Killing Floor

Killing Floor

KF-BlueCore
4 条留言
Kaniche_DawG  [作者] 2014 年 8 月 11 日 下午 11:43 
Thank you, yes i tried to do a fast paced map, people think they're safe and they naturally climb up, bu of course they're not and if they jump it's even more risky :D
Andeee12345 2014 年 8 月 11 日 下午 7:29 
I really liked this one. Zeds spawning out of the smoke really is a nice touch. Really liked how hecktick it got and how quickly it is to get surrounded - leads to quick thinking and escaping like a hero. Good work. :Dosh:
Kaniche_DawG  [作者] 2014 年 8 月 4 日 上午 6:02 
Thx for your comment ! I guess i won't change it, cause i hate the trader ! she doesn't smile ! plus it would break the map s theme. it's a core. not a mall :D
Anyway, true for the hit sound, never thought about this tbh haha
DannyArt 2014 年 8 月 4 日 上午 5:57 
So, my first impression was, "LOVE the way ZEDs appear out of smoke!". Also congreads on the panel like texture love the crisp and edge damage to it. Also LOVE the way the Trader works. (Never seen this method before, Congrads!) Would advise to make a gutter/dark edge where the fence disapears in, instead of through the floor. Also the materials/textures have a Default hit particle sound and effect. Might change that to Metal! (Also a (LED) screen with the traders picture on it, hanging on the core would be nice), couldn't find the trader at first. Great compact map! Again Congrads! (Would like to play this map with more than ONE person (me)). :Dosh: