Stranded: Alien Dawn

Stranded: Alien Dawn

Mercenary Outpost Scenario
48 kommentarer
caschel 28. dec. 2024 kl. 13:15 
It's very nice! But is a scenario or-or: or you rescue the stranded, or you get communication or you buy the planet. It would be awesome if it was and-and: you get communication AND you buy the planet. Thanks!
VaultDweller 11. jan. 2024 kl. 17:35 
Having failed to get hold of Nox I have made a complete copy of his mod and altered it, you should now get trade ships once you have built the trading pod, the safe is under the storage menu as it should be and you just need to research the furnace and produce a batch of metal to get it, the rest is the same as Nox's mod.. the new version is here - leave any questions or queries on the new mod. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3137315753&searchtext=Merc
VaultDweller 10. jan. 2024 kl. 4:55 
Hi Nox, I downloaded and I think fixed your scenario, I sent you a friend request, I have not tested up to the point of the ansiable relay but all of the trade stuff now works.
I just need to know what to do at this point with it.
factumrealizarte 19. dec. 2023 kl. 19:13 
I could not find trading capsule
Jerison_KR 30. nov. 2023 kl. 14:18 
I could not find trading capsule :steamsad:
0utlaw 21. nov. 2023 kl. 7:14 
Is this one going to get an update, it sounds awesome. Subscribing to keep an eye on it, thanks for the great work.
sickboy 15. nov. 2023 kl. 18:21 
Brilliant! Would love to have it updated again!
Let me die 痛み 8. nov. 2023 kl. 15:01 
Mercenary Outpost Scenario The trading capsule disappeared with the latest update
Grexican 11. juli 2023 kl. 6:58 
Since the last update, it seems that this mod now obfuscates the trading outpost scenario.
david 8. juli 2023 kl. 15:41 
I must be doing something wrong. Ran it 3 times with diff seed and i never get the Relay.
Nox  [ophavsmand] 28. juni 2023 kl. 14:32 
No the mod does not add any survivors. The mod cherry picks methods I liked from every scenario.

The number of walk-on survivors and survivors you can find via balloon missions is entirely dependent upon the seed. I don't agree with that, but that's how the game is currently designed.

You start with 6 survivors, and the mod is tuned to 'allow' a dozen or so more at any given time. The join events are again, completely dependent upon your seed.

>t's easy enough to look by opening this mod in the mod editor. The only expedition survivor finds and walk-in joins you could have with this scenario are those which the mod author specifically added to the mod, because the default game ones are set to only happen on the crash landing scenario.

This mod steals all of that from the base scenarios. You will get walk ons "join events" plus balloon rescue events.
Sati 28. maj 2023 kl. 8:10 
I have started (and abandoned) the Mercenary Scenario a couple times, once building the Ansible Relay. Since then, I've restarted but the Ansible doesn't show up in the Science tab. Is that tech locked under some other tech or event? With Military Scenario, the Ansible is viewable from the start. Please, am I missing something?
Jaggid Edje 22. maj 2023 kl. 11:49 
I took that to mean the random joins that are a result of the seed you start with. Which means many seeds wouldn't have any at all. i.e. random joins meaning survivor walk-ins, not expedition finds.

I could be interpreting it incorrectly though.

It's easy enough to look by opening this mod in the mod editor. The only expedition survivor finds and walk-in joins you could have with this scenario are those which the mod author specifically added to the mod, because the default game ones are set to only happen on the crash landing scenario.
So any that could happen would have to explicitly be in this mod (or in some other mod you are using, as @Waterdragon77 aptly pointed out already).
Wenane_EQ 22. maj 2023 kl. 6:12 
@Jaggid_Edje. I understand your point, but in this mod Features: #3 ....'6 person starting team with a larger max colony size and more random joins.'. May i ask how do you understand it?
SmlehliW 21. maj 2023 kl. 22:50 
OK - thanks for clearing ...
Jaggid Edje 21. maj 2023 kl. 15:35 
That's your mod, which isn't this mod. I'm not assuming that anyone asking questions here uses your mod, nor will I base an answer to a question on a requirement to "go get this other mod" unless the person specifically requested a mod for their solution.
Firaxius 21. maj 2023 kl. 15:31 
Actualy Jaggid with my "A collection of story bits and expedition" you can actualy get survivors as well in Trading scenario as well in the Military outpost, and yes you can get survivors there as it confirmed by a friend of me, also i'm making a Military scenario with more starters and i seen the military scenario has the standerd get min 3 and max 6 more survivors on and not set to 0.
Jaggid Edje 21. maj 2023 kl. 15:21 
In the military scenario, you are limited to only the 6 starters, period. In the trading scenario you get more survivors by hiring them, from the "contact" option of the trading pod. This scenario has the trading pod. If you want more people, hire them.
SmlehliW 21. maj 2023 kl. 14:37 
then we can ONLY have 6 in Team? Not more in "trading" and "military" + this MIXED scenario here? - For what are all the "quaranteed added seeds" + "big family" ...
---
so i have to stop here and start new with 9 starters and want get 3 more :steamthumbsdown:
Jaggid Edje 21. maj 2023 kl. 13:37 
@Wenane_EQ, you cannot 'find' survivors in either the Trading nor the Military scenarios. Considering this is a combination of the two, I'm fairly certain that what you experience is not a bug....those events are set to be specifically for the Crash Land scenario.
Wenane_EQ 21. maj 2023 kl. 11:00 
15 YEARS IN SCENARIO and not a single survivor found, did hire few.........i think this one is bugged out
SmlehliW 21. maj 2023 kl. 8:12 
do you prefare a map-seed which give more survivors? green+desert?
OMG10 20. maj 2023 kl. 4:58 
hi just asking anyone got any issue when after the ship land it become blank screen?
Ovid 15. maj 2023 kl. 17:07 
@Nox That sounds fair lore-wise. I'm fine with having hoops to jump through for Fabricator tech, as long as it's eventually possible.
I still find it crazy the description for the Fabricator Matrix is "the instructions to make this are included in a 500 page manual in every decently stocked survival pod". Then what was the crash-landing scenario's pod? Was it a bare bones and cheap people mover ship? Yeah, right.
Nox  [ophavsmand] 15. maj 2023 kl. 16:41 
When making this scenario I was thinking "How can I have a militant but more civilian engagement? What would a band of former mercenaries have access to?

When I sat down and looked at it, the material fab tech seemed like gitterworld stuff that non-official military wouldn't be provided the tech for. You can still get it on the black market, but that's where it comes from.

The design idea behind this was that this group of mercs hocked everything to pay for a shot at founding a settlement on some far flung fringe world. A chance at life not quite entirely under the thumb of the central confederacy, but also having a shot at making their fortune.
Ariadne 12. maj 2023 kl. 8:27 
I've only ever seen the matrix from the trade ships? It's all good, I just edited a survivor (modded) and added it to their starting tech. It actually is more customizable this way, really.
bobbie051302 11. maj 2023 kl. 12:12 
Love this mod but I have a conflict with one of the mods I cant build the balloon. I have uninstalled and reinstalled the mod. Is there any known mod conflicts???
RavensDaemon 11. maj 2023 kl. 11:52 
You can buy Fabricators tech from the trade ships
Ariadne 11. maj 2023 kl. 5:11 
no fabricators makes me a sad puppy
Ovid 10. maj 2023 kl. 21:30 
So, does this mod include the option to research the Fabricators? When I start this scenario, I see Mech Cores and Safes, but no indicator of Fabricators. Are they hidden by a pre-requisite tech, or do you have to first find (or possibly buy maybe?) a Fabricator Matrix to have the researches pop up?
I'm curious because I was testing to see if the Crystal Fabrication mod was compatible with this scenario, but couldn't see Fabricators at all at the start.
RavensDaemon 10. maj 2023 kl. 12:59 
Great mod
OMG10 8. maj 2023 kl. 4:00 
after i reinstall the mod is work now
Nox  [ophavsmand] 7. maj 2023 kl. 22:38 
> Thx NOX, i had to reinstall your Mod and after that it worked now :)

Oh god yes that is a steam workshop issue sometimes it just will not update mods.
OMG10 7. maj 2023 kl. 21:10 
i can build bed with cotton but i donno why hot balloon and shooting dart cannot be build
holgermeyer 7. maj 2023 kl. 21:10 
Thx NOX, i had to reinstall your Mod and after that it worked now :)
Nox  [ophavsmand] 7. maj 2023 kl. 21:05 
You gather the cotton plant that is what makes cotton. Nothing in my mod changes fabrics, or the balloon.
OMG10 7. maj 2023 kl. 20:55 
but my hot balloon and dart cannot be contract
Nox  [ophavsmand] 7. maj 2023 kl. 7:53 
benal> Is this due to your scenario or due to my map seed that i get each 2 minutes a new survivor?

That is due to map seed. This is how they designed the game and it's cumbersome. That definitely needs to be addressed in mods. Right now each map seed has a specific sequence of joiners. Every time you play with a given map seed, you'll get the exact same joiners at the same times.
Nox  [ophavsmand] 7. maj 2023 kl. 7:52 
So at the moment, I have not found a way to unhide the relay if you've already started your game. I'm still working on this, but the workaround only applies to new game saves, I'm sorry to say.

OMG10 : I don't touch any crafting or material items. Anything that is in the trading scenario will be here.

benal: make sure you have the mod activated, and start the "mercenary outpost" scenario.
OMG10 7. maj 2023 kl. 5:31 
there a issue on hot balloon and the dart it will not construct the material for cotton not able to send there
benai 7. maj 2023 kl. 1:35 
Is this due to your scenario or due to my map seed that i get each 2 minutes a new survivor? (more random joins ok but that is a but over the top)
And when i started it i could only start with the standard 4 instead of the suggested 6.
Nox  [ophavsmand] 6. maj 2023 kl. 20:58 
Workaround has been applied, Relay now shows up in science tab.

Starting situation has been slightly adjusted.
holgermeyer 6. maj 2023 kl. 0:09 
I can't build the relay, is this not implemented now ?
Nox  [ophavsmand] 5. maj 2023 kl. 13:07 
Note: As of today, to get the trading features in you must start a new save. My apologies, no one seems to know a workaround.
OMG10 5. maj 2023 kl. 11:55 
Can i check why is the coin not appearing?
Firaxius 5. maj 2023 kl. 4:01 
thanks nox saves me some time, was planning to do the same but got so many mods still to do and as single modder with a real life it sometimes slow to make them like game companies does.
Vexare 4. maj 2023 kl. 23:55 
Best of both scenarios but not overpowered, thanks!
Jaggid Edje 4. maj 2023 kl. 23:37 
Awesome.