Total War: WARHAMMER II

Total War: WARHAMMER II

Realistic Models Alignment
26 opmerkingen
mr.napop  [auteur] 15 okt 2023 om 3:14 
Hey, Yes, should work as Radious doesn't alter this table.
Ivan Teurer 12 okt 2023 om 12:35 
is this compatible with radious?
mr.napop  [auteur] 23 aug 2023 om 0:07 
Yes the update bugged the walls somehow, version reverted. Thanks a lot! merry climbing
Barstow 22 aug 2023 om 23:37 
Can confirm. Mod breaks certain factions ability to man walls.
HateDLC 22 aug 2023 om 14:08 
A bug started several days ago partway through a campaign. I don't know if it's related to this mod update or not. AI will no longer man walls at all. My units will not position outward or inward normally, facing sideways in columns or at crazy angles... Any help?
Kazuhito 23 jul 2023 om 20:57 
I've sent the request.
mr.napop  [auteur] 21 jul 2023 om 13:33 
hello, contact me on discord 'mr.napop'.
Kazuhito 21 jul 2023 om 11:19 
hello, I'm very interested in doing this to my own Warhammer 3 game, do you have a file that you can share on what to change and how to do it?
mr.napop  [auteur] 20 jul 2023 om 13:57 
Cool enjoy, no it doesn't.
AeroZeppelin27 20 jul 2023 om 12:07 
Keen to test this one out, should look great, does it have any performance impact? I assume not.
HP LaserJet M110 Colour 17 jul 2023 om 14:03 
I never used RPFM but I guess I can try ;)
mr.napop  [auteur] 17 jul 2023 om 13:23 
it's really not that hard to copy this, ill give you the excel table and just add the new unit spacing (if there are any) and copy back via RPFM
HP LaserJet M110 Colour 17 jul 2023 om 5:34 
Someone needs to do this for WH3, I can't play without this mod D:
mr.napop  [auteur] 13 jul 2023 om 9:57 
it doesn't matter since the overwrites system is by the ascending symbols/alphabet order, in this case this mod table name 'Realistic..' is before 'Sfo' sfo's spacing table (R before S). So this mod overwrites sfo mod which has only 6 values.
Kharn the Bloody 12 jul 2023 om 13:45 
when you say have this loaded prior to SFO, in the Steam Mod Manager, would that be above or below SFO? I think the top to bottom loading order on Steam's mod manager, it's backwards compared to traditional mod managers.
Pharaōn 6 mei 2023 om 16:19 
"реализм".в чём?щит к щиту друг за другом=стрельба невозможна, кроме первой линии..
mr.napop  [auteur] 9 apr 2023 om 12:20 
@SouthSideSaxon it will work with SFO, as SFO alters only 6 rows out of the 106. Have it loaded prior to SFO so SFO will overwrite it as it seems to relate to custom units.

@VModBAddict Brutal battles already alters this table fully, so if you fancy this mod just have it overwrite it by loading it after Brutal Battles. it won't change anything other than the spacing.

@VonPassow Thank you, It gives much more coherency to unit types and usages. much appreciated!
Slurpentus 8 apr 2023 om 11:41 
Do you think this will work with SFO?
Sandboxhead 8 apr 2023 om 5:45 
Deze reactie is nog niet geanalyseerd door ons geautomatiseerde inhoudsanalysesysteem en wordt standaard verborgen tot we hebben kunnen vaststellen dat ze geen schadelijke inhoud bevat (bijv. links naar websites die informatie proberen te stelen).
Sandboxhead 8 apr 2023 om 5:45 
Deze reactie is nog niet geanalyseerd door ons geautomatiseerde inhoudsanalysesysteem en wordt standaard verborgen tot we hebben kunnen vaststellen dat ze geen schadelijke inhoud bevat (bijv. links naar websites die informatie proberen te stelen).
VonPassow 7 apr 2023 om 13:42 
This is the type of thinking that I hope CA will apply to their next historical title. Well done.
VModBAddict 7 apr 2023 om 13:39 
This looks awesome! Will give it a whirl, but I usually also use 'Brutal Battles'. Any idea how your mod will interact with that?
mr.napop  [auteur] 7 apr 2023 om 7:44 
Good point, thank you. I'm using one the desync mods for skeletons ("Not a thriller"), so haven't thought of that.

Unfortunately all skeletons use "main_infantry" spacing, like 238 other units, so I cant exclude them from the mod effect, unless I change their spacing category value in "Land_Units" table.

But, an alternate explanation would be that since skeletons in melee do fight independently, it implies that the necromancer doesn't govern their every move, thus I find synced walking animation to still be unrealistic/not nomological, even as controlled puppets, and so does the aligned spacing.
Sandboxhead 5 apr 2023 om 6:36 
I haven't tried your mod yet, but might I suggest that you leave skeleton formations as vanilla? Since they're controlled like puppets, they should appear "unrealistic" with their synced movements and ruler-straight formations.
mr.napop  [auteur] 1 apr 2023 om 11:57 
Thanks brother! I don't own Warhammer 3, so if anyone wants to port this, I can send him the Excel table I worked on.
Adopotato 1 apr 2023 om 5:41 
just stumbled on this gem! hope to see it in warhammer 3 in the future :) thumbs up