Total War: WARHAMMER III

Total War: WARHAMMER III

Sigmar's Heirs - No Provincial Recruitment
41 kommentarer
Horny Jail 27. feb. kl. 11:59 
Does not work
Xoudad  [ophavsmand] 19. feb. kl. 10:08 
Maybe not, haven’t looked in a while tbh
RandomIdiot1816 19. feb. kl. 5:51 
Hello! Is this mod still working?
Ca Bong 20. apr. 2024 kl. 0:08 
@IDon'tSpeakRussian! : thanks to let me know bro.
link for the submod here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3179981583
iDon'tSpeakRussian! 15. apr. 2024 kl. 11:52 
chopchop made spiritual successor to that submod, search for sigmar's heirs lite
Ca Bong 15. apr. 2024 kl. 0:29 
all the starting with vanilla recruitment submod is dead :( we cannot play with this mod
Archimtiros 2. mar. 2024 kl. 18:03 
Not blaming anyone, just raising awareness.

Heirs purposefully disables the Landmarks of Legend version for its own T5 Cavalry version of the Imperial Zoo, but removing Provincial Recruitment (using either this mod of Xoudad's or Russian's extended patch) also disables that Cavalry upgrade, resulting in neither being available. The extra patch to restore the original Landmark of Legend is a great option, but the intended functionality of Sigmar's Heirs remains broken.
iDon'tSpeakRussian! 1. mar. 2024 kl. 23:17 
Before you start blaming my submod you may want to know Imperial zoo (tier 4) comes from landmarks of legends mod and gets disabled by Sigmar's heirs mod not either of this submod or my submod.
And again I have diferent submod in my workshop that restores disabled landmarks
Archimtiros 1. mar. 2024 kl. 19:06 
It appears that using either this mod or the Start with vanilla barracks for Sigmar's Heirs submod by iDon'tSpeakRussian! causes the Imperial Zoo T5 Altdorf Cavalry upgrade to disappear.
Skratch 20. feb. 2024 kl. 14:04 
This
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iDon'tSpeakRussian! 16. nov. 2023 kl. 13:17 
I made a patch that replaces Provincial barracks with vanilla, also starting units instead of provincial to be vanilla. Enjoy the early game Tempo :) https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3085522723
iDon'tSpeakRussian! 15. nov. 2023 kl. 2:53 
Well they do start with reikland barracks and lose some unit buffs due to this, however you start at tier 2, that might very well offset any lost tempo :0
Thrace88 14. nov. 2023 kl. 11:59 
so I have the faction unlocker mod and did a few tests, It seems that most empire factions still start with their provincial barracks or stables (though cannot build them) as well as start with provincial troops in their beginning armies.

anyways love your mods! been using them since WH2! thanks for all your work dude.
Ranger of Ithilien 4. okt. 2023 kl. 12:57 
Nick below is right, you do start with the reikland provincial baracks and troops. Its not the end of the world but it does hurt your tempo in the initial 2-5 turns.
TwelveStep 20. sep. 2023 kl. 15:41 
Sweet. Thanks for the heads up!
|Nick 20. sep. 2023 kl. 14:51 
Karl still starts with his reikland porvince troops and the building that lets you recruit them.
TwelveStep 20. sep. 2023 kl. 14:41 
So, granting that I have a metric ♥♥♥♥ tonne of mods going, when I activate this one, it's removing the vanilla recruitment buildings tab on the far right of the building browser selection. Leaving only the provincial buildings. When this mod is not activated, both options are present.

Did the vanilla buildings get swapped as the primary to house the provincial units for UI and/or ease of modding purproses or should I look for a culprit confusing what this mod is meant to do elsewhere in my mod list?
7Desperado7 4. sep. 2023 kl. 12:27 
Thank you! The building interface is cleaner and simpler this way. Much appreciated.
Daverin2112 24. aug. 2023 kl. 18:19 
Yeah, something is going on here. I was having crashes with just this and Sigmars as mods that touch the Empire, while trying to play as Karl or Balt. Never seen this happen before, either.
deadlyydude 28. juli 2023 kl. 9:11 
Does it matter where this goes in the load order?
Tyberos 25. juli 2023 kl. 18:45 
Sorry for disturbing you,my mistake, it doesn't seem to be an issue with your mod, as when I tried to start a new campaign after activating your mod, the game crashed. However, after deactivating this mod, I was able to enter the game normally. Later, I realized that I made a mistake, as starting a new campaign, saving the game, and then reactivating the mod and loading the saved game did not cause a crash. I suspect there might be a conflict with the "Campaign Map events" mod, as this mod prompts the generation of wilderness camps every time a new campaign is created. After generating the wilderness camps and then activating your mod, there were no more issues.
Xoudad  [ophavsmand] 18. juli 2023 kl. 23:12 
Uh didn't change anything regarding to that, I'll have a look
Tyberos 18. juli 2023 kl. 18:36 
It seems that after the main mod updated, this submod will cause the game to crash when upgrading buildings
Xoudad  [ophavsmand] 26. maj 2023 kl. 1:57 
Updated for 3.1
Boldor 8. maj 2023 kl. 1:18 
Same feedback, Altdorf starts with the provincial recruitment barracks, so every turn 1 it has to be demolished. But thanks for offering this submod at all!
Calan 18. apr. 2023 kl. 1:17 
Is it possible then for this mod or if there's another submod that removes the starting provincial troops/building in your army? Saves having to kick them from the legendary lord army and demolish the building slot
Xoudad  [ophavsmand] 11. apr. 2023 kl. 23:05 
Provincial units are new units, so they would need a submod to work with that mod
Calan 11. apr. 2023 kl. 16:12 
Thanks I have to have this installed as the warband mod that lets you upgrade units after reaching a certain rank does not apply to the provicinal units which is a shame
Skratch 8. apr. 2023 kl. 9:08 
Actually, I like it without the regional units. These bring more logistical challenges since you can not longer merge them any longer.
I got a request for this mod and the other (remove vanilla recruitment): Would it be possible to add some kind of script that removes the provincial buildings from a city and replaces them with the corresponding vanilla version? E.g I starte a new camapain with KF and wanted to recruit on turn 1. Through Sigmars Hair.. uhmm Heirs I got the provincal T1 barracks, but could not see them bc I was using this mod "no prov. recuritment. I had to demolish them and rebuild it with the vanilla version.
Karl Franz 29. mar. 2023 kl. 8:59 
Thanks as always! :steamthumbsup:
Xoudad  [ophavsmand] 28. mar. 2023 kl. 10:52 
Those other mods would need to make their units available on my buildings
sigmars_disciple 27. mar. 2023 kl. 18:22 
sigmars_disciple 27. mar. 2023 kl. 18:20 
So the use case is to apply changes and graphical assets from Sigmar's Heirs, e.g. add Ludwig Schwartzhelm as a hero, but NOT what's probably SH's main feature: provincial names and looks for State Troops.

Xou, if I may: What I would L.O.V.E. is a submod that keeps provincial recruiting as-is but removes specifically those State Troops units from the tab "vanilla recruiting" that have their provincial version recruitable. Meaning never "Spearmen (Shields)" and "Reikland Spearmen (Shields)" recruitable within a province.

I'd love to have local SH armies by player and AI - but I have to use the vanilla tab for all units added by other Empire mods - e.g. Demolitionists, Storm against Chaos, Empire Elite late game units etc. to name a few (or packs by Deer24, Zerooz or GYT).

Is this possible in theory?
Xoudad  [ophavsmand] 26. mar. 2023 kl. 11:09 
It was a request
SUPCOM4566 26. mar. 2023 kl. 11:01 
Wait so this removes like the "Averland" or "Stirland" etc. units? Is that correct? Isn't that sort of counter-intuitive to your mod?
Xoudad  [ophavsmand] 24. mar. 2023 kl. 1:53 
yes
[LHB]Limthir 23. mar. 2023 kl. 17:56 
Thank you Xou, we appreciate it a lot, this also remove the provincial garrison units ?
koboldlord94 22. mar. 2023 kl. 18:31 
Thank you so much! I really appreciate it so much! This is a great gift.
프로게이(Progaymaster) 21. mar. 2023 kl. 23:36 
Thank you mate. I do appreciate it
Benedict Doverius 21. mar. 2023 kl. 20:08 
thanks for the mod!
urge9982 21. mar. 2023 kl. 16:31 
thanks