Company of Heroes 3

Company of Heroes 3

(8) Knockout II
17 kommentarer
Shadowphreak  [ophavsmand] 22. dec. 2023 kl. 12:44 
Thanks Bradi. Steam/Relic doesnt let us tag our maps 4v4 or anything yet. Once they do, I'll update all of them too.
Bradi 22. dec. 2023 kl. 10:09 
hey shadow 4vs4 player ? is good
Shadowphreak  [ophavsmand] 4. sep. 2023 kl. 6:24 
Bradi what do you mean ? vs ? - sorry im confused what you're asking lol
Bradi 4. sep. 2023 kl. 6:09 
? vs ? please
Shadowphreak  [ophavsmand] 6. maj 2023 kl. 11:19 
Thanks Weeder.

Updates,
- Removed church, now just a grave yard.
- Moved tank traps away from crossings so AI tanks dont get stuck.
- Minor other visual tweaks and fx added.
Weeder 5. maj 2023 kl. 6:48 
Hey shadow. You may consider removing tank traps on small bridges as well. The AI needs more options for attack. Make it so the early game is a rush for teams to set up defenses . The church is a problem as mentioned. You could remove it all together or put in a tiny church. Even with the minor flaws, this map is played frequently online. Don't want to sound like a critic man, just really like this map and believe it has has loads of potential.
Staggolee 3. maj 2023 kl. 17:09 
remake stiddard summer
Shadowphreak  [ophavsmand] 3. maj 2023 kl. 7:40 
Thanks Mecra, yah the AI pathfinding for vehicles is terrible right now, I'm really hoping its fixed in the next patch... I'll probably redo the middle again with something less blocking...
mecra 2. maj 2023 kl. 18:01 
that or make the island bigger
mecra 2. maj 2023 kl. 18:01 
It's a neat map, but the enemy armor still seems to have weird pathing issues through the mid. I think if you remove that center structure they will more correctly move through it. We encountered a whole army stuck on the other side.
Shadowphreak  [ophavsmand] 21. apr. 2023 kl. 11:27 
Thanks for the award! :)
Shadowphreak  [ophavsmand] 21. apr. 2023 kl. 10:10 
Updated, tweaked church surroundings so nobody gets stuck.
Weeder 21. apr. 2023 kl. 6:14 
Nice job with tank traps on small bridges. Forces the early flow to mid for an epic early showdown. This map is near perfect as far as balance. AI performs well here. Massive church in middle sponges damage and provides good cover (i did have a glitch where my two rifle squads couldn't exit). Very good work as per your usual.
Shadowphreak  [ophavsmand] 20. apr. 2023 kl. 23:07 
New Version - Replaced bridges with land. Added some more defense cover.
Shadowphreak  [ophavsmand] 20. apr. 2023 kl. 9:24 
Thanks guys for the comments. I'll tweak the map later today with your suggestions. Thanks!
Weeder 20. apr. 2023 kl. 3:45 
Nice map. Put a wide Land bridge in the middle and change the footbridges to tank sized bridges would make for a good map for the AI. Currently it just ends up as a hopeless turtle fight. Nice layout and idea with making the bases walled. Nice touch. I would like to see a version with three land bridges, way more strategy involved then. Good work.
Steal 7. apr. 2023 kl. 14:12 
Shadow great map but if you could make another version of this with a wide landbridge in the middle it would be great way too many players making chokepoint maps with destructible bridges. Def keep this map just make another one with land section in middle keep up the great work