Crusader Kings III

Crusader Kings III

More Traditions (Interactive)
17 kommentarer
smirkyshadow 15. aug. kl. 16:31 
It still works :D
RúbenParanormal 2. juni kl. 11:41 
problaby
vladimir_gilmour 14. maj 2024 kl. 7:28 
hi, does this need an update?
MsL229 1. juni 2023 kl. 1:54 
My man, this mod is pretty snazz, you just found a way to solve my biggest gripe with not enough traditions xD
Dr Jimothy  [ophavsmand] 28. maj 2023 kl. 9:54 
It also worked fine during my second playtest.
I am totally dumbfounded by this and have no idea why or how it works like that. It might be a game-side error where it's only loading the function for extra traditions on reloads. I don't imagine anyone who isn't cheating or doing some ridiculous 13 hour session or something is gonna have a problem with the limit only increasing when they load the save, so uhhh I guess I'll close the issue here and focus on other issues for now.
Mythomaniac Gremlin 28. maj 2023 kl. 9:48 
No clue what might cause this, but reloading my game after taking the tradition (and saving) made it work!
Dr Jimothy  [ophavsmand] 27. maj 2023 kl. 13:45 
The traditions are meant to have a special cultural modifier increasing max cultures, any means by which you obtain them is meant to do the trick.

I'm about to do a bulk testing of some of my mods and will include this. My bestest friend in all the world, error.log, should tell me what's going wrong here.
CINA3125 27. maj 2023 kl. 13:27 
This seems to just add the "More traditions" tradition, but doesn't actually increase the cap? For example, I have 5/5 traditions and taking the decision just makes me have 6/5 traditions. Is there something I should be doing?
CaliBlueBear 17. maj 2023 kl. 9:32 
Cool, thanks!
Dr Jimothy  [ophavsmand] 16. maj 2023 kl. 22:53 
Looked at changes to vanilla files with new update. No changes to traditions or decisions, so this should work fine. Technically not tested yet, which is why I haven't officially updated, but 99% chance says this will work fine and dandy.
The things changed:
- Activity-related traits (like hunter).
- Activities (which none of my mods touch anyway)
- How "no inheriting" traits (like eunuch or monk) are tagged.
- Building bonuses (old buildings mods will still work, but the buildings will give the character bonuses of the old system rather than the stationed-MAA-boosts of the current one)
- Maybe another thing or two but I forgor / they're not things I've had to check for cos none of my mods touch them
CaliBlueBear 16. maj 2023 kl. 19:19 
Does this need an update for 1.9?
Jason-faf 29. mar. 2023 kl. 14:31 
Thanks. I am using RICE and it force adds some tradition for northern cultures exceeding the vanilla limit. When I want to change the tradition it leads to strange behavior. This mod fixes the issue I guess.
Dr Jimothy  [ophavsmand] 29. mar. 2023 kl. 13:57 
@Jason-faf
Player only. AI can, however, add the tradition the normal way (especially if using the Court DLC), as can the player. The decision is for if you're at max traditions and don't want to be stuck (no court DLC) or lose one of your traditions to make room for the more traditions tradition (if you have Court DLC).
Jason-faf 29. mar. 2023 kl. 8:42 
Hello, So far i understand it increases the number of tradition slots for one culture by taking a decision. Can AI take the decision as well or is it for player only?
Fen 26. mar. 2023 kl. 18:09 
thank you for responding
Dr Jimothy  [ophavsmand] 25. mar. 2023 kl. 19:08 
@Fen
Just try it and if it works it works if it doesn't it doesn't. EK2 is like sorcery to me so my usual ability to tap into the astral plane and simply know of what is and isn't compatible with anything I make doesn't apply.
Fen 25. mar. 2023 kl. 15:39 
any way to see if its compatiable with EK2