Stranded: Alien Dawn

Stranded: Alien Dawn

Mass Production
23 kommentarer
Godboss  [ophavsmand] 9. mar. 2024 kl. 3:54 
@jjwiii sent you a friend invite, lets carry this on in a more private thread
jjwiii 8. mar. 2024 kl. 8:41 
It does not show in my game. Just have the icon for 'motion sensor'
Godboss  [ophavsmand] 8. mar. 2024 kl. 1:27 
Added a picture of the menu with the smart sensor. Also, when the building is placed it will have a different color from the standard.
Godboss  [ophavsmand] 8. mar. 2024 kl. 1:25 
its actually right beside the original, I just tested it
Godboss  [ophavsmand] 8. mar. 2024 kl. 1:22 
Yes, there is a different build menu entry for the smart sensor, I believe it is in a different build menu than the original sensor.
jjwiii 7. mar. 2024 kl. 12:02 
Is there a different 'build' icon for the smart sensor? I cannot find one that says 'smart motion sensor', just the one labeled' motion sensor.'
Godboss  [ophavsmand] 7. mar. 2024 kl. 11:14 
ok jjwiiii I will try to replicate this and get back to you.
jjwiii 7. mar. 2024 kl. 11:10 
Tried it with just mass production loaded, same thing. The motion sensor range does not increase when upgraded to smart sensor. Supposed to be 1.5x
jjwiii 6. mar. 2024 kl. 14:29 
The range of the smart sensor isn't any farther. I will try running it alone to see if there is a difference.
Godboss  [ophavsmand] 6. mar. 2024 kl. 0:57 
@jjwiii I use the smart motion sensor all the time with no issues, what exactly are you experiencing? Also, it could be triggered by another mod have you tried disabling other mods and running just Mass Production?
jjwiii 5. mar. 2024 kl. 13:48 
So far, everything seems to work for me except the smart motion sensor
Godboss  [ophavsmand] 20. sep. 2023 kl. 7:26 
@frostiken and @Funk, I just opened the game and started a new game in the mod manager with just this mod enabled. The breakthroughs are generated randomly by the game start event and I had 1 breakthrough from the mod, 3 others that weren't, so it is definitely not overwriting the normal breakthroughs.
Godboss  [ophavsmand] 27. aug. 2023 kl. 13:44 
@funk and @frostiken I'll investigate and test it again then
Funk 26. aug. 2023 kl. 5:12 
Its overwriting my breakthroughs too. Had to turn it off.
Godboss  [ophavsmand] 7. aug. 2023 kl. 4:10 
@frostiken it shouldn't have, I still had access to all my breakthrough tech last I tested this mod
Frostiken 6. aug. 2023 kl. 10:33 
Did this overwrite all my breakthrough tech? Instead of having normal breakthroughs I just have these instead.
[iSuck] Ninekeysdown 11. maj 2023 kl. 5:22 
Just what I was looking for!
Godboss  [ophavsmand] 8. maj 2023 kl. 0:28 
Just added a new story bit -> research -> building -> recipe chain to support drying Skinbark into Veggie Leather
Godboss  [ophavsmand] 4. maj 2023 kl. 1:39 
Hi everyone, I went through the mod and tested it to the best of my available time. It seems to be usable. If you find anything that you believe might have been missed, including Descriptions and Labels in the game UI, please let me know and I will fix them as soon as I can.
Godboss  [ophavsmand] 14. apr. 2023 kl. 6:22 
Hi @Godz, (espero que mafra te trate melhor em termos de clima, do que londres a mim!) As mentioned on my previous comment, this mod was not ready to be released to the public. I marked it as hidden, so no new subscribers should get it.

As it stands right now it works but I haven't yet implemented the Clothing recipes nor the various notes\descriptions updates needed for proper usability.
Godz 14. apr. 2023 kl. 3:59 
hi, first of all thanks for the mod.
on a old save it didn't work, the research is there but after finishing it doesn't create new recipes for the printer.
Godboss  [ophavsmand] 10. apr. 2023 kl. 0:30 
Hi @TheHeffs, Sorry, this is not yet ready for public use, I just didn't realize that it had been published as public from the ModTools. I just changed the visibility to Hidden.

As for your question, it adds new recipes to the 3dPrinter for most finished items:
- Synthetic Armour Set (x10 automated production from raw resources)
- Fuel (x100 & x1000 automated production from raw resources)
- Carbon Armour Set (x10 automated production from raw resources)
- All Weapons (x10 automated production from raw resources)
- All Clothing (x10 automated production from raw resources)

I am still thinking of how to better blend this with the game mechanics for balance and considering a cheat version of the mod as well.
TheHeffs 8. apr. 2023 kl. 16:53 
Any chance you can share what recipes this actually changes? thanks