16:55 
@Latex Santa
look at this guy, thinks he knows stuff.
fyi the only thing broken is the offensive spell, spore cloud.some simple xml editing aint helping there chief.

to fix the spore cloud you need to delve into assembly.dll file editing, for an inept person in csharp, this is pretty much like learning asian or russian without any translation/textbook.

the stuff armilary posted has NOTHING to do with this mod, VEF is not a requirment, the only thing that is referenced in patches are VEF factions
Hex: Boop My Snoot ÙwÚ 10. aug. kl. 6:47 
Unironically waiting for this wonderful mod to get it's 1.6 update to reinstall Rimworld and Try it out with the Odessey DLC.

This mod gave me my best enjoyment in this game.
I wish the creator the best :D.
Latex Santa 2. aug. kl. 15:08 
@RojaCat
Look at the comment by user Armilary down below.
You want a working local version of this mod to play with?
Get to editing some files. You're too lazy? Too bad.
You wait, like the rest of us.
RojaCat 2. aug. kl. 13:40 
begging, PLEADING for the fawn update :MHRISE_happy:
gunns22 24. juli kl. 17:57 
also 1.6?
gunns22 24. juli kl. 17:56 
*Proceed.
Cap'nClover 23. juli kl. 16:55 
Update when? pwease!
Latex Santa 21. juli kl. 9:18 
Looking forward to this mod being updated.
Until then, I'm subscribing to the thread, and watching it like a hawk.
Theta 11. juli kl. 8:06 
Feeling the same as the below comment!
Jane Austen 5. juli kl. 22:12 
Roo's mods are a must have in my mod list, I really hope someone updates them to 1.6 :(
lukimuki 2. juni kl. 10:15 
same problem as Cadet CStinky
killing pawn and resurrecting didnt help he just started blasting again
Anta'el Feir 26. apr. kl. 11:43 
In general, by the method of elimination, I realized that the problem is in the WVC mod - Xenotypes and Genes, I use bodies from the XEVA mod because they have many cool visual skins for different genes, including hooves, but for some reason it is from the hooves and the WVC mod that the display of the pawn turns into a fluffy carpet with a floating head
Anta'el Feir 26. apr. kl. 5:37 
I have an insane amount of mods so it's taking a while to find the problem by process of elimination but maybe someone can tell me, I saw the male hoof gene from Roo's Faun Xenotype mod give a unique body but then it disappeared and now the gene gives an invisible body and a smeared wooly something underneath (it looks like the head is floating above the wool carpets), my colony doesn't always have satyrs and fauns so I didn't notice which mod broke it, though I admit the memory of such a body may be false. I recently ate too many mushrooms and don't sleep enough
Cadet CStinky 18. apr. kl. 22:02 
I'm having an issue with Spore Cloud's explosion not ending. It continues to explode
Windy 17. apr. kl. 23:52 
Does growth aura impact performance much? I'm running a very large modlist so I'm trying everything to keep performance up.
ShrapNil 19. mar. kl. 10:28 
this mod is good! i trap them in cages and put them next to my farm for free growth!
SiaNKs 9. feb. kl. 18:03 
No CE, but why would u need CE patch for that anyway? Is there a deer who shoots 7.62 mm through his nose? Unless it adds weapons but couldnt see any
Durandal 8. feb. kl. 0:21 
only for 1.5 oof...
Velvet 30. jan. kl. 10:09 
The mod settings allow you to make it so they aren't afraid of friendly mechanoids. Not sure if you mean the cleansweeper, or a literal mod-added roomba, but if its the latter and the setting isn't working you might need to report it as a bug.
SuperTaster 20. jan. kl. 10:17 
Is there a way to turn off the genetic mechaphobia? My 3 year old faun keeps fainting at the sight of a roomba, and it's very aggravating.
let's dance amigo 27. nov. 2024 kl. 15:00 
Aaah new species to ge- ahem making friends
Dead Dove 27. okt. 2024 kl. 21:20 
I just yelled. I DIDN'T THINK WE'D GET EM BACK YAAS :steamhappy:
Kirbington 25. okt. 2024 kl. 22:22 
My beloved Faun are back <3. Thanks Rooboid!
FelipeGames2000 21. okt. 2024 kl. 16:05 
I knew it was only a matter of time until someone commented about a Psycaster Faun who uses the Frostshaper path lmao
gunns22 14. okt. 2024 kl. 13:52 
Does it work with Vanilla Psycasts Expanded? Because I'd like to give a female Faun a Psylink and invest in the Frostshaper Psycast. =)
surefirecure 8. okt. 2024 kl. 7:24 
YAHOOOOOOOOOOO
Green Party Dew 5. okt. 2024 kl. 15:01 
Thank you Rooboid sorry if I was pushy; I'm glad you updated the mods I had given up hope.
Dr. Nolegs 5. okt. 2024 kl. 7:36 
I appreciate it, and it does!
Rooboid  [ophavsmand] 5. okt. 2024 kl. 7:03 
@Dr. Nolegs Hi, that's a really good idea. We've updated the mod to now have a Mod Settings menu. There, you can make it so that Mechaphobic pawns no longer fear friendly mechanoids. :)

Hope that helps you with your faun mechinator!
Rooboid  [ophavsmand] 5. okt. 2024 kl. 6:06 
@Hamacelos That's absolutely right, you've got it. I've changed it now so that any PawnKinds that are given virtuoso abilities are always Satyrs. I'll push the update in the next hour :)

Ooh, that's an awesome patch! Good idea! You might have the entire map as your ability range hehe
Hamacelos 5. okt. 2024 kl. 5:58 
thank god i wasnt crazy then. is it because the fauns can spawn with the same pawnkind?

and about the nature connection limit, i've patched anima bionics to give a tiny bit each, can do some crazy stuff with it( probably too op)
Rooboid  [ophavsmand] 5. okt. 2024 kl. 5:14 
@Hamacelos Actually whoops, I can see why the fauns are spawning with the abilities now, my bad! I'll push an update later today that fixes it! 🙈
Rooboid  [ophavsmand] 5. okt. 2024 kl. 5:08 
@Hamacelos That's so strange that a faun spawned with the ability! The abilities are tied to PawnKindDefs that can only spawn as Satyrs, not Fauns. Do you have any mods that change the way xenotypes are allocated? How did you recruit those pawns in your colony on your screenshot? 🤔

Also no, there's no technical limit to how much your abilities can be buffed by Nature Connection, but you'd probably need to mod in your own ways of boosting it high enough to become broken. :)
Dr. Nolegs 4. okt. 2024 kl. 20:06 
I have a request,
mostly because one of my favorite Fauns was a mechinator,
Could you make it so the 'Mechaphobia' gene doesn't apply if the Faun is a Mechinator themselves (has a mechlink)?

It hurts to think that the Reclusive Fauns (who used to fit so well into the forced Reclusive Mechnicator start) get so massive penalized.
BLU MIMI Sentry 4. okt. 2024 kl. 19:09 
And the flood gates have opened! :D
Vindicator 4. okt. 2024 kl. 19:06 
Callooh!
Hamacelos 4. okt. 2024 kl. 16:39 
and question is there a theoretical limit to how much you can increase the range of the nature boost abilities?
Hamacelos 4. okt. 2024 kl. 14:15 
even more weird is that is not all of them( but proof i am not crazy):

https://imgur.com/a/oQYRoAz
Hamacelos 4. okt. 2024 kl. 13:43 
the faun xenotype has the melodic satyr power too( despite not having the gene)
skimaskalx 4. okt. 2024 kl. 13:41 
LFGGGGGGGG :steamhappy:
Scrub Daddy 4. okt. 2024 kl. 12:41 
lets fukin go bby
Kayawolf 4. okt. 2024 kl. 12:26 
<3 !!! updatedddd
Venris 30. sep. 2024 kl. 23:21 
Take all the time you need, but I'm more hyped for the return of this mod than I was for Anomaly. <3 <3 <3
Klokke 30. sep. 2024 kl. 12:14 
Ohh! Tyvm!!!