Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
This is mostly an asset, since the npc_metrozombie is part of the code but doesn't have a proper model by default.
Now, you can see this NPC in action in maps like Blackout. And also it's origin where it is intended to be used, EZ Uprising.
Wish you luck, good sir.
I didn't mean anything like VJ Base. Nothing but the AI itself & its model and functions.
If you can't do it, then I'm sorry I asked.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2960787371 there's also an NPC but it is just a zombine reskin, i recommend using Entropy Zero Uprising SNPCs for the NPC
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2962727765
Just to make it clear:
1 - the model was made by Kralich for Uprising
2 - the sounds were made by me, CW3D and Tacarish
If you could add those credits to the description, that'd be much appreciated.
Also, the FGD you provided is missing the most important features of the mod. Here's the FGD we used in Uprising, hope this helps:
https://github.com/entropy-zero/source-sdk-2013/issues/10#issuecomment-1002352545