Sid Meier's Civilization V

Sid Meier's Civilization V

MHAOS' Dimitri of Faerghus
14 条留言
TheMH06  [作者] 8 月 11 日 下午 2:38 
Hello TJ, the easiest solution I could recommend is using the mod Really Advanced Setup , which lets you manually choose which civs can and can't show up in a game, both by yourself and the AI. Since both Dimitris are a part of the same mod but are tagged as different civs, RAS lets you toggle which Dimitri (if any) you want to appear in a game!
TJ Redeemer 8 月 11 日 下午 1:16 
Is there a way to disable one Dimitri over the other? I'd like to disable Boar Dimitri since he conflicts with one of my other mods, plus I don't like the idea of having the chance of two Dimitris showing up in the same game.
Whatsapp Lambdadelta 2 月 16 日 下午 5:53 
Found an inconsistency while playing, on Dimitri's E&D Industrial era decisions: the description defines the Magistrate cost as 1, but the actual Lua code subtracts 2 Magistrates upon enacting the decision
TheMH06  [作者] 2024 年 2 月 18 日 上午 9:15 
This mod uses a UnitPanel override for Boar!Dimitri's unit sacrifice ability, so if you have any mods that also override or alter UnitPanel, you may want to disable them to see if this issue is fixed. Otherwise, I'm not sure where your issue may stem from, as nothing in regards to this UnitPanel override were altered in this update.
Rayzuke 2024 年 2 月 18 日 上午 1:26 
Ever since the update all worker units are now broken. They still work while automated but the menu is bugged while they are on a tile they can work on. There are no options. Just a empty text box. I can't even disband a worker unit or tell it to move without keybinds. This applys only on tiles where the worker can actually carry out a task. (or atleast construct a farm) Every other field is fine.
JustTheDoctor9 2023 年 5 月 7 日 下午 7:17 
Is this some twisted joke?
Totally Not Inigo 2023 年 4 月 21 日 下午 6:24 
At your service my king
Laughing Dog 2023 年 3 月 30 日 下午 9:01 
Ah, thank you for clarifying.
TheMH06  [作者] 2023 年 3 月 30 日 上午 9:11 
It's for newly created units in that city; When you built a new combat unit in any of your cities, they'll start with additional XP as listed in the UA description
Laughing Dog 2023 年 3 月 30 日 上午 6:03 
How does the XP gain for Great Works function? Is it newly created units at that city? Or something else?
Nohan 2023 年 3 月 27 日 下午 4:30 
Well I downloaded the mod but it won't appear in the mod list. I also tried downloading through the direct download and yet it still won't appear. Any possible fixes?
Mathetes tou Megalou Alexandrou 2023 年 3 月 13 日 下午 3:06 
Chadimitri
Kiang 2023 年 3 月 8 日 下午 7:04 
Let's go let's go let's gooo! Been a long time coming :))
PureTwo 2023 年 3 月 8 日 下午 5:27 
From the cold winds, The King comes. Will he brings Salvation or Damnation to the world. Only time will tell