边缘世界 RimWorld

边缘世界 RimWorld

Power Tab 2
93 条留言
Leoraaaaaaaaaaaaaaaaaaaaa 7 月 16 日 上午 9:58 
@kotobike was working great for me in 1.6 with my 350+ mod modlist. Would love for it to be reuploaded, or at least available on github.
HighFlyer96 7 月 16 日 上午 9:19 
@Kotobike I don't want to annoy you, but do you consider reuploading it?

There will ALWAYS be people whining, but they could just remove the mod.

I've once seen people whine about meteorites destroying their base and being too impactful in a mod which only meant to make the meteorites very impactful and destructive.

Your update of the Power Tab 2 was really useful in 1.5. I have no idea how well it works in 1.6, but currently I am still sticking to 1.5 until most mods are up to date. I could imagine not being the only one.

Either way, whatever you decide, I am grateful for your update I've been able to use for months and wish you a good time!
Shinoskay 7 月 16 日 上午 1:02 
This mod absolutely was helpful for me. I got so use to it always there that when I didnt have it I was super confused.
ArticBlazer 7 月 15 日 下午 2:22 
what how is this not useful???
this is incredibly useful to finding out if you have enough generators or when you need to disable some electronics during winters or in gravships
GIGAPintofWine 7 月 15 日 上午 5:11 
and a good suggestion for all, copy paste every mod from steam so theyre local so next they decide to remove a mod youll still have it on your drive. <3
GIGAPintofWine 7 月 15 日 上午 5:05 
you can still find 1.5 version out there and it works fine with 1.6! cant put a link sadly but just google it. <3
(^0v0^)OriginalOwl 7 月 13 日 下午 1:07 
Pretty bad form no, if you were just keeping someone else's mod alive? Because you got the same whining in comments that literally every modder gets and can ignore
FALKE 7 月 13 日 下午 12:08 
what the hell
it was super useful
bug 7 月 13 日 上午 10:34 
why
Da_GayPanda 7 月 13 日 上午 8:13 
Why were people dissatisfied?
sneakwolfhond 7 月 13 日 上午 8:02 
wait why its a real helpfull mod
Kotobike 7 月 13 日 上午 6:56 
@sneakwolfhond, yes, there were many dissatisfied people, so I removed version 1.5 and 1.6
sneakwolfhond 7 月 13 日 上午 5:35 
no 1.5 anymore? , did it got deleted
Cirom 7 月 12 日 下午 6:26 
Just a warning for people running this in 1.6: It mostly still works, but trying to expand the views with the [+] button causes an error, so you can't do that anymore.
Nite 2024 年 7 月 30 日 下午 11:28 
Sun lamps are *still* broken, nullifying a major use of this mod. The one discussion on this seems to have been largely ignored?
Mlie 2024 年 7 月 22 日 上午 10:44 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
NuanKi 2024 年 7 月 20 日 上午 9:58 
Yep, still works fine, but using the "Power Management" from [/url] Colony Manager[/url] is more visual and better to understand, but you need a persona core for the "automatic bench"

But i still use both of them
Porknelius 2024 年 7 月 8 日 下午 11:14 
Works perfectly after a 100hr playthrough
Kotobike 2024 年 5 月 18 日 上午 6:41 
update mod Power Tab 2 to 1.5
at the request of the author the mod will be removed
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3249121693
Latex Santa 2024 年 5 月 12 日 上午 2:30 
Alright, I'll update a local copy of this mod to 1.5 for my own use
I am no longer allowed to be a whiner about simple stuff that I can very well do myself.
ubergarm 2024 年 5 月 11 日 上午 11:31 
Yeah, seems to work fine in even for MultiPlayer testing in my MultiNomaly modpack for 1.5. It does throw some debug log errors occasionally when closing the power tab, but it doesn't cause desync or gameplay issues that I can tell.

Owlchemist makes high quality stuff! Thanks for your efforts!
Espiovvv 2024 年 5 月 11 日 上午 3:56 
Nice, works perfectly fine in 1.5.
Ender's games 2024 年 4 月 29 日 下午 11:11 
It works fine for me.
Three 2024 年 4 月 29 日 下午 1:51 
Is it safe to use this in version 1.5? :guard:
Hoki 2024 年 4 月 26 日 上午 3:47 
if its just a version mismatch issue theres no need to fork it.

in case the error it throws annoys you just make a local copy of the mod and adjust the "about" file to include 1.5
Lil Kitty Girl 2024 年 4 月 24 日 上午 6:21 
The mod author has been busy lately. I wouldn't count on this mod being updated until they have some free time or someone forks it.
dysaster 2024 年 4 月 19 日 上午 6:55 
1.5 please
Endorsi 2024 年 4 月 15 日 下午 4:36 
Just to confirm - this works totally fine on 1.5, only issue I've seen is the version mismatch :)
Ender's games 2024 年 4 月 14 日 上午 4:25 
@gunnshFF

Totally true. Go to the mod folder under Steamapps, make a copy (I guess rename the folder works too) of the 1.4 folder and paste it as 1.5.

Works (so far) like a charm
GunnshFF 2024 年 4 月 13 日 下午 8:19 
Manually change 1.4 to 1.5 in mod dir, works perfect
Pos 4/5 2024 年 4 月 1 日 上午 11:34 
I love this mod a lot! Is it going to be updated to 1.5?
Mersid 2023 年 11 月 1 日 下午 5:58 
@josh.w.howe Source code is at {链接已删除}
josh.w.howe 2023 年 10 月 25 日 上午 6:52 
This looks awesome. Would you be willing to share the source code? I am looking to build a power mod of my own. I will definitely give you credit if I ever actually build it and if it is any good.
Choppa Chom 2023 年 10 月 14 日 下午 3:20 
You have no idea how much I needed that, thanks a lot
Robob 2023 年 6 月 29 日 上午 5:31 
For future features a 24h chart would be nice,to check day/night power loads
TJawn McJawnnell 2023 年 6 月 28 日 上午 10:46 
I have a feature request: Can you add a line that shows the difference between Consumer and Producer numbers? It would be a quick way to see where you're at in total, and adjust accordingly. It's easy enough to just mentally subtract Consumer from Producer, it would just make it a little quicker to glance. Maybe even a way to have that number somewhere on the main UI without having to find a power tab?
SunGod 2023 年 5 月 16 日 下午 6:26 
God bless you.
Angrysquirrel 2023 年 5 月 2 日 上午 10:04 
Awesome mod. Just subbed. I couldn't figure out the default available power draw and power available explanation from rimworld, so this is much better!
Amateur 2023 年 4 月 23 日 上午 8:00 
Great job! I wish I'd fix my bugs such swiftly :)
Owlchemist  [作者] 2023 年 4 月 18 日 上午 11:03 
v2.0.4
- Fixes an oversight: the code was asking for Harmony, except it didn't actually use it for anything.

---

@Amateur - should be fixed now, whoops! heh
Amateur 2023 年 4 月 18 日 上午 10:00 
Solved :) It does require Harmony
Amateur 2023 年 4 月 18 日 上午 4:24 
Could somebody help please?
Doesn't work for me with lost tribe colony. Worked fine with crashlanding. This is only mod I use, and (ofc) I already learned electricity.
Zarica 2023 年 4 月 16 日 上午 8:02 
@guccio the community rules honestly should be ignored, aside from a quick sort you ALWAYS need to manually move things around because some people who submit their own rules for rimpy end up having mods before their dependancies and worse.
RichieDon 2023 年 4 月 12 日 上午 11:22 
Great mod, as always! Thanks for all your hard work!

Is it CE compatible? ;)
すし🍣 2023 年 4 月 10 日 下午 12:47 
Nice mod as always!
Owlchemist  [作者] 2023 年 4 月 10 日 上午 6:31 
@Guccio regarding rimpy (which you commented on my other mods as well), That's not how that works. Any mod order specifics that I'm aware of would have already been specified in the about.xml file which rimpy uses.

The community crowdsourcing handles any load order specifics that I'm not aware of though.
Three 2023 年 4 月 10 日 上午 5:46 
Just subscribed to this interesting mod. :HKIndustry:
I hope you let the RimPy team know what order it should be loaded in. :floppy:
Thanks for the great job. :steamthumbsup:
TARDIS 2023 年 4 月 8 日 上午 11:01 
Can you make the indicators change dynamically? I mean, at the moment all the indicators on the tab are static and only change when you open tabs or close and reopen a tab.
Rips 2023 年 4 月 6 日 下午 6:59 
Really great simple QoL mod that should be in the base game.