Total War: WARHAMMER III

Total War: WARHAMMER III

Sylvania: Faction Overhaul
483 kommentarer
Stachurski 5. okt. kl. 3:56 
drakenhof guard have missing legs textures
Élia la Dame 13. sep. kl. 23:34 
I appreciate it!! Never any pressure, just a fan of your work making a request. :)
graetor  [ophavsmand] 13. sep. kl. 21:57 
Oh thats what you mean. I’ll try to fix as soon as i can
Élia la Dame 13. sep. kl. 19:25 
It must be something on my end then, my apologies! The regular Grand Masters do not show up for me. ^^
graetor  [ophavsmand] 13. sep. kl. 12:11 
@Betamax - they are recruitable by other empire factions, through a landmark at castle sylvania
@Elia - pretty sure they are already
Élia la Dame 13. sep. kl. 3:12 
Hey! Is there any way this could be made compatible with your Grand Masters mod? I absolutely love your mods, and they are a staple in all of my runs especially as the Empire.
pheonix89 12. sep. kl. 14:44 
Never mind the Karl wardec fealty issue, that was RDLL
pheonix89 12. sep. kl. 14:31 
Playing on old world getting an error message about the startup script crashing every time I load or return from a battle after Sylvania bit it.

Also, I think the game parsed me as wardeccing them somehow because I have fealty malus from declaring war on an empire member?
Betamax 15. aug. kl. 1:00 
Is there any way you can make the new units recruitable by other empire factions? Maybe make them tied to provincial military buildings, like Xoudad has done with Sigmar's Heirs?
graetor  [ophavsmand] 19. juli kl. 21:24 
im not sure but i think the lock should be lifted a turn later? ill check regardless. glad to hear ur having fun still
Bax 19. juli kl. 16:24 
Sylvania goes BAM quest triggered as achieved (before I had all gunnery schools complete) and now after I do have 3 of them I'm still locked out from the level 4 forge or whatever. Not too big a deal really as the mod is still amazing but would be nice to have some extra firepower :D
graetor  [ophavsmand] 10. juli kl. 22:51 
linked, thanks!
SFH 9. juli kl. 9:36 
Hello, i made 2X unit size submod for Sylvania + Solland
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3521138889
graetor  [ophavsmand] 25. juni kl. 7:51 
linked, thanks again!
Balthasar23th 21. juni kl. 15:33 
Hello my friend, I have also made a German translation for this mod. Would you also add it to your site? Thanks for your work! Keep up the good work.
Grenando 18. juni kl. 17:47 
okay old world still works its just marienburg issue with outpost building that was fixed today
wasp 18. juni kl. 12:33 
nvm it was infact mixer unlock breaking things, sorry
Grenando 18. juni kl. 2:33 
I see thanks for the confirmation
graetor  [ophavsmand] 18. juni kl. 2:29 
seems like it's fine? i can launch a campaign and get by turn 2 just fine. try looking for other mods that may have not been updated yet.

and isnt the old world not updated for now?
wasp 18. juni kl. 1:49 
please update the mod its breaking my game for some reason after the patch
Grenando 17. juni kl. 19:41 
do anyone crash at sylvania turn when playing old world.
After the update whenever I play karl franz and going to sylvania turn I crashed only after removing it I can get past turn 2 in new campaign
Поребрик 13. juni kl. 8:25 
Didnt help. And yeah, i scrolled down. By the way, i have Sylvania colors and units in custom battles, but i still cant start campaign.
graetor  [ophavsmand] 13. juni kl. 8:06 
Only other option i can think of is unsub/resub to both mixer and this mod, as the only reasons that it probably wont show up is either something wrong with mixer or my mod or minor factions arent enabled. Also, i hope you scrolled down
Поребрик 13. juni kl. 7:24 
I tried, and i still dont have it
graetor  [ophavsmand] 13. juni kl. 2:13 
Probably enable minor factions to have then show up
Поребрик 12. juni kl. 6:11 
I don't have Sylvania on the Lord selection screen. What to do?
Other mods for factions like Knights of Origo or Outremer work fine, MIXER is also enabled
Guts The Black Swordsman 6. juni kl. 9:11 
@graetor are your mods Radious compatible?
[ED] Lucius El'Cliffhanger 31. maj kl. 13:10 
Would it be possible to set the regions of North and Southern Sylvania to match Petr? that way I can revive him if he dies in IE/IEE? I know it works in Old World but it'd be great if it could work in IE/IEE
graetor  [ophavsmand] 29. maj kl. 5:57 
yea. u can recruit them by building the landmark at drakenhof
spegel2000 29. maj kl. 5:54 
Can Reikland be able to recruit horse archers, the building doesnt appear except for Stolpe? is this intentional?
graetor  [ophavsmand] 14. maj kl. 4:15 
some script errors probably. will look if its caused by my mod
Popinder 14. maj kl. 0:40 
playing old world map and after completing "Sylvania goes BAM!" quest "stuck in the past" debuff is still on. I don't really mind it because it adds flavour to faction but I wonder what problem could be
Grenando 25. apr. kl. 1:36 
Hi man I am playing old world as reikland and jovi does not spawn after I built the landmark on castle templethof
Nexus 24. apr. kl. 7:05 
Not sure if I constructed them or conquered settlements with them, but the mission completed and the tier 4 forges are still locked. Still true after a number of turns and more forges built.
graetor  [ophavsmand] 23. apr. kl. 17:33 
You have something breaking your scripts, a mod maybe
Mann 23. apr. kl. 15:17 
@graetor In the old world company, sylvania does not appear as a state in the empire, just an army at the extreme bottom of the tzinch outside the map in the middle of the sea
graetor  [ophavsmand] 4. apr. kl. 18:13 
you constructed the 3 forges normally, right? did you proceed to the next turn?
Nexus 4. apr. kl. 5:58 
Sylvania goes BAM completion didn't remove the gunpowder nerfs or allow building of T4 forges, which show with a red X across them still.
KNOCK KNOCK IT'S ME, Big BIRB 20. mar. kl. 4:08 
This is great. Have you considered doing something about the Sylvanian levies that the VC can recruit?
赛博坦朋克V震天 18. mar. kl. 21:17 
its fix for SFO?
graetor  [ophavsmand] 5. mar. kl. 19:30 
not really an issue, that mechanic belongs to franz and franz only, and that occupation decision is given to all empire factions regardless if they have fealty or not. i structured the faction similar to other empire factions in mixu's legendary lords. and thank you for the kind words!
AFKstressEating 5. mar. kl. 18:16 
Such a fun mod to play, my compliments to the author @graetor.
One issue i detected.
I noticed this nation doesnt have access to elector count assignment map, although it can gain fealty for giving a captured region to its original elector.

So there doesn't seem to be a place to spend/use said fealty.
Thanks
graetor  [ophavsmand] 20. feb. kl. 18:34 
why wouldnt it be
Alexandros Megas 20. feb. kl. 12:28 
Any idea if this or Solland's are compatible with Xoudad's Sigmar Heirs?
graetor  [ophavsmand] 7. feb. kl. 12:32 
thanks for the report, will upload the fix in a few. but no, its not a serious bug
Zbigniew 7. feb. kl. 11:54 
hey @graetor, wanted to play a karl franz campaign with your mod activated. It gives me a lua script break on the second turn. Deactivated all mods except yours and mixu's unlocker and could replicate this bug. Don't know if it's a serious bug, just letting you know.
Polyamide Knight 5. feb. kl. 8:21 
I got there 3 vamp factions (Lords of Waldenhof, Lords of of Templehof and of course Carstein) extra garrisons plus AI overhauls. I thought that perhaps if he could have Eicheshatten (Mootland), that would give him an advantage. Especially that without any town attrition plus vamp attrition is really adding to his disadvantage in already difficult start. Stirland have 4 settlements and wouldn't suffer much without it. I would do it myself, but i have no idea how. BTW its a great mod, but it makes me sad that he cant really pose a threat to bloody undead. Regards.
graetor  [ophavsmand] 4. feb. kl. 22:09 
now what kind of starting game monsters is he facing for him to die by the second turn? AI Stolpe starts with a tier 2 garrison
Polyamide Knight 4. feb. kl. 22:02 
Would be nice to give them one settlement in IEE. I have heavily modded game and they die off in second turn.
graetor  [ophavsmand] 1. feb. kl. 17:27 
This mod