Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Historical Naval Overhaul.pack
53 条留言
BunnyPoopCereal  [作者] 2023 年 6 月 13 日 下午 5:04 
Most definitely not, unfortunately. It's outdated by now.
KurdishTigers:The Big 🧠 Gamer 2023 年 6 月 6 日 下午 11:43 
does this still work?
ikuzmin007 2018 年 3 月 13 日 下午 1:26 
I will try.
GeneralPoniatowski91 2017 年 10 月 25 日 上午 12:54 
We need bigger ship mods to place more infantry on one ship!
Ragnar 2017 年 10 月 11 日 下午 11:09 
Does anyone know if this mod also work with DEI 1.2?
Dirty Rotten Flieger 2015 年 7 月 14 日 下午 11:52 
I updated it and it seems to work. Anyone who doesn't know who to change the minimum turning speeds can DL the changed version here.

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=481838329

Thanks for letting me update your mod Bunny and for all your work making naval battles so Much better than vanilla
Dirty Rotten Flieger 2015 年 7 月 14 日 下午 11:31 
Okay so I think I found the problem and fixed it. At least in the tests I just did the AI boats now can land properly. I simply changed the minimum turning speed to zero so the boats can turn and land. I imagine this would be possible in real life with one side of oars pushing and the other side of oars pulling. So any way should I upload it or what? it is very small easy change you anyone to make but also very easy for me to upload and say it is Bunnys mod tweaked to work
Dirty Rotten Flieger 2015 年 7 月 14 日 下午 9:39 
I was just looking in this mods files and I can't see anyting that might fix the beach landing problem.
Dirty Rotten Flieger 2015 年 7 月 14 日 下午 9:16 
Gee this mod makes the sea battles great and fun to play. The only problem I am getting is the landing on the beach pathfinding is screwed up and some of the boats keep going over the land...

How would I fix that if I tried ?
Any one got any ideas?

It is a big bug but the vannilla naval battles are maybe worse.
BunnyPoopCereal  [作者] 2015 年 2 月 28 日 下午 1:27 
Hey guys. No one is stopping from taking my files and modifying/updating them with Attila or Rome II. The reason I never updated them was because I was so let down by RomeII that I can't even bring myself to open the game. Sorry and good luck everyone!
Sex Havington III Esq. 2015 年 2 月 28 日 下午 1:08 
Please update to DEI 1.0x or somehow convince them to adopt this approach in the standard mod. Playing with this mod is the only time I have felt that navies were relevant and useful in Rome 2.
Seiker 2015 年 2 月 10 日 上午 1:41 
Is this mod updated to last version of DeI?
C-3PX 2015 年 1 月 19 日 上午 5:00 
yes plz update : ]
EngRish 2015 年 1 月 8 日 下午 1:29 
Can you update this to Del 1.02 please, I would love to play with this fantastic looking mod.
zombieflanders 2014 年 12 月 16 日 下午 5:15 
Freezes/Incompatible with DeI 0.96g and Patch 16.1.
Taki1980 2014 年 12 月 7 日 下午 4:37 
Is it working with Patch 16? Or is it allready implemented in the Mod? Anyone tested it? I cant because i dont know what it actually does comapred to Vanilla Dei
Chip 2014 年 12 月 1 日 下午 7:07 
Is it compatible?
GG 2014 年 11 月 23 日 下午 1:20 
is this mod compatible with patch 16?
badbones777 2014 年 11 月 13 日 上午 5:28 
Great mod, but disagree about costs - Navies WERE hugely expensive and required a vast investment by the state to maintain and upkeep.
Sviatyi 2014 年 11 月 4 日 上午 4:06 
Can I play it with 0.96?
Elliot_Ostrand 2014 年 10 月 18 日 下午 8:04 
Since I have an Asus computer, which mod is better for me this one or the other one, and does it even matter?
Hero123 2014 年 9 月 27 日 上午 4:40 
Update?
fedora.tip 2014 年 9 月 18 日 下午 7:25 
Very good mod. AI expands overseas a lot more than vanilla DeI. Could you release a version with maybe 100% bonus to movement instead of 200%. I really hope you add back the increased unit sizes as well.
Shane The Repentant 2014 年 9 月 18 日 上午 11:36 
Excellent mod. So glad I found it
Ashisha 2014 年 9 月 7 日 上午 4:21 
It's a very needed mod because of the very weak naval aspect in Rome 2, but i am not sure about the turning rate of the heavier ships... Given the small battlefield they are almost useless and take forever (and the whole map) to turn.
Sure manoeuvering give more of a tactical feel to naval battles, but those are galleys, they aren't tankers... The rowers can help the ship turn, so i seriously doubt Quinqueremes would need to move at all to be albe to turn, inertia or not.
No ill intents on my part, this is a very nice mod and nice idea, but i feel this point is not well represented for a start and doesn't help gameplay either, you don't need "5" at all given how they sucks, small ships are way better. Yet, "5" were the main battleships in most of the period...
fedora.tip 2014 年 9 月 6 日 下午 4:56 
That is a shame. Any plans on adding it back?
BunnyPoopCereal  [作者] 2014 年 9 月 6 日 下午 4:03 
I reverted them on the last patch because of a bug.
fedora.tip 2014 年 9 月 6 日 下午 2:53 
Are you sure you doubled naval units sizes? Could it be patch 15 revereted them?
Baldos 2014 年 9 月 4 日 上午 3:28 
Thanks
BunnyPoopCereal  [作者] 2014 年 9 月 2 日 下午 5:41 
@Baldos, yup
Baldos 2014 年 9 月 2 日 下午 4:17 
is this compatable with DEI patch for CA patch 15?
Hetairos  [作者] 2014 年 9 月 2 日 上午 10:10 
Thanks to everybody!

We have been nominated in 5 categories [www.twcenter.net] for the 1st Annual Modding Awards for Rome II.

Help us to score for the peoples choice awards by voting for "Authentic Ancient World":

--> Vote here [www.surveymonkey.com]! :Birds:
The Space Butterfly 2014 年 8 月 31 日 下午 5:59 
Oh hey, I found it! Shweet.
Hetairos  [作者] 2014 年 8 月 20 日 上午 10:27 
Help us to nominate Authentic Ancient World for the official Annual Modding Awards for Total War: Rome II. Read this to learn how to support us.

It takes only a couple of minutes and we will highly appreciate your effort.

Cheers!
BunnyPoopCereal  [作者] 2014 年 8 月 17 日 上午 7:33 
Naval has the advantage of travel, and if you look at the upkeep it is set according to the number of units per ship. So naval fleets are stronger than land armies. Add in top of that the fact that naval ships are stronger in combat.
Cro2 2014 年 8 月 16 日 下午 4:57 
Does it mean that army fleets are still stronger than naval fleets, but naval has the advantage of range it can travel?
BunnyPoopCereal  [作者] 2014 年 8 月 16 日 上午 10:18 
@Cromagnon2 yeah I had to revert back those changes because of a few bugs. But decreasing their upkeep means you can have more of the same
Cro2 2014 年 8 月 16 日 上午 9:26 
Thanks BunnyPoopCereal. Unit size has not increased as far i noticed on fleets tho.
BunnyPoopCereal  [作者] 2014 年 8 月 16 日 上午 8:06 
@Cromagnon2, should be savegame compatible
Cro2 2014 年 8 月 15 日 下午 9:12 
do i have to start a new campaign? thanks
BunnyPoopCereal  [作者] 2014 年 8 月 13 日 下午 1:57 
I hope you guys enjoy the final patch. I will be updating the mod only for compatibility issues.
NiKuTa 2014 年 8 月 12 日 上午 3:27 
Very nice mod. at last we have a good naval mod for Dei, In Dei there is still vanilla arcade naval battles. :( But, could you upload a 1.3 version on steam too, I have a late campaign and now it will unbalance a game with double units on ships.
BunnyPoopCereal  [作者] 2014 年 8 月 9 日 下午 8:37 
I will be updating the mod tomorrow with a stance that increases naval movement points. But I will reduce all naval baseline movement points. The effect is that transport ships will travel longer distances using this stance.
Hetairos  [作者] 2014 年 8 月 9 日 上午 10:28 
Thanks for the credits and the awesome acknowledgement. Good luck with the project mate. :Birds:
BunnyPoopCereal  [作者] 2014 年 8 月 8 日 上午 7:29 
MANWHATADONGA 2014 年 8 月 8 日 上午 2:01 
Vanilla please
BunnyPoopCereal  [作者] 2014 年 8 月 7 日 下午 11:13 
@vlad, ill look into it if its possible to add more untis per ship. That part I think is coded to a certain limit. Later today when I have some time to spare.
fedora.tip 2014 年 8 月 7 日 上午 10:25 
Could you add more units to each military ship? Maybe like 40 more per ship. Also I thought naval movement was hardcoded. Weird that DeI left the movement points so low.
Thorstein Veblen 2014 年 8 月 7 日 上午 9:06 
Thanks