Don't Starve Together

Don't Starve Together

Pre-game lobby
19 kommentarer
Maxi 15. mar. kl. 12:51 
Is it possible to set minimum players to one and all read, so if multiple players are connected they all need to be ready, but if only one player is connected that one player can start the world too? (in the situation of making a dedicated server, not hosting from client)
온 세상이 무비자짱깨 13. sep. 2024 kl. 18:16 
after latest version, can't work :
我不是蜻蜓队长 18. juni 2024 kl. 6:55 
找到解决方案了,让Pre-game lobby比[API] Modded Skins优先加载就行了,[API] Modded Skins的priority = 2147483647,可以让Pre-game lobby的priority = 2200000000。
Let the Pre-game lobby load before [API] Modded Skins. [API] Modded Skins priority = 2147483647. You can make the Pre-game lobby's priority = 2200000000.
-HERO-LuoBo 7. aug. 2023 kl. 0:54 
Additionally, I hope the author can add a feature that after a player selects their character as ready on the preparation screen, it gives a notification to other players (server announcement/player list notification), or directly hides the player avatar in the player list (and also hide avatars in the player list shown in server selection), to avoid players unfamiliar with this mod from thinking certain players rushed ahead and leaving the server.
-HERO-LuoBo 7. aug. 2023 kl. 0:54 
I want to use this mod to restrict the issue of individual players rushing ahead while others wait for a new world generation in multiplayer, but also allow ignoring AFK players at the connection screen to start directly. So I set ADMIN_MODE=MIN, MIN_PLAYERS=8, LATE_JOIN=true. My expected correct workflow is:

1. Before the new save is opened, at least 8 players have gotten ready, so it will enter the new game after the countdown.
2. After the new save is opened, newly joined players can bypass the minimum player limit and directly join the game (or suicide if alone to reset the world).

But after the new save has started (day>1, player count=1), when I use an admin command to reselect character, it still requires 8 players to be ready before I can properly join. Is this behavior normal? Or is it because I added the mod after the save started?
bottomcoded 11. juli 2023 kl. 10:56 
At the moment, this is just another starting screen. People wait on eachother anyway usually when starting worlds. It could be so much better if it worked mid-game, as a way to stop players from playing solo and to make sure everyone starts at the right time. No pressure, but consider it.
Daé The River 'Ness 🦎💜 1. juli 2023 kl. 2:52 
@cameron-
Sounds good, hopefully it's a easy enough fix! <3
cameron-  [ophavsmand] 29. juni 2023 kl. 4:25 
Re: players getting kicked
Under what conditions does this happen? How can I reproduce it?

Re: Modded skins
Maybe I need to make some changes for compatibility, I'll look into it.
Daé The River 'Ness 🦎💜 28. juni 2023 kl. 4:02 
Hiya!
I'd like to report, when using this mod with the Modded Skins API the game freezes just before getting to the lobby screen, with the only error output in the log being "Invalid RPC sender: expected player, got userid"
我不是蜻蜓队长 24. juni 2023 kl. 19:13 
请教一下,为什么会出现有人在准备界面被踢出服务器的情况?
May I ask why someone is kicked out of the server in the preparation interface?
我不是蜻蜓队长 24. juni 2023 kl. 19:12 
[00:29:28]: Client authenticated: (KU_ua3EzTpI) 太小声了哦
[00:29:28]: [Steam] SendUserConnectAndAuthenticate for '76561198963225286'
[00:29:28]: [Steam] Authenticated client '76561198963225286'
[00:29:31]: There is no active event to validate against.
[00:29:31]: [Shard] Read save location file for (KU_ua3EzTpI)
[00:29:45]: Resuming user: session/F38821686AF4B20C/A7N2837FBN6I
[00:30:05]: [Kick] (KU_L2d_1Kio) [Host] kicked (KU_ua3EzTpI) 太小声了哦
[00:30:05]: CloseConnectionWithReason: ID_DST_USER_KICKED
[00:30:05]: [Steam] SendUserDisconnect for '76561198963225286'
[00:30:05]: [Shard] (KU_ua3EzTpI) disconnected from [SHDMASTER](1)
cameron-  [ophavsmand] 19. juni 2023 kl. 3:31 
Thanks for the report. Fixed!
BLVCKCVRGO 18. juni 2023 kl. 12:36 
I just set the mode to Admin Controlled and the game crashed telling ne something about creating the button :wasted:
cameron-  [ophavsmand] 16. juni 2023 kl. 23:33 
I like the idea!
I Thought it might be easy but after some investigation I now think its quite complicated. I Will keep working on it but I may not find a good solution.
Eclipse 13. juni 2023 kl. 20:32 
Could you please implement an option that so every game started with lobby, not only new created world?
I want to start every session simultaneously with my friend
我不是蜻蜓队长 7. juni 2023 kl. 1:51 
太好了!!!防抢跑!!!
Fuzy 4. juni 2023 kl. 10:27 
useful thx