Space Engineers

Space Engineers

Scrapyard - MES Wreckage and Ruins Mod
71 kommentarer
Kaedys 25 sep @ 8:39 
Arcturus, you might have better luck contacting him about that via his ZebraMonkeys Discord. discord.gg/zebramonkeys (if Steam nukes that link, it's in the info box on his Youtube channel)
Arcturus 24 sep @ 9:22 
Hey Splitsie, been a huge fan of the series and do enjoy the mod scenario a lot.

I'm working on storyboarding a machinima/animation based on Space Engineers, KSH have already given me blessing to use the models and textures from the game reasoning that they already provide a 3D model exporter.

I was wondering if I could use the Scrapyard concept and models in my animation as a story line? Right now one of the ideas i'm throwing about is straight-up scrapyard survival but as a narrative story rather than a Lets Play type series.
Kaedys 23 sep @ 21:12 
Also, @mr.westbrook, this mod does not define any of the build restrictions, this one only adds the prefabs and MES definitions to spawn them. The "Build Restrictions" mod linked in the description above is what disables the ability to build things.
Kaedys 23 sep @ 21:09 
Splitsie mentioned in a one of his Escape from Pertam streams a few weeks back that Nev was working on a total rework to how blocks were hidden from being constructible. I assume that's probably still a work in progress, amongst the slew of other things that need updated for Apex.
mr.westbrook 23 sep @ 19:22 
This one and the newer one, when I load them I can craft everything. I think the latest updated broke his mods. I do hope he fixes them soon and includes the latest updates.
Twisted Kakiro 18 sep @ 11:02 
I can not for the life of me get this mod to work. Not sure what i have done wrong but just nothing for hours.
Kaedys 31 aug @ 16:09 
The mod hasn't been purged and still works fine. He just relocated all of the mod files into the Scrapyard Dependency mod, which this one has set as a dependency and thus forces to load. That mod, ID 3003950722 {LÄNK BORTTAGEN}, is what actually has all of the MES definitions and prefabs in it.
akua 31 aug @ 12:49 
did splitsie purge this mod? cuz \/
Makror 24 aug @ 6:26 
The data folder has only a text file in it... is something wrong with this mod? I cant get the Wreckage and Ruins to spawn!
The1&Only 11 jul @ 23:28 
This mod is trash, there is no reason why I should have to drive around for hours not to find anything at all or cheat to find a place to scrap. This could have been such a cool mod but instead its just a barren wasteland that offers not content whatsoever.
GasPedal 15 feb @ 20:09 
update: I realized because it says its the mentioned person's fork that had an issue, I could remove the settings mod and maybe it'll work fine.
GasPedal 15 feb @ 19:51 
Is there any chance of making this compatible with Assertive NPCs? They're pretty hard to loot so being able to find these sometimes would be a good trade, but something with a time check crashed my game with them both, removing this fixed it.

It'd be really fun to mostly loot these while trying to avoid assertive ships and just looting whatever is left when I knock them down.
Penni 27 jan @ 2:11 
<SyncDistance>10000</SyncDistance>
Penni 27 jan @ 2:05 
If you're struggling to find materials, increasing the sync distance will help. This setting determines how much of your environment the server actively loads around you. A higher sync distance allows the server to load more scrap into your surroundings, making it easier to find what you need. I have mine set to 10k, and it works great!
Blue Salsa 24 jan @ 10:03 
Does anyone know of a way to increase encounter spawn rate? I've been playing this encounter for a little while and nothing has spawned yet.
JakeD1999 24 jan @ 5:24 
any chance this mod can get updated with the new Contact DLC blocks and Blueprints that you worked on back at the end of 2024
PhysEngineer 28 nov, 2024 @ 8:12 
Did large hydro thrusters get removed from the spawns? I am 3 weeks into this play though, several hours a day. I have so much stuff, I am ignore many spawns completely. But not one large hydro. This is my fourth play through since release, so I familiar with this setup. I just want to know if I am wasting my time looking for large thrusters.
King DaMuncha 26 nov, 2024 @ 10:36 
You need to re write the description of all your mods.
Phantom_JC 26 okt, 2024 @ 9:28 
does this not work with MES Wasteland Tire Thieves
the only way i got stuff to spawn was force spawning it. apart from 1 random jalopy after 30 mints of flying around
SilverLionSong 24 okt, 2024 @ 11:20 
Anyone knows if the mod is already updated with the new Contact DLC blocks?
Souls 16 okt, 2024 @ 22:20 
Does this set include only planetary spawns or are there scrap ships and such out in space?
Astroparticle 16 okt, 2024 @ 20:40 
@LordCreach: Still working fine for me. Vanilla encounters was designed to work along side MES. Splitsie also posted a video today with work he's doing to update this mod to include some of the new blocks.
The Creacher 16 okt, 2024 @ 20:10 
Does this still work well with the Contact update? Assuming this still technically "works" just wondering if the vanilla spawns mess with MES at all or vice-versa. Is this still worth using?
Gemini Sierra 10 sep, 2024 @ 17:22 
@RhythmRocks you'ld probably do better going to his discord and asking there. Also the folks that maintain the mods for Splitsie are lurking in there and can help too
Ghost Cat 2 sep, 2024 @ 6:02 
Hi, Splitsie.
I was curious how you get the assorted collections of prefabs to spawn together in close proximity. I am currently working on an MES mod that would highly benefit from this mechanic; however, I haven't been able to figure out how to make it work.
Rantalunta 17 aug, 2024 @ 2:44 
@Martha_Farquaar: Thanks for the hint, I will definately try it out
Martha_Farquaar 15 aug, 2024 @ 3:57 
@Rantalunta - I've been using a mod called "More Loot & Lootboxes" without using the random lootbox functionality, as it will randomly spawn loot in generated structures using cargo containers, lockers and the like. I think installing it without any editing should give you the effect you desire but I installed it a while ago and played around with it a lot before accepting that it did what I wanted it to do. You can edit the loot tables if you feel it's too OP (it can be).
Rantalunta 8 aug, 2024 @ 11:25 
Îs there a way to edit the loottable, so that the ships in space can have some items(Powercells, Solarcells, hand drill...) in it?
On ground it works nicely, but the space wreckage is empty O.o
Null 4 aug, 2024 @ 13:45 
How do I get anything to spawn? Ive driven around the entire planet and then some and nothing shows up. Only if I manually spawn it with /MES.SPI
Bummins 10 jul, 2024 @ 11:35 
HI Viking246 and Splitsie, I also have the same issue, only recently i've started seeing this problem too. Here is an image from my recent local server. https://imgur.com/a/33KykSK
Viking246 8 jul, 2024 @ 22:04 
Hm. I keep running into grids with AI control modules and batteries named DeleteThisBlock. I suspect something is not quite right with the scrap spawns...
AusFox 21 maj, 2024 @ 23:24 
Hi, does this add items to Pertam or only Earth-like? I found plenty of cool stuff on earth-like, but I was hoping to play in the sand and there's a distinct lack of neat buildings to explore =(
Dark_raven 18 maj, 2024 @ 11:39 
Hi! Thanks for the mod and your efforts! Are there any plans to add new blocks to the grids?
DanTheBurgerMan 14 maj, 2024 @ 17:09 
Does this include spawns in space? I know at some point during his test series he was capturing wrecks and ruins of large grid ships?
I ask because I'm deep in space but nothing spawns around me, and the /MES.SPI command spawns nothing.
Gemini Sierra 9 apr, 2024 @ 16:35 
@Pentakroww make sure you have turned off trash cleanup
Kroww 7 apr, 2024 @ 5:46 
when i leave my home area and return i find that some stuff i have left on the ground such as thrusters and generates de-spawn how do i fix that
Sudis.Sweet 22 mar, 2024 @ 17:44 
I am fairly new to using MES systems and am having difficulty figuring out how to decrease the distance and increase the spawn rate for the wrecks. Can someone help me by possibly telling me the command to type in for it? It would be most appreciated as I wish to try this mod but driving for two hours and finding nothing after the initial force spawn is disheartening.
McWhammer 19 mar, 2024 @ 4:18 
Command to Force Spawn :
/MES.SPI
Kary 18 mar, 2024 @ 17:34 
is there a way to see all the grids that this mod spawn at the world? or maybe a command to force the spawn ?
Mr. Pink 10 mar, 2024 @ 21:36 
I would play a version of this that only spawned on Pertram and covered the world with wrecks. Instead, I'm going to just take pertram and slam junk into the surface until I am satisfied and start a survival game that way. I don't want any restrictions. I just want to spawn a senario on a desert world full of scrap to grid. I have the new laser mining mod and I think i'm going to start chopping.
Krazikain 24 feb, 2024 @ 9:31 
I love this mod. I like playing this style. I tried to add some combat to it but it seems to stop the scrap mod from spawning. Is there a way to add "bad guys" and still have the scrap spawn?
cygami 20 feb, 2024 @ 13:57 
Is it possible to configure the duration that the beacons / GPS coords are visible when they first spawn in? I'm not a fan of driving around with my eyes glued to my monitor for several minutes because I might not notice it.
==>KT<== JudgeKane 9 feb, 2024 @ 11:37 
I'm finding the new spawns! Ooooooh full "final" release can't be far away 🤠
mbproxy 29 dec, 2023 @ 6:32 
bose the building spaws work on mars? as well dose it come with ice yet I like to try playing it on marse without the g menu modfided
AFTERMATH956 26 nov, 2023 @ 16:18 
anyway to get this ported to mod.io? for crossplay servers?
SultonMRP 12 nov, 2023 @ 13:31 
dmn so far traveled over 80km and only abandoned settlments
SultonMRP 10 nov, 2023 @ 17:32 
I would also like to increase the spawns
jagodragon 7 nov, 2023 @ 15:53 
@Splitsie, I have uploaded a bandage copy of this mod were I change the dependency to a fixed version of the MES Scrapyard Dependency mod by @TheFinalEvent97.

The MES Scrapyard Dependency mod has an issue where the Triggers.sbc file will not load. The fix is to simply remove comments from that file. The fix can be found here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3074938593

The bandage version of this mod can be found here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3074945851

I will remove the mods if you or TheFinalEvent97 request it. I simply thought others would want to enjoy this scenario again.

I would be posting this on the Dependency mods page but comments are disabled. so, I hope they see it here.
White Rhino PSO 29 sep, 2023 @ 20:36 
What does the MES Scrapyard Dependency do? That mod's page doesn't have any description, it's just listed as a requirement for this one.

Is there something about this mod that goes beyond just making a bunch of interesting vehicles and buildings spawn that needs its own extra file? Or is the dependency file for use with a custom scenario?
Mizar 6 jun, 2023 @ 8:05 
After a bit of playing and after the bug fix, I have found that wrecks spawn faster then I can get to them, so if you are not finding wrecks, either:
(A) you are not watching for the spawn signal or
(B) you are not driving very far or
(C) you are leaving pieces of wrecks in the areas you are traveling.
I regularly travel 5+ km getting wrecks that have already spawned and sometimes run across new wrecks on my way to the wrecks I already know about. But I also clean up every wreck I find completely, including checking for underground blocks.