Horizon's Gate

Horizon's Gate

Sea Stalkers, by Mafe
24 comentarios
Welk 27 SEP a las 23:32 
@Mafe

Okay thanks for the reply!
Mafe  [autor] 27 SEP a las 20:02 
@Welk

1-) Sure, but I cant rollback code since I dont have previous versions anymore, nor I cant implement it easly since I reworked the entire code of the mod. I will add an option so the spawns are less but only made out of Sea Stalkers.

2-) Noup. The bug prevents both them boarding you and you boarding them. That is why the extra spawndatas dont have boarding gear since they wont be able to use it.
Welk 21 SEP a las 1:22 
@Mafe

If you have some spare freetime:

1.Can you atleast add an option in mod settings config to disable threat meter and extra spawn datas and enable sea stalkers only to spawn just like in the previous update?

2.Can Extra spawn datas board you while you can't board them due to an unfixable bug?

(If that is true that is actually unfair that's why i just want to disable the threat and extra spawn meter only just spawn sea stalkers just like in the previous update)

That is all and thank you!
Welk 3 AGO a las 3:10 
@Mafe

Okay Thanks!
Im sorry if i offended you.
And thank you again for updating this mod!
Mafe  [autor] 2 AGO a las 15:09 
Welk, I appreciate that you use my mods. But I answer the exact same question each time. Don't take offense, but it's getting a bit dense.

Yes, it's compatible with everything and stills working even after the several base game updates we got. This game is really resilient and breaking changes are super rare. If something is really broken after an update, I try to fix it as soon I have time to do. And if there was a mod incompatibility or a known bug, I try to add it to the description.

My mods are generally mechanics added in ways they are compatible with almost everything, I try to avoid full overrides of stuff unless they are absolutely necessary. And pretty much every mod saving overhauls or reworks are compatible with each other.
Welk 31 JUL a las 9:28 
@Mafe

Good day!
My Questions regarding this mod:

1.Still Works on the Aelomander fix update?

2.Base ramming damage on your sea stalkers mod and does the damage scale on easy and Ruin
difficulty?

3.Compatible with faction mods like Arion by Zapanda since it adds working battle and elite fleets on the mod?

That is all.
Welk 2 ABR a las 7:06 
@Mafe

Any Plans To add Unique Ship Cannons and Accessories like Storm Cannon, Nullrose, Vol Cannon, Basilisk Cannon etc. in your Sea Stalker Loot Boxes and make the fight slightly worth it?

That is all and thank you!
Welk 4 MAR a las 3:08 
@ Mafe

Will this conflict with the sea monsters in the secret Labyrinth of your Sea Expansion Mod?

That is all and thank you!
Welk 14 DIC 2024 a las 0:22 
@Mafe
Thanks!
Mafe  [autor] 13 DIC 2024 a las 23:36 
Nah
Welk 13 DIC 2024 a las 22:56 
@Mafe

Will it cause a conflict in the Stormcutter Lagann fight storyline sea battle?
Welk 1 DIC 2024 a las 16:48 
Okay thanks for the reply Mafe!
Mafe  [autor] 1 DIC 2024 a las 16:47 
Unless someone else wishes to contribute by drawing it, no. I cant draw that much detail for the shake of my life, and ships are exhaustive to draw.
Welk 1 DIC 2024 a las 15:01 
Good day Mafe!

Do you still have any plans to turn the sea stalker manta ray palette to a literal submarine ship to make it a little more immersive?

That is all and thank you!
Mafe  [autor] 20 FEB 2024 a las 14:41 
Flesh out in what sense? Mod its perfectly functional. My original idea of those being faction based its literally undoable, cause fleets cannot be spawned outside combat and it would be a bit lame to have those ones not being boardeable. And adding conditional based spawnpoints into the sea is a nightmare I dont want to do again, allredy had enough with the Sea expansion mod.
Welk 15 FEB 2024 a las 1:53 
Good day Mafe! are you planning to flesh out this mod? Thank you.
Welk 31 AGO 2023 a las 6:55 
Ok thanks! thank you for fleshing out Horizon's gate.
Mafe  [autor] 31 AGO 2023 a las 3:13 
No
Welk 30 AGO 2023 a las 20:53 
Does this conflict in eliter fleets mod?
Mafe  [autor] 29 ABR 2023 a las 13:06 
The intention of those Rays (and the mod) is that is something that Nations send after you as a punishment for sinking they ships, not something that happenned due to killing random sea monsters.

In my original idea, those were meant to be Submarines instead of Rays that had different abilities depending on which faction you were attacking, but I had a nightmare trying to draw those and the code for spawning based on faction didnt seemed to work, so instead I drew a different colour over the base game Rays, gave it different abilities depending on the day and published it. While I would prefer the original idea over the actual one, I am kinda happy with the result. Maybe someday I will figure faction-based spawns, who knows.
ΑΩ 29 ABR 2023 a las 12:46 
Wouldn't it had made more sense if instead of happening after killing 12 ships it happened after killing 12 sea monsters? I feel it would have been more logical.
Welk 23 ABR 2023 a las 8:06 
Thanks!
Mafe  [autor] 23 ABR 2023 a las 7:21 
Read today changelog, it has the answers you seek
Welk 23 ABR 2023 a las 3:09 
Does the stalker rays have better loot drops instead of a generous amount of xp? Does it drop only ordinary ray oil?