RimWorld

RimWorld

[AP] Skeletons, Skeletons, Skeletons!
152 kommentarer
The Parasite. 28 sep, 2024 @ 8:55 
Plz update. :(
Akaired 31 aug, 2024 @ 3:15 
1.5?
MinuteFat 22 aug, 2024 @ 20:31 
Hm...well, my medieval sanguophage run will surely be missing this in 1.5, but it was good while it lasted.
Warlordreds 18 aug, 2024 @ 5:11 
1.5??
Uriel Septim VII 27 jun, 2024 @ 4:58 
has anyone tried it as 1.4 with 1.5?
A Random Cogboy 21 jun, 2024 @ 23:23 
Yeah, I'd definitely also appreciate an update.
jackk4096 11 jun, 2024 @ 15:55 
don't wanna play rim world without it honestly! hoping there is a chance for an update to 1.5
chasey man 27 maj, 2024 @ 21:58 
when continuation?:steambored:
SebNandexIII the Spider Enjoyer 21 maj, 2024 @ 12:54 
If you do find the time, we would greatly appreciate an update. Thank you for your work!
rdfors4 15 maj, 2024 @ 17:39 
Please update the mod already I need it
chasey man 18 apr, 2024 @ 20:07 
when you update this mod, make it so that skeletons can go on caravans themselves
FlamerDasher25 14 apr, 2024 @ 23:14 
You can let the mod be a "continue" mod
Alexis Popcorn  [skapare] 12 apr, 2024 @ 9:52 
This is a huge mod and I will have to consider if it's worth updating
that squirrel guy 11 apr, 2024 @ 23:18 
1.5?
LarsSvengard 15 mar, 2024 @ 11:37 
whem 1.5?
Ryn 21 feb, 2024 @ 0:56 
This mod is absolutely amazing, I love it. Thank you so much for making it <3
Galaxy Gas Wizard 22 dec, 2023 @ 19:51 
My skeletons have a random chance to be undraftable, anyway to fix this issue?
Atmey 21 dec, 2023 @ 0:28 
Cool mod, but I got few errors/problems: on start up some error that it needs VFE Medival or something, turned a while to figure that out, another is when I get a raid from their faction, 0 skeletons and some casters. I can provide a modlist/error if you are willing to look this up.
rainbowwilliam 1 dec, 2023 @ 16:00 
where is the skeleton usage?
A tropical beverage 29 nov, 2023 @ 20:18 
Any way you could make this compatible with search and destroy?
Robosium 9 nov, 2023 @ 2:09 
@ValiantEar564 it takes some time to turn a corpse into a skeleton
StonyOozaru 3 nov, 2023 @ 1:13 
Needs Faction to go against as well
Valiant 2 nov, 2023 @ 19:20 
I have no idea whats causing this, but whenever I put a corpse into the sarcophagus and wait, nothing happens. Would anyone happen to know what causes this? Is it a mod conflict?
(≡◉‿‿◉≡) 29 sep, 2023 @ 3:15 
Would've been awesome if skeletons are a race of undead and have a faction on their own. This is what rimworld mods is lacking. I've seen a lot of races but not an undead race.
Noisy Koi 26 sep, 2023 @ 20:56 
*skeleton xenotype when?*
XD
Paolini 22 sep, 2023 @ 0:56 
@MinosAsterion we could say that they're too dumb to search by themselves and need the guidance of someone
MinosAsterion 20 sep, 2023 @ 19:38 
Sadly incompatible with Search and Destroy. I hoped I could just give them a meele weapon and let them rip. On the other hand if you put their default stance to attack(when not drafted) and undraft them when they are fighting they'll end up attacking everyone and then going back to work.
Chiiro 24 aug, 2023 @ 17:04 
My Skellys need to eat but cant, I keep having to cheat the need full
Alexis Popcorn  [skapare] 13 aug, 2023 @ 10:03 
oh I may have a hint, probably a mod (harmony or HAR or VEF) was updated recently and that affected the skeletons (I recently had an issue because of this), I will have a look
Luneyl 13 aug, 2023 @ 1:46 
here
https://gist.github.com/HugsLibRecordKeeper/c43cb89242a3e9adc32c1c89c69af5a0
line 6054 waning spam starts is from skeleton spawned from sarcophagus
Alexis Popcorn  [skapare] 12 aug, 2023 @ 21:18 
It is intended that wardens should not care about skeletons, they are meant to be permanent slaves.
As for the error, I would need a hugslib log to check it in detail
suppressor666 11 aug, 2023 @ 5:15 
@Luneyl I have the same problem
Luneyl 10 aug, 2023 @ 7:56 
Also, is it intended that no actions from Slave menu work on skeletons? (Imprison, Emancipate, Execute) Wardens just doesn't do this to skeleton if designated, and there are no way to force them do this.
Luneyl 10 aug, 2023 @ 7:54 
Every time game tries to spawn skeleton the console throws 300 messages of "Tried to generate 1 traits for Skeleton over 500 extra times and failed.". Skeleton spawns normally afterwards but the game freezes because of this spam for few seconds.
Zombyed 28 jul, 2023 @ 5:13 
dont work for me
Latex Santa 23 jul, 2023 @ 23:31 
Is this compatible with the mod "Wa! Skeleton!" ?
suppressor666 20 jul, 2023 @ 8:14 
if you have vanilla trait expanded it may be the cause
Crankaholic 20 jul, 2023 @ 7:44 
when a new skeleton gets made it freezes my game for about a minute then its fine and the logs say it checks for the resurrected trait 500 times twice if this isnt helpful i can try to learn huglibs reports? or potential conflicts with my mods i dont know about are causing it
Hyeenu 18 jul, 2023 @ 20:45 
Anyone know if this mod is compatible with the medieval overhaul? The thought of undead medieval skeletons lead by a necromancer is a fun concept
Average Genestealer 16 jul, 2023 @ 4:51 
Wish this had a small debuff, like needing research. Otherwise, really good!
PremierVader 4 jul, 2023 @ 12:10 
This is an absolutely amazing mod and im loving it in my Warhammer 40k playthrough where I use hundreds of skele boys armed with tribal weapons to fight orks and necrons. For the Emperor!
Prince Krieg 3 jul, 2023 @ 19:11 
mmm. necromancy time
andrius319 2 jul, 2023 @ 7:06 
can i shut down skeleton raids?, they load like 8 times longer which in my case is like 15 mins (dire raid , losing is fun, high wealth).
Buddy 30 jun, 2023 @ 4:31 
Any chance you can make the sarcophagus accept skulls so we can re-resurrect fallen soldiers?
Skully_Bojangles 29 jun, 2023 @ 21:43 
"I'm not a slaver, I'm simply recycling resources that would have otherwise gone to waste", he said, cackling madly as he gazed over his steadily growing army of bonemen.
CTH2004 29 jun, 2023 @ 15:51 
is it planned to make a biotech, genetic version?

Thanks!
Alexis Popcorn  [skapare] 29 jun, 2023 @ 13:23 
I'm considering it
suppressor666 27 jun, 2023 @ 3:32 
could it be possible to add more prosthetics like a head by using a skull ?
suppressor666 22 jun, 2023 @ 8:14 
could you add a craft to make replacement parts with bones from "rim of madness:bones"