Project Zomboid

Project Zomboid

Skizot's Farming Mower Addons Mod
66 kommentarer
Valkyrja 18. sep. kl. 5:31 
I need this mod for my immersive/realistic gameplay for B42, please.
VillbliTårta 30. aug. kl. 13:58 
is this or any of your other mods multiplayer friendly
Primedew 5. aug. kl. 10:41 
are these towable with other cars?
13. jan. kl. 22:50 
cant imagine how obnoxious it is to port these mods to 42, hoping the dump truck and trailers come soon!
Skizot  [ophavsmand] 9. jan. kl. 2:20 
it is on the list. but it's a LOT more code heavy
Cookies 9. jan. kl. 2:18 
Skizot my man,

u have alread updated the Binford and the wall repairs ... any chance to update this amazing mod as well? I miss this one a lot. Farming is a pain without it
Carecation 13. sep. 2024 kl. 11:22 
i cant seem to find the mowner or the farm tools anywhere i even did 2 sandbox games with full car spawns and find none
Skizot  [ophavsmand] 14. aug. 2024 kl. 6:21 
apparently, the way i used to make it update doesn't work any more. I have not had a chance to work on it. it will mow and stay cut as long as you are close.
Slider-Man 11. aug. 2024 kl. 17:27 
Does this still not work in MP where the grass comes back even if cut with the mower?
BADARUSZ 2. juni 2024 kl. 12:10 
Hello please help me in the mod is Commisioned by Trithian
what shoud I do?
BASTIAN 11. apr. 2024 kl. 2:03 
riding mower is needed or is optional?? as long with the radial menu api?
Skizot  [ophavsmand] 25. jan. 2024 kl. 13:52 
the water trailer wont work without it?
tilarium 24. jan. 2024 kl. 18:39 
How hard of a requirement is Tread's Water Truck? Reports in it's comment section is that it is unstable and not working in 41.78.
klimothy splinge 25. nov. 2023 kl. 4:43 
i had the exact same issue, i just started a new game without the mod out of desperation. good to know what the issue was
ZeliusX22 24. nov. 2023 kl. 20:53 
Good GOD man, crisis averted. Bravens Auto Engineering mod conflicted with the trailer and once I disabled it I was able to exit. Nothing was working before FYI, nothing in the radial menu or anything else.
ZeliusX22 24. nov. 2023 kl. 20:25 
What the heck, I didn't realize you sit in the small trailer....now I can't get out.....over 100 hours into this solo play through and I can't get out......anyone have a suggestion? I'm gonna turn the mod off but considering im in the trailer i'm very concerned........
JT1527 1. sep. 2023 kl. 17:23 
I believe changing the horsepower to 200 and changing the capacity to 100 or 95 would do the trick. Simple fix. Also, the horsepower/torque is much faster and can push the harvester much easier when driving in reverse. Maybe its possible to switch the power for driving forward and reversing?

Either way, this mod is awesome and one of a kind. There's nothing close to this mod thats realistic, effective, and fun. Great work with this one
JT1527 1. sep. 2023 kl. 17:14 
for some reason, once the harvester is repaired to 100%, the driving works just fine. not sure what's going on with it, but the driving issue has gone away.

However, if you fill it to capacity (195/195), it is stopped dead in its tracks.
At 100/195 capacity, the mower is able to reverse but cannot drive forward
At 50/195 capacity, the mower is able to drive forward again. it's choppy and slows itself down. It has a better job driving if on pavement vs grass/dirt.

I believe the issue is the horsepower. I dont think 120 is enough to carry the harvester's capacity.
klimothy splinge 30. aug. 2023 kl. 9:21 
entered into a small trailer and cant get out, causing many errors
Skizot  [ophavsmand] 27. juli 2023 kl. 10:55 
you should be able to just let it sit.
Tarious 26. juli 2023 kl. 16:13 
Can the dirt that's placed by the Plow be removed somehow? I wanted to let the grass reclaim a few tiles I muddled up.
[MOSSAD] Ananas 16. juli 2023 kl. 0:56 
oh yes thats a really good idea!
Skizot  [ophavsmand] 12. juli 2023 kl. 13:22 
you can turn on and off all of them by using the head lights. use that to plow in the pattern you would like?
[MOSSAD] Ananas 12. juli 2023 kl. 9:55 
can you make it so that it will plow and seed only in a specific pattern? I don't want a whole field of food to get infected with diseases
Skizot  [ophavsmand] 4. juli 2023 kl. 12:53 
:)
TheWoolsinator 3. juli 2023 kl. 14:48 
In my experience nothing is impossible with regard to software behavior in a dynamic integrations environment.

For clarity: your mods loaded on their own with required dependencies do not cause this issue.

Just triaged the bug with my server modlist in SP and determined the conflict. There is an issue with Hydrocraft likely modifying some shared base class or instance singleton.. debug logs are not helpful so I assume the error was swallowed somewhere and one or more of the mods are not breaking cleanly.

Due to how whack the current version of Hydrocraft is I doubt there is much to be done patching the incompatibility on your end. I'm going to remove Hydrocraft and continue using your mods (which are sick by the way thanks for making them).
Skizot  [ophavsmand] 3. juli 2023 kl. 0:21 
that seems an impossibility as the code SPECIFICALLY checks what you have loaded.
TheWoolsinator 2. juli 2023 kl. 20:42 
Using on an MP server and ran into a bug. The seeder/plow only plants strawberry seeds even when empty. I tried rotating through a few seed types but it seems to only plant strawberries lol. Anyone else run into a similar issue?
Jane Helldiver 15. juni 2023 kl. 4:21 
We are just starting large-scale farming on my server. Planting entire fields of wheat and corn is gonna be epic.

Project: Farm-Ville
Tropical (CRI) 13. juni 2023 kl. 6:49 
Understood, thank you.
Skizot  [ophavsmand] 13. juni 2023 kl. 6:31 
the sprayer needs the tanks to work. it was part of the commission
Tropical (CRI) 12. juni 2023 kl. 21:03 
Question. Do I need to have both of the required items enable in the game's mod list in order for Skizot's Farming Mower Addons to work? Or could I just enable this pack alone without the others? I don't want use Tread's Water Tank Trucks I just want the Water Sprayer specifically.
insert_life 27. maj 2023 kl. 1:03 
Oh, and Autotsar vehicle mods....
insert_life 27. maj 2023 kl. 1:02 
I had tried all of the above, it very well may be a conflict issue. I use your vehicle mods along side Filibuster Rhymes and almost the entire KI5 collection, with a few addon mods for each.
Skizot  [ophavsmand] 27. maj 2023 kl. 0:53 
i promise you can. I can make a video if you would like. you press and hold v and go toi exit vehicle OR go to the seat ui and press exit there.
insert_life 27. maj 2023 kl. 0:42 
maybe? or it could be a collision issue. not knowing how to get out is not the issue, it is that regardless of what you do, you cannot get out...
finickyliiiii 27. maj 2023 kl. 0:32 
yea that didn't work at the time either, don't know zomboid modding very well, but i could see mod conflicts possibly causing it in my case.
Skizot  [ophavsmand] 26. maj 2023 kl. 22:16 
OH press V and there's an exit button there.
insert_life 25. maj 2023 kl. 15:30 
Yeah, sorry about that...
finickyliiiii 25. maj 2023 kl. 12:01 
I think insert_life is referring to an issue with the trailers from the 'Riding Mower' mod. because if you get in to the trailer from that mod it wont let you exit at all.
Skizot  [ophavsmand] 25. maj 2023 kl. 11:41 
wait... what?
insert_life 25. maj 2023 kl. 6:07 
DO NOT, I repeat, DO NOT sit in the trailer.... You will get stuck...
Kyomujin 12. maj 2023 kl. 16:27 
From reading your SpawnList.lua of this mod and RidingMower, the additional trailers shouldn't spawn. When declaring your custom distributions, both mods simply set them to an empty table "VehicleZoneDistribution.vehicletiny = {}", meaning that if any other mod set anything to these zones it will be overwritten by the script that loads later, which will be RidingMower due to being later in alphabetical naming of the lua. Checking this by printing out all the keys for "VehicleZoneDistribution.vehicletiny.vehicles" show that only the GoKart RidingMower and RidingMower_Trailer are part of it, missing the trailers from this mod.

For this to work I would expect something like:
if not VehicleZoneDistribution.vehicletiny then VehicleZoneDistribution.vehicletiny = {} end
if not VehicleZoneDistribution.vehicletiny.vehicles then VehicleZoneDistribution.vehicletiny.vehicles = {} end
LumberingTroll 5. maj 2023 kl. 15:19 
Not sure what this is conflicting with, but I am getting thousands of errors from it currently.

https://pastebin.com/4Z6C1X7j
catchfree1225 3. maj 2023 kl. 11:50 
@Skizot the data syncing seams strange?
My friends and I stay together in a same place
I use the mower to remove the grass, my friends cant see the removal
After i relog in , the grass all came back
Lyko 23. apr. 2023 kl. 8:52 
mower and seeder and waterer work but the harvester box stops the mower from moving as if its lost contact with the ground
BJDware 18. apr. 2023 kl. 5:40 
Maybe a conflicting Vehicle or API mod. Will have to look at the mod list.
Skizot  [ophavsmand] 18. apr. 2023 kl. 5:33 
I have heard that but am unable to replicate it myself :/
BJDware 18. apr. 2023 kl. 5:30 
Got an issue where we will load it onto the trailer, and the mower will take itself off then refuse to load back on
Skizot  [ophavsmand] 18. apr. 2023 kl. 5:18 
they are as rare as the regular ones :/