安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






step 2: go into public servers with the sandvich and heal
It looks a little more fine on the SFM promos, but the lighting on the regular screenshots are hard for me to vote on this one. If it was made in HLMV, maybe it requires a better lightrot, as the colors look flat and too shiny.
Also I'm not the one who talks about team recognition, but this one I may agree. Although, I understand that Heavy's animations are much more different than Medic's, having a Heavy being pocket by a Medic might actually confuse some people (and I'm aware you can paint any cosmetic with his coat colors with the Waterlogged Lab Coat paint, but still).
He may be big, but if you see white lab coat with team-colored gloves, you could mistake him for Medic.
Hard no.
That being said, you can clearly model very well and work with these others to create items. I sincerely suggest you take a look at Valve's official guide to TF2 item creation and take some notes. I hope you end up pushing out a banger item