Total War: WARHAMMER III

Total War: WARHAMMER III

Balanced Economy Buildings
66 kommentarer
FreeParmenion  [ophavsmand] 2. sep. kl. 11:58 
Hey, no real changes for the newest update. Check for all stats the tables above. Cheers
Too much is never enough 2. sep. kl. 5:18 
update pls
FreeParmenion  [ophavsmand] 22. juni kl. 7:11 
Hey, no changes needed for patch 6.2. Cheers
FreeParmenion  [ophavsmand] 1. apr. kl. 14:14 
Hey, check out my new mod: Improved Kislev landmarks and garrisons: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3456378095
상자 27. mar. kl. 2:49 
Great news that CA put your changes
FreeParmenion  [ophavsmand] 26. mar. kl. 3:11 
Hey, just updated for 6.1: CA put my changes for the Kislev eco buildings into the base game (more or less). Mostly they just copy pasted. I'm honored. But they could have put my name into the credits :D
I updated the whole mod and the tables above. Should work now. Please report any buggs you encounter.
Cheers
Jolc3r 26. mar. kl. 1:19 
awseome, thanks!
FreeParmenion  [ophavsmand] 26. mar. kl. 1:14 
@Jolc3r thx for the info, but I already know that :P I'm in the modding den as well. Its a great way to stay informed.
I updated all my other modders yesterday. I will update this mod today and check all the values I changed, since this mod highly interacts with CAs changes in update 6.1
Until later, cheers
Jolc3r 25. mar. kl. 21:44 
Hi, this mod needs to update for 6.1. CA made a change that requires all chars in table, script, and loc filenames to lowercase so all of those need to be changed for mods to even work.

There is a special build of rpfm in the modding discord under the rpfm_and_runcher channel that automates making the chars to lowercase.
FreeParmenion  [ophavsmand] 24. mar. kl. 9:14 
Try out my new mod Improved Reichland Landmarks: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3451260983
Cheers
Lycia Pintella 18. mar. kl. 6:39 
Sounds good! Thanks for the update!
FreeParmenion  [ophavsmand] 16. mar. kl. 10:23 
Hey, just made an update by checking all income building values in the game. So the mod is basicaly redone. It was necessary, it wasn't up to date with what CA changed. Cheers
Lycia Pintella 28. feb. kl. 16:12 
This is amazing for Kislev. Thanks!
PhazezGova 29. dec. 2024 kl. 7:53 
That's a good thing of course, I'll test the mod :). I also think the other one with the harbor is very, very good. Thank you very much!
FreeParmenion  [ophavsmand] 28. dec. 2024 kl. 9:10 
@PhazezGova yes indeed
PhazezGova 28. dec. 2024 kl. 7:19 
Does AI also benefit from this?
FreeParmenion  [ophavsmand] 21. dec. 2024 kl. 5:25 
Hey, no changes needed for newest update. Please report any bugs you encounter. Cheers
NeoKorp 20. dec. 2024 kl. 21:56 
Does this need an update?
silly shmoose 8. nov. 2024 kl. 5:19 
just found this mod. I have to agree with the premise.

e.g. Kislev income building balance always felt off to me. maybe with these buffs the kislev AI might survive longer, copium

also yeah orcs get insane money. which will already get overshadowed by the endgame post-battle cash at some point, like, if you make 8k off a battle in early to midgame and like 30k to 60k off a battle in endgame, then their money buildings don't need to be 500 income per pop
FreeParmenion  [ophavsmand] 25. aug. 2024 kl. 3:00 
Hey, no changes needed for update 5.2. Please report any bugs you encounter. Cheers
FreeParmenion  [ophavsmand] 25. juni 2024 kl. 10:43 
Hey, no changes needed for update 5.1. Please report any bugs you encounter. Cheers
FreeParmenion  [ophavsmand] 16. juni 2024 kl. 4:08 
@rme7277 I really get and deserve that. I just hope you never find me, or you ganna confederate all other LL after that instantly :D
Thx and cheers
rme7277 16. juni 2024 kl. 2:48 
My only issue with this mod is that you write "dwarfes" and just for that you´re going into the book...I love the rest, btw
FreeParmenion  [ophavsmand] 8. juni 2024 kl. 5:39 
Try out Belegar Ironhammer and his shiny landmark in Karak Eight Peaks with my new mod: Improved Eight Peaks Landmarks: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3263538699
FreeParmenion  [ophavsmand] 2. maj 2024 kl. 14:01 
Hey, no update needed for 5.0. Please report any buggs you encounter. Cheers
DarkStar 26. apr. 2024 kl. 8:16 
Wow thats quite a list! Frostpunk is amazing, and I'm thinking of getting anno. My internet speed is terrible so can't download whatever I'd like :( but enjoy your games, more thought has been put into them then WH3, sadly...
DarkStar 26. apr. 2024 kl. 8:15 
I understand completely, I compiled a lot of mods that I use in conjunction to make the game even worth playing. And they actually add depths and strategy to the game.

-adds populations to the game

-battle overhauls

-returning public order to WH2 state

-found a corruption one ill implement next game

-one to return the AI to WH2 state of mind and with its buffs and bonuses

-community bug fix mod

-multiplayer focused mod so units are balanced

-one that adds bodyguards to lords and heroes

-one called Nerfoggaden that's gotten rid off all the red lines buffs so units stay closer to multiplayer balance throughout the game. And so you don't collect as many traits, items, ancilleracies, and such things.
FreeParmenion  [ophavsmand] 26. apr. 2024 kl. 4:48 
But today I'm burnt out of total war at all: paradox and other developers just do better games nowadays. the only thing total war has left are battles. And as soon as you got enough of them total war is just a worse game then many other strategy-games today. So I left and I don't think that update 5.0 will be able to bring me back for longer then a week.
My go-to-titles right now: manor lords (coming today), Anno, Victoria 3, Knights of Honor 2, Hell Diver 2, Dark Tide, Vermintide 2, Cataclysmo (only beta available right now), Frostpunk, Northgard, ...
FreeParmenion  [ophavsmand] 26. apr. 2024 kl. 4:48 
@BlackJack I completly agree to you. the economy and population development system in tw:wh series is lazy and poor. The historical total war games never had an indepth economy, but you had to think and not just build the same building in every village as you now do in tw:wh (for real: we are building exactly the same building in every village and thats it for most factions. it is so lazy, it is cringeworthy). I would have loved even more in depth possibilities and choices in historical parts. But tw:wh is all about battles and big boom.
I accepted this when I started playing tw:wh2 (never played the first part for exactly this reason) and had a good time with part 2 and even with part 3. I started modding some small details when I came across, like this mod.
DarkStar 25. apr. 2024 kl. 14:32 
I think changing some percentages on local and province wide actions, heroes and lords bonsues toned down would be a start. Toning down income per turn for most buildings.

But this money printing isn't the only problem, it's the fact that you don't need to build anti-corruption or public order buildings anymore thats also part of the bigger picture and problem. Every settlement can be cookie cutter. And frankly this would be a whole heck of a lot of work, especially since you don't even play anymore :
DarkStar 25. apr. 2024 kl. 14:31 
Thats a fair point, given the games situation with being dumbed down across the board, it's many issues and also CAs track record.

I haven't tried the mod, it does sound good on paper but I think the economy for all factions as a whole is broken and doesn't have any drawbacks, money prints money prints money ad infitum.

Its late game for sure, I think its just a ridiculous amount. There's nothing regarding strategy involved anymore with that exorbitant amount of money and makes choices regarding buildings, recruitment, global recruitment( don't like that mechanic personally), agent actions, etc a mindless decision making endeavor.
FreeParmenion  [ophavsmand] 25. apr. 2024 kl. 14:05 
@BlackJack to be honest I left this game months ago. The Mod is still working, but I didn't do anything the past months and I don't think I'm coming back. Maybe I try out and play the next big update, but thats it. So no, I won't do anything further then this mod does already: try to balance the economy buildings, and only the buildings. I'm not able to rebalance the game or parts of it like the economy as a whole. Thats far too much work. What I try with this mod is to balance out the biggest mistakes CA did in my opinion.
What do you have in mind? Turn 80 to 100 is pretty late game - 20k to 50k income sounds valid for most factions to me. What would you change?
DarkStar 25. apr. 2024 kl. 13:03 
Are you willing to nerf other factions that you consider to have a very strong econ? I think it's ridiculous for some factions having a 20k to 50k income by turn 80 to 100.

Or would you consider making a separate mod. With buffs and nerfs that you consider fair.
FreeParmenion  [ophavsmand] 26. feb. 2024 kl. 11:03 
@Mersekaj try it out. should be, yes
Xen Yang 25. feb. 2024 kl. 23:53 
Empire farm and port economic boost will be compatible?
FreeParmenion  [ophavsmand] 25. feb. 2024 kl. 2:32 
Hi everyone, as far as I tested no update is neccessary for the new patch. Please report any bugs if you find any. Cheers
FreeParmenion  [ophavsmand] 8. jan. 2024 kl. 11:25 
@wesker mod is working as discribed above. No update for 4.1 needed, since CA didn't change anything regarding this mod. Cheers
wesker 7. jan. 2024 kl. 15:37 
waiting for update, looking for a economy balance mod
FreeParmenion  [ophavsmand] 22. nov. 2023 kl. 10:42 
Updated for 4.1. Please report bugs if you have any...
FreeParmenion  [ophavsmand] 9. nov. 2023 kl. 11:06 
@nlikely good point, it is stacking. I did this to have to build just one hollowed wood per province. That was my intention. If you want you can abuse it and build several per province. I have the same problem in my Provincial Roads mod. It is up to you what you make out of it. I'm not here as the balancing department ;)
AI will not spam the building, AI is cheating money anyway...
nlikely 8. nov. 2023 kl. 14:50 
@FreeParmenion, i just feel like it's not right farms giving more gold than markets (they have other porpuses). Stacking forests is pretty OP. Farms can easily have + 150 - 200% gold, giving about 500. I think it's better to stay with local region.

What's ur opinion on that?
FreeParmenion  [ophavsmand] 8. nov. 2023 kl. 9:00 
@nlikely thx a lot, I'm happy to hear that :)
nlikely 7. nov. 2023 kl. 21:40 
Loved the mod. Very balanced, nothing feels super OP after the buffs. Thank you!
FreeParmenion  [ophavsmand] 4. sep. 2023 kl. 9:05 
@mikelangelo70 should still work as intended :)
mikelangelo70 2. sep. 2023 kl. 7:09 
update please
IIFriggII 14. juli 2023 kl. 12:17 
"did you know that CA is apparently not able to produce some tables"

i think its more about balance.
as your example greenskin both lore and gameplay multiply like crazy if left alone, as they are a sort of fungel this is an obvious result. (they are also fairly easy to lose and need replanishment of troops making them more costly than say chaos who can fight the entire game barely losing models.

lore wise;
their fighting is not for resources but bc its in the nature of the mushroom they are to overswarm everything; and individually because its a test of strength and importance.

as for fighting, if anything the greenskins could need a more swarmlike approach ^^
but that requires a lot more :)
Enae 7. juni 2023 kl. 2:35 
Just started Grimgor campaign, saw this income buildind and like W T F :ritonaworried:, closed the game, found this mod, musthave, ty sir.
FreeParmenion  [ophavsmand] 7. maj 2023 kl. 6:30 
@Jolc3r Now including the welves and tomb kings and vampire coast.
For the coast: Check out my mod for balanced port income - link above.

Please report bugs or wrong stats. Cheers :)
Jolc3r 2. maj 2023 kl. 16:30 
Awesome, thanks!
FreeParmenion  [ophavsmand] 2. maj 2023 kl. 9:45 
@Jolc3r if I have some time at weekend, I take a look :)