Total War: WARHAMMER III

Total War: WARHAMMER III

Banegors and Bloodkine - elite beastmen units
49 comentarios
Guardian 25 JUL a las 23:13 
Hi! I am enjoying this mod, along with your beastial gunners mod. I wanted to ask if you would cconsider making gunner units for your banegors and/or bloodkines? Thank you!
Pwner1  [autor] 29 JUN a las 21:43 
They are tied to the base variants of Bestigors and minotaurs
lordziffy 29 JUN a las 21:17 
Am i missing something because I can't see where to increase caps for these units? I'm playing with the beasts most foul and expanded beastmen roster and those show up fine
Pwner1  [autor] 2 MAY a las 5:23 
yes i's a problem with this system try different resolutions
DoubleDown11 2 MAY a las 2:33 
I have the same scrollbar issue. I have a horizontal scroll but no vertical scrollbar.
654099326 18 ENE a las 1:08 
i can't buy last two monster because the list can't move up or down.......
Defqon.1 11 ENE a las 20:22 
good evening the mode is great the only problem is that I unlock Renon's units but I can't recruit them, do you have an idea please?
Brandor 10 NOV 2024 a las 13:07 
update??
Pwner1  [autor] 22 AGO 2024 a las 20:36 
Boots for me just fine, unsub and resub?
Takoyakii 22 AGO 2024 a las 19:11 
I'm getting a crash due to chosen_bestigors is it just me?
Brandor 21 AGO 2024 a las 18:08 
bruh
update soon?? love the mod
sigmars_disciple 17 JUN 2024 a las 2:45 
Wow, I hope these guys below understand what they're telling each other, because I don't...
You need mindreading skills for that <3
Brandor 13 MAY 2024 a las 17:12 
they collide together. just upgrade the minos like before
HookedonPhonnix 11 MAY 2024 a las 6:28 
not sure if it's because i'm playing with other mods but i can't see where to increase cap with Bloodkines or most of the other units. I'm playing with beast most foul mod which i think might be in conflict?
Brandor 8 MAY 2024 a las 20:55 
update soon???
ICANT 22 ABR 2024 a las 10:26 
awesome mod, altho i feel like the Bloodkines might have too much armor, For the sake of balancing, i would reduce it by little
Brandor 14 ABR 2024 a las 16:22 
either way, no matter what you decide, let me know asap if you end up making a bovigor mod. id love to use it and play it!!
Brandor 13 ABR 2024 a las 12:33 
so yeah thats my take
Brandor 12 ABR 2024 a las 23:58 
kind of. they are a bit bigger than bestigors but smaller than minotaurs. bridges the gap between the gors and minotaurs. i always pictured them as tier 3 infantry that would help compliment the bestigors, seeing as they are the only tier 3 infantry beastmen have rn. i pictured 2 variants, axe and shield and dual axes. maybe great weapons too but that be too redundant with the bestigors.
Pwner1  [autor] 12 ABR 2024 a las 21:12 
They would be maybe 24-32 model lesser minotaurs?
Brandor 12 ABR 2024 a las 13:00 
oh it would be great if you made a mod for beastmen that added bovigors
Pwner1  [autor] 18 MAR 2024 a las 21:36 
Not to my knowledge, but soon i will have more beastmen mods.
Elemental Israelite 18 MAR 2024 a las 21:30 
SFO submod somewhere?
Pwner1  [autor] 29 FEB 2024 a las 2:34 
not a glitch, a feature. Their rework of rampage not really intended to work with any units that previosuly start with this attribute. I removed it now.
Brandor 29 FEB 2024 a las 0:47 
ror bloodkine unit rampages as soon as the match starts. seems any modded unit with rampage does this since the new update dropped. Glitch on your end or CA's??
Brandor 23 FEB 2024 a las 20:40 
update for this mod when??
t.a.vanroermund 26 OCT 2023 a las 13:47 
Lovely! thank you
Pwner1  [autor] 27 SEP 2023 a las 16:09 
Fixed.
Pwner1  [autor] 27 SEP 2023 a las 5:58 
Yes it seems something must have been broken in update, i'll fix this.
t.a.vanroermund 27 SEP 2023 a las 2:26 
I think i have a mod conflict. Iam trying to pinpoint which one. But some how the torsos of the minotaurs are invisible and the the legs of the banekin units also. Does anyone have the same problem?
Autumnchain 4 MAY 2023 a las 6:35 
I'm not that experienced, I almost entirely copy vanilla scripts or other modders scripts. The Preyton mod gives the Preytons their own section in the Rewards of Dread panel so I would do what they did.
Pwner1  [autor] 4 MAY 2023 a las 4:25 
How muhc .lua scripting do you know?
Autumnchain 3 MAY 2023 a las 20:10 
Glad to see that the mod is updated and functional. I noticed another thing, why do the Bloodkines RoR require a lower level than the Butchers of Kalkengard? The Banegor RoR is also still listed as a Gougehorn RoR. Finally, to ensure full compatibility with Expanded Roster (especially if they get added in), maybe Banegors could get their own Rewards of Dread segment (one ruination level higher than Bestigors) and Bloodkines (in combination with Gouge-Horns) have their own Rewards of Dread segment (one ruination level higher than minotaurs).
Pwner1  [autor] 2 MAY 2023 a las 13:01 
Update is here. Full compatibility, but the bestigor button is crowded as of now, so if you use expanded roster there will be only one unit shown in the dread upgrade panel.
Pwner1  [autor] 2 MAY 2023 a las 8:24 
Have you no imagination? For example Soulgrinders's alternate name is Clinkerspawn and if one wants to make a more powerful variant to me the obvious choice of would stretching the lore just a little bit with imagination and use an alternate name of established unit. Besides, why make several aspiring champions when regulars bestigors are chaos warrior tier and beastmen has no chosen tier 80 model infantry?
Autumnchain 2 MAY 2023 a las 7:36 
Aren't Banegors and Gougehorns different names for the same thing? It would be weird for one to have widely different stats and builds compared to the other. It sounds like it would make more sense to tweak your existing Banegors into Bestigors with a different arnament and then make two more units that are Gougehorns with a different arnament.
Pwner1  [autor] 2 MAY 2023 a las 7:11 
Well since the gouge-horns of deco are more like aspiring champions, I suppose they retain their look and premise, while these chainmail dudes will still be banegors and retain their chosen-like stats.
Autumnchain 2 MAY 2023 a las 6:26 
Looking forward to the update, including the rework of Banegors to a weapon variant of Gouge Horns (including changing their name back).
Pwner1  [autor] 1 MAY 2023 a las 23:27 
Well I've been with Deco on discord and he says if I make it compatible, then he might add these in.
Autumnchain 1 MAY 2023 a las 22:32 
Hello again. I noticed your youtube comment. You'll probably have better luck contacting Deco if you go the Expanded Roster section of Modders' Alley in the Da Modding Den discord (https://discord.gg/moddingden) .
Pwner1  [autor] 30 ABR 2023 a las 21:20 
Fair criticisms, some are fixed easily, some are not I think.
Autumnchain 30 ABR 2023 a las 20:01 
It would also make more gameplay sense for the Banegors to require the Mound of Blades to recruit just like the Bloodkines. The grammar in the unit description for Banegor Herd (Halberds) is terrible. Finally, your mod turns out to interact horribly with Expanded Roster and Chaosbulls (the two work fine together) as it screws up the Rewards of Dread page. If adding in the missing infopics path does not fix the issue, then you should reach out to Decomposed (creator of the Expanded Roster series) to get the mods working together.
Autumnchain 30 ABR 2023 a las 20:01 
The Bloodkines (really should be called "Bloodkines" instead of "Armoured Bloodkines" since there is no unarmoured version) and Banegor unit cards don't show up properly in the Rewards of Dread page. From what I see in your file, it appears to be because your mod is missing a folder under ui/units/infopics path. I also think it would make more gameplay sense for the Banegor and Bloodkine units to have their own Rewards of Dread segments, either all in one segment, Banegors with one segment and Bloodkines with the other, or each with their own.
Pwner1  [autor] 29 ABR 2023 a las 18:24 
I also changed their name. If he'd want these in his mod, then I'd probably give him the go ahead.
Autumnchain 29 ABR 2023 a las 17:35 
Since the Banegors have an overlap with the Expanded Roster Gougehorns, maybe you could reach out the Deco to combine the two mods together. There wouldn't be any need to get rid of any units as his Gougehorns are dual weapons while yours are either Axe and Shield or Halberd. One more thing, the description and the screenshots are confusing me. The description says that there are two Banegors units and one Bloodkine units but your screenshots tell me that there are two minotaur units added (Armoured Minotaurs and Armored Bloodkines).
jj.m 28 ABR 2023 a las 8:16 
very nice, visually a flaming variety on weapons/armor would give them that further chosen feel, not sure if this is doable, cool mod
Pwner1  [autor] 27 ABR 2023 a las 17:00 
Changed the Gouge-Horns to Banegors since I saw that expanded beastmen roster has gouge-horns.
Merchant of menace 27 ABR 2023 a las 12:18 
I thought this was a mod by Dilaguna Lol